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Polygon Ceiling: Difference between revisions

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There are two aspects of dimensionality when it comes to games. A game can be rendered in 2D or 3D, and the gameplay can be 2D or 3D. All 4 combinations have been seen.
 
Switching from one of these combinations to another, especially going from 2D/2D to 3D/3D is fraught with peril. Particularly in the early days of 3D rendering, art styles that were painstakingly developed in 2D could be lost in the transition to 3D rendering due to lack of hardware capable of bringing it to life in 3D. And of course, there are some art styles that simply don't work in 3 dimensions at all.
 
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On the other hand, when this trope was common, not being in 3D could also invoke [[It's the Same, Now It Sucks]] among fans, so some game producers didn't have a real choice but to try.
 
Do not confuse with [[They Changed It, Now It Sucks]], which is about the ''reception'' of such games. [[Sub-Trope]] of [[Video Game 3D Leap]].
 
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