Post-Processing Video Effects: Difference between revisions

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* ''[[Mass Effect]]'', ''[[Left 4 Dead]]'' and ''Fahrenheit''/''[[Fahrenheit (2005 video game)]]'' all use Film grain. In ''Mass Effect'', the effect could be turned off in the options screen. ''[[Resident Evil]] 5'' had one that could be unlocked when the player completed the game. In ''[[Left 4 Dead]]'', there is a graphics setting for it, but it also fades out in bright areas automatically.
** Which [[Fridge Brilliance|makes sense]]. When shooting on film, one needs to use more sensitive and fast film, but these stocks are grainier compared to the practically grain free stocks with lower sensitivity (that would be used when there is light).
* All [[Cutscene|cutscenescutscene]]s in ''Call Of Cthulhu: [[Dark Corners of the Earth]]'' use this effect. Due to the gloomy and antiquated atmosphere of the game, it is fairly effective. In addition, the entire game had a noticeable brown tint to the graphics.
* ''[[House of the Dead]]: Overkill'' also uses the "film grain" effect. You can change the intensity of it in the options.
* ''[[Modern Warfare|Call of Duty 4]]'' had unlockable sepia and monochrome filters. Applying the sepia filter in the heavily tinted level taking place after a nuclear explosion would actually turn the colours close to their normal look.
* Several Maxis games, including both of ''[[The Sims]]'' and ''[[Spore]]'', have cheats that add photo effects to the screen, including sepia, grain, noir (true black and white) and bloom.
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* ''Day Of Defeat: Source'' uses Film grain between a player's death and his respawn, to evoke WWII films.
* ''[[Grand Theft Auto]] 4'' has a number of tone mapping filters applied between buildings. You can notice the entire world change colour outside as you step inside certain buildings.
** ''[[Grand Theft Auto: San Andreas]]'' and ''The Lost and Damned'' has several more examples. Film grain pops up in the former during rainfall, while the latter uses its wholly.
* Battles in ''[[Persona 4]]'' (where all battles, except for one dream sequence, take place inside a TV) have a filter applied to the picture while the player selects commands resembling a TV with poor reception.
* ''[[Sanitarium (video game)|Sanitarium]]'' features flashbacks with film grain effects.
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* ''[[Garry's Mod]]'' has a menu for post-processing effects.
* ''[[Breath of Fire: Dragon Quarter]]'' uses an ever-so-subtile static filter during most of the gameplay to give the appearance of being viewed through an aged CRT monitor, as is fitting for the game's setting.
* ''[[Nie RNieR]]''. Oh GOD [[Nie RNieR]]. I dare you to leave a dark area into a bright area without squinting/covering your eyes because of the bloom.
* ''[[Gears of War]]'' has various post processing filters available in the options menu.
* ''[[Just Cause|Just Cause 2]]'' subtly changes the postprocessing depending on the environment. Red is emphasized in deserts and decreased in snowy areas, and in the former distant objects are more blurry.
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[[Category:Examples Need Sorting]]
[[Category:Video Game Tropes]]
[[Category:Post Processing Video Effects{{PAGENAME}}]]