Practical Taunt: Difference between revisions

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In [[Real Life]], taunting your opponent is likely to do little more than [[I Shall Taunt You|irritate them]]. However, in games, they often do just a little bit more.
 
[[Taunt Button|"Taunt"]] is a very common debuff or utility attack in games. Its most common effect is forcing enemies to target the taunter, but it can vary. Often used by a [[Stone Wall]], since there's often little benefit to high defense on its own if the enemy just ignores them and attacks everyone else instead.
 
Compare [[Status Buff]].
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* ''[[Pokémon]]'':
** The move Taunt is used to make the target only use offensive moves.
** Encore forces the target to use the same move repeatedly. Most often used to lock an enemy into non-attacking moves, or into moves that you can put something that resists or negates in front of.
** Torment prevents the target from using the same move twice in a row.
** Torment prevents the target from using the same move twice in a row. When paired with Encore (or Taunt on something with no offensive moves) the target will be forced to use the nigh useless and self harming [[Desperation Attack|Struggle]] or switch out.
** Growl, Leer, and Screech reduce the opponent's stats.
** Flatter and Swagger make the opponent's attack stats raise, but confuses them. This makes it hurt them more if they attack themselves from the confusion, and the two are far more accessible than other forms of confusion.
* Mogul Khan, The Axe, a hero in ''[[Defense of the Ancients]]'', has this as one of his spells. While buffing himself up with tons of extra armor, he taunts his enemies magically such that all nearby enemies are forced to attack him, preventing them from attacking anyone else for a few seconds.
* In ''Super Dodgeball'' for Neo Geo, characters from both teams can charge a meter to unleash an unavoidable, highly damaging team attack. The only way to prevent it is to lower the enemy's meter by taunting him.