Power Systems: Difference between revisions

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{{trope}}
[[File:Quirks Infobox.pnggif|thumb|350px|link=My Hero Academia|Just your average Quirks.]]
{{trope workshop}}
The setting of some works has superpowers that all derive from a shared trait or discipline. There are many ways for a person to gain superpowers: inheritance, a [[Mass Super-Empowering Event]], a divine gift, or [[Superpower Lottery|sometimes even pure]] [[Randomly-Gifted|random chance]]. Whatever the source, these '''Power Systems''' govern how these superpowers are distributed and, to a much looser extent, how superpowered individuals interact with each other - some "supers" ([[Differently-Powered Individual|or whatever term the setting employs]]) may develop a kinship via a common weakness, power source, or genetic bloodline. Conversely, if multiple such types exist and conflict, [[Un-Equal Rites]] may ensue.
[[File:Quirks Infobox.png|thumb|350px|link=My Hero Academia|Just your average Quirks.]]
The setting of some works has superpowers that all derive from a shared trait or discipline. There are many ways for a person to gain superpowers: inheritance, a [[Mass Super-Empowering Event]], a divine gift, or [[Superpower Lottery|sometimes even pure]] [[Randomly-Gifted|random chance]]. Whatever the source, these '''Power Systems''' govern how these superpowers are distributed and, to a much looser extent, how superpowered individuals interact with each other - some "supers" (or whatever term the setting employs) may develop a kinship via a common weakness, power source, or genetic bloodline.
 
While most works of fiction with a sufficiently developed world have a set of formal rules governing how powers and abilities within them work, these Power Systems are typically acknowledged as such in-universe and given a name, and tend to adhere to at least some of the following criteria:
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* The quality of the powers received can vary widely from person to person - a character may be [[Blessed With Suck]] or come away losing the [[Superpower Russian Roulette]].
 
InOrganizations may arise for different purposes in settings with particularlymainly developed Power Systems. For example, organizationsthey maycould arisetry forto keep the purpose[[Status ofQuo Is God|Status Quo]] by keeping them a secret through a [[Masquerade]]. Another where Power Systems are public could focus on finding aspiring super-powered youth in order to teach them self-control and teamwork through lessons tailored to students' abilities and needs, as well as providing a home in the event society ostracizes them - the protagonist(s) of stories in this setting usually attends such a school, or more rarely teaches there. For magic-focused systems, thisThis may come in the form of a [[Wizarding School]] for magic-focused systems.
 
Certain powers may be [[Bequeathed Power|gifted to a person]] and may even be transferable between people; others may be [[Superpowerful Genetics|naturally restricted to specific bloodlines]], though this does not exclude the possibility of different genetic expressions, including occasional [[Muggle Born of Mages|"duds"]]. There are also [[Personality Powers]] that are derived directly from or in some way indicative of the user's mental state.
 
{{examples}}
== [[Advertising]] ==
 
== [[Anime]] and [[Manga]] ==
* As seen in the picture above, 80% of the population is born with a Quirk in ''[[My Hero Academia]]'', a superhuman power based on their biology and [[Superpowerful Genetics|genetics]]. Quirks fall into three types: Emitter, Transformation, and Mutant, plus [[One Person, One Power|one person has one Quirk]]. Despite this limit, Quirks can exhibit multiple abilities with training and experience. Quirks are tied to a person's body, so overcoming these limits is based on the power and the user's physicality, meaning they must undergo [[Training from Hell|unique yet intense training]] to [https://youtu.be/YfYsA5QEQ4Q bring out their true potential]. The inclusion of Quirks brought many changes to society, such as the laws, societal expectations, and being a Hero as a form of employment.
* From ''[[Hunter X Hunter]]'', [[Supernatural Martial Arts|Nen]] is a technique to use one's [[Battle Aura|aura]] for different applications. Depending on what Nen Category a person is born under, [[Combo-Platter Powers|they can access diverse abilities]]. {{Spoiler|[[Masquerade|Nen is unknown to the public, but all Hunters of the Hunter Association are required to know it]]. It is actually the final test to become a professional Hunter, which means without Nen, they can't take on most jobs in the profession.}}
* 80% of the population is born with a Quirk in ''[[My Hero Academia]]'', a superhuman power based on their biology and [[Superpowerful Genetics|genetics]]. Quirks fall into three types: Emitter, Transformation, and Mutant, plus [[One Person, One Power|one person has one Quirk]]. Despite this limit, Quirks can exhibit multiple abilities with training and experience. The inclusion of Quirks brought many changes to society, such as the laws, societal expectations, and being a Hero as a form of employment.
* On the vast seas of ''[[One Piece]]'', Devil Fruits gives specific powers to whatever eats it and falls into three types: [[Stock Super Powers|Paramecia]], [[Animorphism|Zoans]], and [[Elemental Powers|Logia]]. They are seen as great treasures that can either be sold or consumed because of their potential power. Water is a weakness; when a Devil Fruit user's body is submerged, they become weaker to the point that their bodies won't move. There is also how a person can only consume one Devil Fruit, or they disintegrate.
** There is also Haki, which is a mysterious power within every living being. Haki falls into three types: [[Supernatural Sensitivity|Observation]], [[Supernatural Martial Arts|Armament]], and [[Mind Control|Conqueror's Haki]]. Everyone can awaken the first two, but few people are born with Conqueror's Haki.
* ''[[Darwin's Game]]'' gives its players Sigils, supernatural powers granted by the titular app. The app provides a [[Superpower Lottery|unique yet randomized ability to]] a player. Each player can [[One Person, One Power|only have one Sigil.]] Each player can only have one Sigil that falls into one of five types. While players keep them secret, some use them outside Darwin's Game, like for criminal activities.
* ''[[Jojo's Bizarre Adventure]]'':
* From ''[[Jojo's Bizarre Adventure]]'', [[Guardian Entity|Stands]] are usually humanoid beings with [[Combo-Platter Powers|unique powers]] [[Personality Powers|related to the user's personality]]. They usually appear in a humanoid form, but others vary. Stands share a link to their user, which means that whatever damage it suffers, the user does as well. [[Invisible to Normals|They can not be seen by ordinary people but by those with their own Stands]].
** Hamon/Ripple is a special type of breathing that lets a trained user manifest energy. It can grant superhuman ability, healing, longevity, and its identical nature to that of the sun's rays lets it hurt creatures that are normally only vulnerable to the sun. However, it needs proper blood flow and breathing to be used.
* Players known as Masters are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of five broad types based on personality and [[New Powers as the Plot Demands|evolve with their players, which may give other Skills and Types]]. They are the cornerstone of how a Master's playstyle while also making them valuable assets to their Countries.
* From ''[[Jojo's Bizarre Adventure]]'',* [[Guardian Entity|Stands]] are usually, though not always, humanoid beings with [[Combo-PlatterSuperpower PowersLottery|unique powers]] [[Personality Powers|related to the user's personality]]. They usually appear in a humanoid form, but others vary. [[Synchronization|Stands share a link to their user, which means that whatever damage it suffers, the user does as well.]] [[Invisible to Normals|They can notcannot be seen by ordinary people but by those with their own Stands]].
* Players known as Masters are granted [[Personality Powers|Embryos]] when they create their character in the VRMMO of ''[[Infinite Dendrogram]]''. Embryos fall into one of five broad types based on personality and [[New Powers as the Plot Demands|evolve with their players, which may give other Skills and Types]]. They are the cornerstone of how a Master's playstyle while also making them valuable assets to their Countries.
** [[RPG Mechanics Verse|Skills]] are abilities that [[NPC|Tians]], Masters, and monsters gain in the VRMMO. Tians and Masters can gain Skills from equipment and jobs, but Masters can also gain Skills from their Embryos.
* Ninjas like ''[[Naruto]]'' utilize JustuJutsu, magical arts they use in combat fromby using their [[Ki|chakra]]. Jutsu comes into three categories: [[Supernatural Martial Arts|Taijutsu]], [[Master of Illusion|Genjutsu]], and [[Stock Super Powers|Ninjutsu]]. They are essential tools within the ninjas' arsenal.
** Kekkei Genkai are unique abilities based on [[Superpowerful Genetics|the hereditary within ninja clans]]. Ninjas inherit one Kekkei Genkai and naturally develop these powers with age and experience.
* In ''[[Psyren]]'', [[Psychic Powers|PSI]] is the ability that Psychicers wield that falls into three basic types: [[Personality Powers|Burst]], [[Telepathy|Trance]], and [[Supernatural Martial Arts|Rise]]. [[Masquerade|PSI is a rare power that people can be naturally born with, so it is seen as a myth or legend.]] The atmosphere of Psyren can awaken this power and turn a person into a Psychicer.
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**[[Power Tattoo|Demon Slayer Marks]] are markings that can appear on a strong Demon Slayer's body. These marks can give improved physical abilities and upgrades Breath Styles.
** Blood Demon Arts are unique spells that Demons can develop through different means. Most of these monsters have [[One Person, One Power|one Blood Demon Art]], but some can have more.
* [[Personality Powers|Powers]] are mysterious abilities based on their will, beliefs, and experience that people can awaken in the world of ''[[The Seven Deadly Sins (manga)|The Seven Deadly Sins]]''.[[One Person, One Power| Each person has one superpower]] but can develop [[Swiss Army Superpower|different techniques to use them]].
** [[Curse|Commandments]] are ten curses created by the Demon King with an absolute effect based on a rule that can affect anyone who breaks it, even its user. There is also how a warrior with a Commandment gains [[Combo-Platter Powers|demonic abilities]].
** Graces are four blessings made by the Supreme Deity of the Goddess Clan. These powers give their user a unique ability while also [[Combo-Platter Powers|passively increasing their magical and physical strength]].
* In ''[[Edens Zero]]'', some people have Ether Gears, which are individual superpowers made by having [[Background Magic Field|Ether]] flowing through the body. There is a weakness where if the user's hands are restrained, Ether Gear becomes unusable. They are also disabled by an electromagnetic pulse similar to [[Category:RobotRidiculously-Human Robots|Machines]].
* In ''[[Problem Children are Coming from Another World, Aren't They?|Mondaiji]]'', people in the world of Little Garden have Gifts that are special abilities to participate in Gift Games. A person can gain[[Combo-Platter Powers| an unlimited number of them]] through various games as rewards.
* From ''[[Yu Yu Hakusho]]'', [[Personality Powers|Territories]] are supernatural powers that some humans have due to being in the Demon's Door's vicinity and are used within a specific range.
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* ''[[Nura: Rise of the Yokai Clan]]'': Yokai has the supernatural ability known as Osore: supernatural skills based on fear related to their species. This power comes from how Osore is based on the fear Yokai are known to cause, based on their species.
* Each King in ''[[K]]'' grants an Aura to their Clan for incredible powers. Depending on the King, Aura can manifest [[Combo-Platter Powers|different abilities]]. As long as they are a part of their Clan, they will keep their Aura, but if exorcised, it will disappear.
* Norito Norito are extraordinary powers that a race of extraterrestrial humanoids that look like human women known as ''[[Sekirei]]'' activate through a kiss with an Ashikabi. Ashikabi are humans with unique genes who can bond with a Sekirei. It is implied that a Sekirei can have [[Combo-Platter Powers| more than one Norito]].
* People on the scattered islands of'' [[Esprit]]'' have [[Personality Powers|Jinxes]]; special abilities brought out by a person's faith. [[One Person, One Power|One person can have only one Jinx]].
*''[[NEEDLESS]]'': Needless have Fragments, which are unique superpowers and their sources. [[One Person, One Power|Each one has one Fragment]] but also [[Combo-Platter Powers|passive physical superpowers]]. They are called Fragments due to being a small part of The Second's power.
* From ''[[Re:Zero − Starting Life in Another World]]'', Divine Protections are blessings that people are born with and given by the Od Laguna. A person is usually born with one Divine Protection, but some have more than one but are rare.
** Authorities are supernatural abilities wielded by a compatible host, and the [[Combo-Platter Powers|powers]] are shaped by their desires. {{Spoiler|These abilities are also called Witch Factors and originally belonged to the Witches of Sin. In the present, Sin Archbishops, the Witch Cult leaders, are selected based on their compatibility with Authorities. They are also considered the antithesis of the Od Laguna, meaning a person born with a Divine Protection can't gain an Authority.}}
* In ''[[Puella Magi Madoka Magica]]'', Magical Girls are formed once they sign a contract with a being called Kyubey. This grants them one wish of their choosing, which determines the magic that they can use to fight monstrous beings called Witches. {{spoiler|Things are more complex than they seem, though. If a magical girl uses too much energy in their Soul Gem, their Soul Gem will turn into a Grief Seed, and they will become Witches. The souls of Magical Girls are transferred into their Soul Gems, meaning that anything that happens to them will have detrimental effects on them if anything happens to them.}}
** {{spoiler|Later on, we learn that this whole system of magical girls was, in fact, a scheme to harvest energy to prevent the heat death of the universe}}.
 
== [[Comic Books]] ==
* Miracles, from the manfra,<ref>''Manfra'' are French comic books inspired by and styled after [[Manga]].</ref> ''[[Radiant]]'', are holy powers granted to the Thaumaturges of the [[The Church|Inquisition]]. Each person has [[One Person, One Power|one Miracle]], but all of them are [[Swiss Army Superpower|versatile in combat]], especially against magic. These powers are granted by a pitchfork used by the first Thaumaturge, who used the farming tool to kill a Sorcerer.
* The Dom, from ''[[Monster Allergy]]'', are special powers used by Tamers and are inherited from parent to child, which falls into five abilities, giving them [[Combo-Platter Powers|various powers]].
* Mutants from the ''[[X-Men]]'' are treated differently than heroes of other, more acceptable origins, and shunned by society. Many mutants have chosen to ally themselves with either Professor X or Magneto, representing peaceful co-existence or superiority over humans, respectively.
 
== [[Fan Works]] ==
 
== [[Film]] ==
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* "Gifts" are powers possessed by the rare few in ''[[The Black Saint]]''. Those gifted only possess one power. However; anyone (gifted or not) can [[Power Copying|utilize another's power]] for a time after [[Life Drinker|drinking their blood]].
* In the ''[[Nevermoor]]'' series, some citizens in the titular city of Nevermoor have special powers, referred to in the universe as knacks. Some people, such as Jupiter North and his nephew Jack, double up on knacks (in this case, the power is [[Aura Vision]]). These knacks range from being good at a mundane skill (such as Archan's pickpocketing and Mahir's linguistics), while other knacks are supernatural (such as Hawthrone's dragon-riding or Lambeth's oracle). Some powers are even harmful, such as Cadance's power as a mesmerist. The strongest power is being a [[Magic by Any Other Name|Wundersmith]], which comes with the ability to perform great acts of wonder but subjects one to intense scrutiny and controversy due to the past actions of a previous Wundersmith.
* ''[[Keeper of the Lost Cities]]'' by Shannon Messenger has two power systems: ''abilities'' and ''skills''. Everyone can learn skills, but which ability someone gets depends on their genetics. The Matchmaking system devised by the elves are specifically designed to produce children with abilities, and these are rigorously tested for at the prestigious Foxfire Academy. Once that power is manifested, pupils engage in one-on-one lessons to develop it further. People with abilities occupy more important roles and a higher place in the society, leading to one of the major focuses of the series being on the fact that the world is not as perfect as it seems. Skills, on the other hand, are neglected by the elves, who choose to focus on developing abilities instead. Some abilities include hydrokinetics, telepathtelepathy, inflicting emotions, [[Compelling Voice|mesmerizing]], and the forbidden pyrokinetic. Skills include levitation, appetite suppression, and dark vision.
* ''[[The Grimnoir Chronicles]]'' initially appears to operate on [[One Person, One Power]], and each Active falls into one of a few dozen Power types, with the two main characters being a [[Gravity Master|Heavy]] and [[Teleportation Spam|Traveler]]. These Powers have explicitly uneven distribution, with [[Super Strength|Brute]]s being fairly common and [[Healing Hands|Healers]] being rare enough for there to only be two in the entire state of Florida, while some Powers are rare enough to be mythical. The story later introduces symbol magic that uses the Active's own power to produce a particular effect. At the end of the first book comes the revelation {{spoiler|the source of Power is an alien "symbiotic parasite" from another dimension, who invests Power into human hosts and then reclaims it when they die (from any cause) after it has incubated and grown in them}} and that {{spoiler|the limitation on each person having one power is more akin to starting place on a map than a true rule, with smart and powerful Actives able to reach into adjacent powers, something earlier [[Foreshadowing|foreshadowed]] by the Heavy protagonist [[Heavyworlder|training himself]] to gain powers akin to a Brute.}}
 
== [[Music]] ==
 
 
== [[New Media]] ==
 
== [[Newspaper Comics]] ==
 
== [[Oral Tradition]], [[Folklore]], Myths and Legends ==
 
== [[Pinball]] ==
 
== [[Podcast]]s ==
 
 
== [[Professional Wrestling]] ==
 
== [[Puppet Shows]] ==
 
== [[Radio]] ==
 
== [[Recorded and Stand Up Comedy]] ==
 
== [[Tabletop Games]] ==
* Tieflings (mutant humans who express traits of ancestor(s) who were fiend(s)) of ''[[Dungeons & Dragons]]'' and (via Open Gaming License) ''[[Pathfinder]]'' all belong to a single species, but "no two tieflings are the same" in how their ancestry impacts their appearance. The statistical benefits tend to be the same between them, however.
 
== [[Theatre]] ==
 
== [[Video Games]] ==
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* From ''[[Hardcore Leveling Warrior]],'' Personal Attributes are in-game skills randomly gained when a player creates a character in the VRMMO, Lucid Adventure. Each player has [[One Person, One Power|one of these skills]] that fall into five types.
* From ''[[Kubera]]'', Transcendental Skills are divine abilities only used by [[Our Gods Are Greater|Gods]], [[Shape Shifter|Sura]], and [[Half-Human Hybrid|Halfs]] (human-sura hybrids). There are two types of Transcendental Skills: General and Unique. The three races can use General Types, but Unique types are exclusive to Gods.
* In ''[[God of HighschoolHigh School]]'', [[Willing Channeler|Borrowed Powers]] are abilities from supernatural entities (like monsters, gods, and historical figures) that made a contract with a person. A person that uses a Borrowed Power can create unique powers depending on their imagination and the entity that falls into one of six classes.
* Passive Skills in the ''[[Zero Game]]'', are abilities that players gain once they participate in this game. Each player has [[One Person, One Power|one Passive Skill]] but also can have an Ability.
** Abilities are powers bought from the Ability Shop where each player can have one Ability at a time.
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* From ''[[Scoob and Shag]]'', Ballyhoos are powers made from channeled fandom for cartoon characters that create an alien race's unique abilities. [[One Person, One Power|Each alien has one Ballyhoo]] named after a broadcasting or animation term. They also come into two types, Physical (Ballyhoos that have physical effects) and Energy (metaphysical Ballyhoos with semantic effects).
 
== [[Web OriginalsOriginal]] ==
* In the web novel ''[[Worm]]'', parahuman powers come from "Shards", organic supercomputers parked on unoccupied parallel earths, as part of the reproductive cycle of a species of immense dimension-hopping aliens. Each shard has a multifaceted but specific power which can manifest in different ways for different hosts, depending on their needs and priorities at the time they "trigger" and gain use of their shard's abilities. The shards are networked, and like human computers different shards have different privileges and access levels.
 
== [[Western Animation]] ==
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[[Category:Power]]
[[Category:Power Source]]
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