Pokémon/Characters/Generation III Families: Difference between revisions

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* [[Signature Move]]: [[Hurricane Kick|Blaze Kick]], in Generation III. And as a Fire starter, Fire Pledge and Blast Burn.
* [[Signature Move]]: [[Hurricane Kick|Blaze Kick]], in Generation III. And as a Fire starter, Fire Pledge and Blast Burn.
* [[Status Buff]]: Obtains '''Speed Boost''' in the fifth generation (and already has Baton Pass, though are sadly incompatible in existing releases), allowing it to compete much better against the 2 other Fire/Fighting starter lines. (Granted, it already blows Emboar out of the water in just about '''every single department''' except for HP... well, except that Emboar can learn a Water-type move. Emboar also has slightly higher Attack, but is too slow to use it.)
* [[Status Buff]]: Obtains '''Speed Boost''' in the fifth generation (and already has Baton Pass, though are sadly incompatible in existing releases), allowing it to compete much better against the 2 other Fire/Fighting starter lines. (Granted, it already blows Emboar out of the water in just about '''every single department''' except for HP... well, except that Emboar can learn a Water-type move. Emboar also has slightly higher Attack, but is too slow to use it.)
* [[Took a Level In Badass]]: The evolutionary line is basically a chicken getting more and more [[Badass]] [[Truth in Television|(much as real ones do as they grow up)]]. Its Dream World Ability makes it even more formidable, perhaps [[Game Breaker|''too'']] formidable...
* [[Took a Level in Badass]]: The evolutionary line is basically a chicken getting more and more [[Badass]] [[Truth in Television|(much as real ones do as they grow up)]]. Its Dream World Ability makes it even more formidable, perhaps [[Game Breaker|''too'']] formidable...
* [[Turns Red]]: Blaze boosts the power of its Fire-type moves when it's about to keel over.
* [[Turns Red]]: Blaze boosts the power of its Fire-type moves when it's about to keel over.


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** [[Glass Cannon]]: It also has decent attack, but abysmal defenses.
** [[Glass Cannon]]: It also has decent attack, but abysmal defenses.
* [[Holy Halo]]: Shedinja.
* [[Holy Halo]]: Shedinja.
* [[Kryptonite Is Everywhere]]: [[Superpower Lottery|Shedinja is impervious to damage!]] Well, provided that it doesn´t get hit by a attack with the type of one of its [[For Massive Damage|5 weaknesses]] [[The Corruption|or a Shadow move]], [[Geo Effects|Hail, Sandstorm, Stealth Rock, Spikes]], [[The Corruption|Shadow Sky]], [[Standard Status Effects|Poison, Leech Seed, Confusion, Burn]], [[Taking You with Me|Destiny Bond, Perish Song, or Rough Skin.]] [[Overly Long Gag|Or, for that matter]], any non-Fighting/Normal attack from a Pokémon with the [[No Sell|Mold Breaker, Teravolt, or Turboblaze abilities or the move Gastro Acid]], which turns Shedinja into just another one hit point wonder.
* [[Kryptonite Is Everywhere]]: [[Superpower Lottery|Shedinja is impervious to damage!]] Well, provided that it doesn´t get hit by a attack with the type of one of its [[For Massive Damage|5 weaknesses]] [[The Corruption|or a Shadow move]], [[Geo Effects|Hail, Sandstorm, Stealth Rock, Spikes]], [[The Corruption|Shadow Sky]], [[Standard Status Effects|Poison, Leech Seed, Confusion, Burn]], [[Taking You with Me|Destiny Bond, Perish Song, or Rough Skin.]] [[Overly Long Gag|Or, for that matter]], any non-Fighting/Normal attack from a Pokémon with the [[Won't Work On Me|Mold Breaker, Teravolt, or Turboblaze abilities or the move Gastro Acid]], which turns Shedinja into just another one hit point wonder.
* [[Ninja]]: And Ninjask has [[Samurai]] elements as well.
* [[Ninja]]: And Ninjask has [[Samurai]] elements as well.
* [[No Biological Sex]]: Shedinja
* [[No Biological Sex]]: Shedinja
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* [[This Looks Like a Job For Aquaman]]: Shedinja is, in every sense of the word, a pure gimmicky [[One-Hit Wonder]]...unless you're stuck trying to catch Kyogre in ''Sapphire'' or ''Emerald'', where his Wonder Guard ability nullifies every single one of Kyogre's attacks (Kyogre doesn't even have indirect attacks like Hail to do the job), leaving him a sitting duck as you whittle away at his health. Same goes for Latios/Latias.
* [[This Looks Like a Job For Aquaman]]: Shedinja is, in every sense of the word, a pure gimmicky [[One-Hit Wonder]]...unless you're stuck trying to catch Kyogre in ''Sapphire'' or ''Emerald'', where his Wonder Guard ability nullifies every single one of Kyogre's attacks (Kyogre doesn't even have indirect attacks like Hail to do the job), leaving him a sitting duck as you whittle away at his health. Same goes for Latios/Latias.
* [[Urban Legend of Zelda]]: You can have ANY kind of ball to get Shedinja, you do not need a Pokeball... In Generation III at least. In Generation IV and V, you ''do'' need a Pokeball.
* [[Urban Legend of Zelda]]: You can have ANY kind of ball to get Shedinja, you do not need a Pokeball... In Generation III at least. In Generation IV and V, you ''do'' need a Pokeball.
* [[Who's Laughing Now?]]: While extremely convoluted, there is a technique to change a Shedinja's ability to [[Last Chance Hit Point|Sturdy]] in Triples play. Outside of status ailments, weather conditions, the various [[No Sell]] moves/abilities (all of which are mentioned above), or multi-hit moves (which are almost never used in competitive play, and one of the few that has any common use is nulled by Shedinja's Ghost typing even without Wonder Guard), making it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job).
* [[Who's Laughing Now?]]: While extremely convoluted, there is a technique to change a Shedinja's ability to [[Last Chance Hit Point|Sturdy]] in Triples play. Outside of status ailments, weather conditions, the various [[Won't Work On Me]] moves/abilities (all of which are mentioned above), or multi-hit moves (which are almost never used in competitive play, and one of the few that has any common use is nulled by Shedinja's Ghost typing even without Wonder Guard), making it even more difficult to take out (as the most common ways, attacks of its weakness elements, no longer do the job).
* [[Your Soul Is Mine]]: Looking into the hole on Shedinja's back is said to cause it to steal your soul.
* [[Your Soul Is Mine]]: Looking into the hole on Shedinja's back is said to cause it to steal your soul.
** The [[Moral Guardians]] [[Dumbass Has a Point|were right!]] Playing [[Pokémon]] ''does'' steal kids' souls!
** The [[Moral Guardians]] [[Dumbass Has a Point|were right!]] Playing [[Pokémon]] ''does'' steal kids' souls!
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* [[Jack of All Stats]]: Its type combination (Dark and Ghost) has no weaknesses.<ref>Or rather, it's normally immune to its only weakness. Fighting is super effective against Dark types, but can't hit Ghost-types at all unless Foresight or Odor Sleuth is used first</ref> This doesn't make it a top threat, though, as its stats (and being outclassed by [[Overshadowed by Awesome|another mon using the typing better]]) keep it in the lower tiers.
* [[Jack of All Stats]]: Its type combination (Dark and Ghost) has no weaknesses.<ref>Or rather, it's normally immune to its only weakness. Fighting is super effective against Dark types, but can't hit Ghost-types at all unless Foresight or Odor Sleuth is used first</ref> This doesn't make it a top threat, though, as its stats (and being outclassed by [[Overshadowed by Awesome|another mon using the typing better]]) keep it in the lower tiers.
* [[Lethal Joke Character]]: In ''[[Pokémon Black and White]]'', Sableye can learn the Prankster ability via the Dream World. This allows it to use non-attacking moves, such as Will-O-Wisp, Recover, and Taunt, among others, first. It's very effective in annoying the opponent and can easily throw a monkey wrench in an enemy's plans. With a proper defensive EV spread, this ghost is far from the weakling it was in previous gens.
* [[Lethal Joke Character]]: In ''[[Pokémon Black and White]]'', Sableye can learn the Prankster ability via the Dream World. This allows it to use non-attacking moves, such as Will-O-Wisp, Recover, and Taunt, among others, first. It's very effective in annoying the opponent and can easily throw a monkey wrench in an enemy's plans. With a proper defensive EV spread, this ghost is far from the weakling it was in previous gens.
* [[No Sell]]: Leave your Fighting, Psychic, and Normal types at home; they'll be useless against it (unless you have Odor Sleuth or Foresight as an attack, or the Scrappy ability).
* [[Won't Work On Me]]: Leave your Fighting, Psychic, and Normal types at home; they'll be useless against it (unless you have Odor Sleuth or Foresight as an attack, or the Scrappy ability).
* [[Power-Up Letdown]]: Fourth Generation gave Sableye the alternate ability "Stall". With it, an already weak Pokémon gets crippled even further by being forced to attack last (barring exceptional situations).
* [[Power-Up Letdown]]: Fourth Generation gave Sableye the alternate ability "Stall". With it, an already weak Pokémon gets crippled even further by being forced to attack last (barring exceptional situations).
* [[Our Ghosts Are Different]]
* [[Our Ghosts Are Different]]
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* [[Soul Power]]
* [[Soul Power]]
* [[Supernatural Is Purple]]
* [[Supernatural Is Purple]]
* [[Took a Level In Badass]]: Its Dream World Ability, Prankster, increases the [[Action Initiative]] of non-damaging moves, turns it into a [[Goddamn Bats|Goddamn Bat]] in competitive play.
* [[Took a Level in Badass]]: Its Dream World Ability, Prankster, increases the [[Action Initiative]] of non-damaging moves, turns it into a [[Goddamn Bats|Goddamn Bat]] in competitive play.


== Mawile (Kucheat) ==
== Mawile (Kucheat) ==
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* [[Sickeningly Sweethearts]]
* [[Sickeningly Sweethearts]]
* [[Signature Move]]: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''FireRed'' and ''LeafGreen''.
* [[Signature Move]]: Volbeat had Tail Glow (that is actually named Firefly Light in Japan) in Generation III. Signal Beam, too, at least before ''FireRed'' and ''LeafGreen''.
* [[Took a Level In Badass]]: Volbeat in Generation V - it got Prankster from the Dream World, and Tail Glow got buffed, too, making it a crazy specialized for Baton Passing Special Attack boosts.
* [[Took a Level in Badass]]: Volbeat in Generation V - it got Prankster from the Dream World, and Tail Glow got buffed, too, making it a crazy specialized for Baton Passing Special Attack boosts.


== Budew (Subomi), Roselia, and Roserade ==
== Budew (Subomi), Roselia, and Roserade ==
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* [[Making a Splash]]
* [[Making a Splash]]
* [[Piranha Problem]]
* [[Piranha Problem]]
* [[Took a Level In Badass]]: Got Speed Boost as a Dream World abilty.
* [[Took a Level in Badass]]: Got Speed Boost as a Dream World abilty.


== Wailmer and Wailord (Wahleko and Whaleo) ==
== Wailmer and Wailord (Wahleko and Whaleo) ==
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* [[Master of None]]: Spinda's stats are all equal... and they all suck.
* [[Master of None]]: Spinda's stats are all equal... and they all suck.
* [[Pandaing to the Audience]]
* [[Pandaing to the Audience]]
* [[Power-Up Letdown]]: It gets the impressive Contrary Ability from the [[Dream World]], but has no moves that can abuse it. This can be mollified in two ways; one, by knowing the attack- and defense-lowering move [[Took a Level In Badass|Superpower]] from Dream World, or by using Assist (learned via egg moves) to use V-Create, Close Combat, Draco Meteor, etc.
* [[Power-Up Letdown]]: It gets the impressive Contrary Ability from the [[Dream World]], but has no moves that can abuse it. This can be mollified in two ways; one, by knowing the attack- and defense-lowering move [[Took a Level in Badass|Superpower]] from Dream World, or by using Assist (learned via egg moves) to use V-Create, Close Combat, Draco Meteor, etc.
* [[Signature Move]]: Teeter Dance, before [[Pokémon Black and White|Generation V]] (others could learn it via breeding).
* [[Signature Move]]: Teeter Dance, before [[Pokémon Black and White|Generation V]] (others could learn it via breeding).
* [[Wingding Eyes]]: Its eyes are swirls.
* [[Wingding Eyes]]: Its eyes are swirls.
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* [[Stone Wall]]
* [[Stone Wall]]
** [[Mighty Glacier]]: Dusknoir is significantly stronger that its preevolutions.
** [[Mighty Glacier]]: Dusknoir is significantly stronger that its preevolutions.
* [[Took a Level In Badass]]: Similar to Chansey, the introduction of the Eviolite item (which gives both defenses a 50% boost if the holder is not a final evolution) takes Dusclops, a decent [[Stone Wall]] that was overshadowed by its later evolution, and makes it into able to stand up against nearly anything.
* [[Took a Level in Badass]]: Similar to Chansey, the introduction of the Eviolite item (which gives both defenses a 50% boost if the holder is not a final evolution) takes Dusclops, a decent [[Stone Wall]] that was overshadowed by its later evolution, and makes it into able to stand up against nearly anything.


== Tropius ==
== Tropius ==
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* [[Seashell Bra]]: Gorebyss, regardless of gender.
* [[Seashell Bra]]: Gorebyss, regardless of gender.
* [[Stone Wall]]: Clamperl
* [[Stone Wall]]: Clamperl
* [[Took a Level In Badass]]: In Generation V, Gorebyss and Huntail learn Shell Smash, which is the biggest [[Status Buff]] in the game. This can be used in tandem with Baton Pass to pass the boost on to a teammate. This single handedly turned a relatively ho hum standard Water-type line into one of the biggest [[Demonic Spider]]s in the metagame. Even Clamperl benefits heavily from it, though not as much.
* [[Took a Level in Badass]]: In Generation V, Gorebyss and Huntail learn Shell Smash, which is the biggest [[Status Buff]] in the game. This can be used in tandem with Baton Pass to pass the boost on to a teammate. This single handedly turned a relatively ho hum standard Water-type line into one of the biggest [[Demonic Spider]]s in the metagame. Even Clamperl benefits heavily from it, though not as much.


== Relicanth (Jilanth) ==
== Relicanth (Jilanth) ==
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