Post-Cyber Punk: Difference between revisions
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Aside from this main difference, the two sister-genres share many themes, tropes and story elements to the point that many question the legitimacy of this genre as separate from [[Cyberpunk]], and contend that Post-Cyberpunk is simply Cyberpunk expanded beyond its base and taken further logically. Purists, however, see a definite difference. |
Aside from this main difference, the two sister-genres share many themes, tropes and story elements to the point that many question the legitimacy of this genre as separate from [[Cyberpunk]], and contend that Post-Cyberpunk is simply Cyberpunk expanded beyond its base and taken further logically. Purists, however, see a definite difference. |
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The progression of the genre mirrors how society in [[Real Life]] viewed technology. In [[The Eighties|the 1980s]], some people argued that the dystopian future of [[Cyberpunk]] was probable, that technology was not going to improve life; instead it was going to help '[[The Man]]' institute a world similar to that feared by the likes of [[Nineteen Eighty |
The progression of the genre mirrors how society in [[Real Life]] viewed technology. In [[The Eighties|the 1980s]], some people argued that the dystopian future of [[Cyberpunk]] was probable, that technology was not going to improve life; instead it was going to help '[[The Man]]' institute a world similar to that feared by the likes of [[Nineteen Eighty-Four|George Orwell]], only with more consumerism, mindless hedonism and porn advertising. [[Mega Corp|Megacorporations]] were going to stomp out individual rights and enslave creativity for the sake of [[Corrupt Corporate Executive|Profit]]. And [[Japan Takes Over the World|Japan was going to take over the world]]. In the 1990s and 2000s [[Real Life]], the Internet did not just become a corporate tool but fostered a community-centric individuality, allowing ordinary people the freedom and resources to express themselves and share ideas like never before. In [[The Nineties|the 1990s]], giant corporations were still extremely powerful, but they didn't become the big bad guys, and the Internet increased corporate and government scrutiny. Additionally, the open-source movement provided a grassroots technological base to ordinary people, who in turn embraced some key open software. |
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Additionally, the Internet fostered the development of small businesses and firms by lowering barriers to market entry. International commerce became a matter of having an Ebay account. Instead of collapsing back to the anti-entrepreneurial centralized model of economic organization, technological change became a ''decentralizing'' force that encouraged entrepreneurial, venture-capital-based innovative firms rather than management-based stagnant corporate behemoths. |
Additionally, the Internet fostered the development of small businesses and firms by lowering barriers to market entry. International commerce became a matter of having an Ebay account. Instead of collapsing back to the anti-entrepreneurial centralized model of economic organization, technological change became a ''decentralizing'' force that encouraged entrepreneurial, venture-capital-based innovative firms rather than management-based stagnant corporate behemoths. |
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Compare Cyberpunk, [[Punk Punk]] and [[Post Something Ism]]. See [[Cyberpunk Tropes]] for tropes found in [[Post Cyber Punk]] works and shared with its cousin [[Cyberpunk]]. |
Compare Cyberpunk, [[Punk Punk]] and [[Post Something Ism]]. See [[Cyberpunk Tropes]] for tropes found in [[Post Cyber Punk]] works and shared with its cousin [[Cyberpunk]]. |
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{{examples |
{{examples}} |
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== Anime and Manga == |
== Anime and Manga == |
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* The ''[[.hack]]'' franchise. |
* The ''[[.hack]]'' franchise. |
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* ''[[Flashback (Video Game)|Flashback]]'' has you playing a government agent who must stop an alien invasion. [[Wretched Hive|New Washington]] is delightfully dystopian, and at one point you must [[Deadly Game|compete in a televised deathmatch for money]]. |
* ''[[Flashback (Video Game)|Flashback]]'' has you playing a government agent who must stop an alien invasion. [[Wretched Hive|New Washington]] is delightfully dystopian, and at one point you must [[Deadly Game|compete in a televised deathmatch for money]]. |
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* ''[[Megaman Battle Network]]'' takes place in an [[Everything Is Online]] world where Internet browsing is accomplished by using sentient programmes called [[Robot Buddy|Network Navigators]] (also known as Net Navis, or just Navis). While the world is generally bright and cheery and the protagonist and companions never stray into [[Anti |
* ''[[Megaman Battle Network]]'' takes place in an [[Everything Is Online]] world where Internet browsing is accomplished by using sentient programmes called [[Robot Buddy|Network Navigators]] (also known as Net Navis, or just Navis). While the world is generally bright and cheery and the protagonist and companions never stray into [[Anti-Hero|AntiHeroism]], viruses, which serve as the game series' Mooks, are horrifically common and cyber-crime is a very real threat. |
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** Add all-encompassing Wi-Fi connectivity, angst, and aliens attracted to loneliness and you get ''[[Mega Man Star Force]]''. |
** Add all-encompassing Wi-Fi connectivity, angst, and aliens attracted to loneliness and you get ''[[Mega Man Star Force]]''. |
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* The ''[[Metal Gear Solid]]'' series (with the exception of MGS3, which takes place in the 1960s) features a lot of post-cyberpunk themes and technology, and it becomes really strong with the introduction of the Patriots in MGS2. |
* The ''[[Metal Gear Solid]]'' series (with the exception of MGS3, which takes place in the 1960s) features a lot of post-cyberpunk themes and technology, and it becomes really strong with the introduction of the Patriots in MGS2. |