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Compare [[The Coconut Effect]].
{{examples
* [[The Elder Scrolls IV: Oblivion
** [[Fallout 3]] and [[Fallout: New Vegas|New Vegas]] tone it down considerably to match the post-apocalyptic setting, but it's still there. An easily found source is plasma-based weapons; both the plasma bolts they fire and the little glowy bits on the guns themselves all have bloom effects. All the Gamebryo engine games as well as [[Skyrim]] have user-made enhanced shader mods that usually have the goal of making light sources look more important in providing the actual light of an area; this usually results in the light sources giving off more intense but "smaller" bloom compared to the unmodified effect.
* ''[[Mass Effect]]'', ''[[Left 4 Dead]]'' and ''Fahrenheit''/''[[
** Which [[Fridge Brilliance|makes sense]]. When shooting on film, one needs to use more sensitive and fast film, but these stocks are grainier compared to the practically grain free stocks with lower sensitivity (that would be used when there is light).
* All [[
* ''[[House of the Dead]]: Overkill'' also uses the "film grain" effect. You can change the intensity of it in the options.
* ''[[Modern Warfare|Call of Duty 4]]'' had unlockable sepia and monochrome filters. Applying the sepia filter in the heavily tinted level taking place after a nuclear explosion would actually turn the colours close to their normal look.
* Several Maxis games, including both of ''[[The Sims]]'' and ''[[Spore]]'', have cheats that add photo effects to the screen, including sepia, grain, noir (true black and white) and bloom.
* ''[[
* The ''Il-2'' series of flight sims have some cutscenes rendered with the in-game engine where a sepia filter and artificial scratches have been added to imitate the look of a 1940s newsreel.
* ''[[Battle Stations]]: Pacific'' has an optional "old movie" filter which add scratches and grain to cutscenes.
* ''Day Of Defeat: Source'' uses Film grain between a player's death and his respawn, to evoke WWII films.
* ''[[Grand Theft Auto]] 4'' has a number of tone mapping filters applied between buildings. You can notice the entire world change colour outside as you step inside certain buildings.
** ''[[Grand Theft Auto: San Andreas]]'' and ''The Lost and Damned'' has several more examples. Film grain pops up in the former during rainfall, while the latter uses its wholly.
* Battles in ''[[Persona 4]]'' (where all battles, except for one dream sequence, take place inside a TV) have a filter applied to the picture while the player selects commands resembling a TV with poor reception.
* ''[[Sanitarium (
* Many of the special powers in ''[[Viewtiful Joe]]'' have film effects applied to accentuate the game's [[Trapped in TV Land|Trapped In The Movies]] vibe.
* ''[[Wet]]'' is specifically designed to look like a 70's movie, and therefore has a slight sepia filter, film artifacts and a couple of other random things.
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* ''[[Time Splitters]]: Future Perfect'' features a few of these as unlockable options. One puts an "old silent movie" filter onto the gameplay, while another makes the gameplay look like an old 8-bit game. The latter is unconvincing, and neither is recommended for gameplay.
* ''[[Prince of Persia]]: The Sands Of Time'' makes heavy use of bloom, to give the game that fairy-tale glow.
* ''[[
* ''[[Breath of Fire
* ''[[
* ''[[Gears of War]]'' has various post processing filters available in the options menu.
* ''[[Just Cause|Just Cause 2]]'' subtly changes the postprocessing depending on the environment. Red is emphasized in deserts and decreased in snowy areas, and in the former distant objects are more blurry.
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