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** ''[[The King of Fighters]]'' got around this with a "2.5D" subseries a la ''SFIV'' (in fact, predating it), the ''Maximum Impact'' line. For those who still aren't comfortable with the idea, it is explicitly an [[Alternate Continuity]]; the main games still use sprites. In a strange inversion, ''KOF XII'', which is sprite-based, proceeded to bomb. One of the reasons is how they scaled back on everything - half of the roster had been cut, and the main gameplay mode was nothing more than a glorified time trial.
** Nintendo's platform-fighting game series ''[[Super Smash Bros.]]'' was 2.5-D (3D models moving on a 2D plane) from the start.
** [https://web.archive.org/web/20140310175857/http://insomnia.ac/commentary/domination_101/2d_vs_3d/ This article] by Seth Killian, who would later become Capcom's [[Promoted Fanboy|adviser for all things Street Fighter]], pretty much explains why 2D has remained viable in the face of 3D.
 
== [[Platform Game]] ==