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Practical Taunt: Difference between revisions

merged "card games" into "tabletop games", standardized "folklore" section head, fixed overcoded link, markup, replaced redirect, copyedits
(added example)
(merged "card games" into "tabletop games", standardized "folklore" section head, fixed overcoded link, markup, replaced redirect, copyedits)
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Compare [[Status Buff]].
{{examples}}
== [[Oral Tradition]], [[Folklore]], Myths and Legends ==
== [[Card Games]] ==
* In "James Ernest's Totally Renamed Spy Game", taunting a captured spy raises his point value.
* The ''[[Magic: The Gathering]]'' card [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=39890 Taunting Elf] causes all of the defending opponent's creatures to block it when it attacks.
 
== Folklore ==
* In Celtic folklore, being satirized by a bard is pretty much the same as being cursed; it could give you boils, affect your abilities as a warrior, or even kill you.
 
== [[Tabletop Games]] ==
* In all manner of ''[[Dungeons & Dragons]]'' games, both video games and tabletop, Taunt is a skill that has some debuff effects on enemies. In addition, player characters often have the dialog option to taunt particularly arrogant creatures (such as Demons and Dragons) to get so mad they do something really stupid, such as ignore the fact that their hoard is being looted in the background, or the demons to get [[Unstoppable Rage|so furious]] to blurt out their [[Weaksauce Weakness|True Names]], which ends up giving the Player Character [[Slave Mooks|limited control over them]].
* In "''[[James Ernest's Totally Renamed Spy Game"]]'', taunting a captured spy raises his point value.
* The ''[[Magic: The Gathering]]'' card [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=39890 "Taunting Elf"] causes all of the defending opponent's creatures to block it when it attacks.
 
== [[Video Games]] ==
* In ''[[Mortal Kombat]]: [[Mortal Kombat: Deadly Alliance|Deadly Alliance]]'', each character has an action that can be activated with the R1 button and varies from style to style. Among these are [[Status Buff|taunts that heal a small portion of health and taunts that boost attack power for a period of time.]] These were largely removed in the next games, with [[Mortal Kombat: Deception|Havik]] retaining the self-healing taunts and a few characters in ''[[Mortal Kombat Armageddon|Armageddon]]'' having attack-boosting taunts.
* In ''[[Diablo]] 2'', the Barbarian has the taunt ability, which lowers an enemy's defenses, and more importantly, provokes ranged attackers into fighting up close.
* In ''[[Street Fighter III]]'', each character's Personal Action (read: "taunt") has its own individual [[Status Buff]]. For example, Q (already something of a [[Mighty Glacier]]/[[Stone Wall]]) can bolster his defense with each taunt, for a maximum of three times.
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* Tidus's Provoke skill in ''[[Final Fantasy X]]'', if successful, makes an enemy attack him only, or even drive down the enemy's accuracy. It sounds like a spell, but it's performed through a rude gesture and sometimes a verbal taunt. "Hey hey hey!"
** ''[[Final Fantasy XIII]]'' has this as an ability for the Sentinel role. The default tank, Snow, just waves the enemy forward and says something like 'Come on!' or 'I can take it'!
* In ''[[Dragon Age: Origins]]'', Taunt is a generic Warrior class skill used to instantly boost all nearby enemies' aggro, making them attack the tank instead of weaker party members. In ''[[Dragon Age II]]'', it is part of the Warmonger talent tree and has an even better effect, transferring ''all'' aggro towards other party members to the tank.
* Lee Chaolan from ''[[Tekken]]'' has one where he leans back and [[Bring It|wags his finger at his opponent, beckoning them to come at him]]. The thing is, while this may look like a taunt, it also has the more prominent utility of being an [[Stance System|alternate stance]] that gives him access to moves that are great at countering a reckless charge, [[Schmuck Bait|which is the likely reaction for someone who falls for the taunt]]. A second one has him lean in and say "Come on!" to the opponent, but if they try to punch him during the taunt, he flips behind them, landing in a perfect position to attack.
* In ''[[League of Legends]]'', Rammus, Shen and Galio have taunt abilities. Taunts make their target incapable of performing any action but autoattacking, and will interrupt a channelledchanneled spell, useful in itself.
** Rammus' taunt reduces enemy armor. He has another ability that increases his defense and hurts people who hit him, with obvious synergy.
** Shen has a dash ability that taunts all the units that he passes through, which can be handy for directed them away from a fleeing ally.
** Galio's ultimate unleashes a powerful explosion, but he has to channel to do it. But because it also taunts everyone nearby, it prevents them from running out of range, and makes it much harder to interrupt the channel. The explosion also increases in strength based on how many times he's hit while channellingchanneling it.
* Every tank spec in ''[[World of Warcraft]]'' has a taunt, which boosts the tank's threat level to that of their target's current target and forces the target to attack them for a few seconds no matter what.
** For a while the paladin's Hand of Reckoning taunt used to deal damage, although the amount wasn't significant.
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* Taunting in ''[[Tales of Vesperia]]'' boosts the Overlimit gauge by a significant amount, but multiple abilities give it additional effects, such as restoring HP/TP and making enemies target or not target you.
** Raven has another practical use for it in that it causes enemies struck by a particular arte of his to explode when he does it.
* The primary powersets of Scrappers, Tankers and Brutes in ''[[City of Heroes]]''/''[[City of Villains]]'' usually includedinclude a Taunt power which causedcauses enemies to focus on the user. Many other powers includedinclude an "auto-taunt" effect which causedcauses enemies to focus on those using them; this wasis often a ''good'' thing, as in the case of defenses that improved with the number of enemies attacking their user.
 
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