Powerful, but Inaccurate: Difference between revisions

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== [[Literature]] ==
 
== [[Tabletop Games]] ==
* The Power Attack feat in all [[D20 System]] based games allows a character to raise their damage in exchange for lowering defense. Since in most games using it accuracy raises automatically while damage does not and two-handed weapons get a better than one to one conversion it's considered mandatory for anyone who wishes to seriously engage in melee combat and doesn't have some alternative source of damage.
* Enforced by ''[[Mutants and Masterminds]]''. The combined accuracy and power of an attack can't exceed twice the series power level. The primary way around this is to make an attack also have an effect that also weakens the target's defenses (like a fire blast that also melts armor) since Weaken effects aren't touched by the cap.
 
== [[Video Games]] ==
* ''[[Dragon Quest]]'': Whack, Thwack, and Kathwack are all recurring instant-death spells in the series. Aside from certain monsters being resistant to them, the only other drawback to these spells is their low accuracy.
* ''[[Fire Emblem]]'':
** Generally speaking, the stronger a weapon is, the less accurate it becomes. This is particularly noticeable in ''[[Fire Emblem Elibe|The Binding Blade]]'' since theirin that game player units are underpowered and most weapons are quite inaccurate in the first place (e.g., a steel axe has a base 50% chance to hit, but 65% in the next game).
** And compared to swords and lances, axes are less accurate, but they're more powerful (the degree depends on which game is being played). Dark Magic and Thunder magic are also this way when the magic types differ.
** The Gamble skill increases critical hit rate while decreasing hit rate. It's only worth it on units that have perfect hit rates already.
* ''[[World of Tanks]]'':
** SPGs (self-propelled guns) are prone to missing by an wide margin, on account of their shells harmlessly landing in front or behind their targets. But ''when'' they directly hit an tank from a favourable angle, the results can range from [[Scratch Damage]], simply taking a sizeable chunk out of a vehicle's health, killing a tank with one hit, and even a [[One-Hit Kill]] or [[One-Hit Polykill]].
** While there are many tanks that can equip a canon that fits this archetype, the KV-2 with the 152mm M-10T howitzer is infamous for: Shooting at the ground in front of an enemy tank who's 50 meters away from you, destroying most of the opposition it sees with a single high-explosive shell, severely crippling an enemy tank when said shell doesn't completely penetrates (which is common), and completely missing an nearby enemy only to kill another one that's a fair distance behind it.
* In ''[[Pokémon]]'' the "best" attack moves of a type has at least two candidates, one of "normal" power but perfect accuracy (unless accuracy is decreased by effect) and one of higher power but only 70-80% accuracy. Most serious players generally prefer the first, but the second is often needed to pass certain 1HKO thresholds or because a Pokémon simply can't learn the first one. Most moves that hit regardless of accuracy changes tend to have half (or less) the power of standard attacks.
** One particularly extreme example is High Jump Kick which is very powerful at 130 attack (in [[Pokémon Black and White|gen V onward]]) and 90% accuracy. In exchange, if the user misses they lose half their total HP.
 
== [[Web Comics]] ==