Press X to Die: Difference between revisions

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Sub trope of [[Forbidden Chekhov's Gun]].
Sub trope of [[Forbidden Chekhov's Gun]].


{{examples|Examples:}}
{{examples}}




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** In the second installment of the series, you could fail to put ear protectors on when using the firing range. Shoot twice, and [[Have a Nice Death]].
** In the second installment of the series, you could fail to put ear protectors on when using the firing range. Shoot twice, and [[Have a Nice Death]].
** ''Open Season'': Try to leave the convenience store without paying? The owner shoots you. Shoot anyone? You die too. Fail to use the mirror on a stick before entering the door? You get fatally mauled by the [[Big Bad]]'s dog.
** ''Open Season'': Try to leave the convenience store without paying? The owner shoots you. Shoot anyone? You die too. Fail to use the mirror on a stick before entering the door? You get fatally mauled by the [[Big Bad]]'s dog.
* In the early 1980s FORTRAN ASCII graphics ''[[Star Trek (Franchise)|Star Trek]]'' game the player can activate the Enterprise's [[Self Destruct Mechanism]]. Which is [[Exactly What It Says On the Tin]].
* In the early 1980s FORTRAN ASCII graphics ''[[Star Trek (Franchise)|Star Trek]]'' game the player can activate the Enterprise's [[Self-Destruct Mechanism]]. Which is [[Exactly What It Says On the Tin]].
** In some ports of this game, when the Enterprise explodes, it will destroy any nearby Klingon ships. Depending on the port, this can result in a net increase in the player's final score, making it, if nothing else, a reasonable thing to do when all other options have been exhausted. One Commodore 64 port, titled "Space: The Ultimate Frontier" plays it out as a sort of cut scene, evoking ''[[Star Trek III the Search For Spock (Film)|Star Trek III the Search For Spock]]''.
** In some ports of this game, when the Enterprise explodes, it will destroy any nearby Klingon ships. Depending on the port, this can result in a net increase in the player's final score, making it, if nothing else, a reasonable thing to do when all other options have been exhausted. One Commodore 64 port, titled "Space: The Ultimate Frontier" plays it out as a sort of cut scene, evoking ''[[Star Trek III the Search For Spock (Film)|Star Trek III the Search For Spock]]''.
* Similarly, ''[[Star Trek Voyager (TV)|Star Trek Voyager]]: Elite Force'' lets you activate Voyager's self-destruct system. While it gets disabled immediately so nobody dies, it does result in your character's incarceration and a game over. (Ironically, Captain Janeway is notorious for her auto-destruct habit -- she uses it three times in Season 2 alone.)
* Similarly, ''[[Star Trek Voyager (TV)|Star Trek Voyager]]: Elite Force'' lets you activate Voyager's self-destruct system. While it gets disabled immediately so nobody dies, it does result in your character's incarceration and a game over. (Ironically, Captain Janeway is notorious for her auto-destruct habit -- she uses it three times in Season 2 alone.)
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* In one area of ''[[Red Faction]]'', you are required to go under cover to get past security. There are several big red buttons on the walls and supports. When you press one (just like you would press any other button), an alarm is immediately activated. You are soon attacked by an endless number of guards. Did I mention that you were forced to disarm in order to go under cover?
* In one area of ''[[Red Faction]]'', you are required to go under cover to get past security. There are several big red buttons on the walls and supports. When you press one (just like you would press any other button), an alarm is immediately activated. You are soon attacked by an endless number of guards. Did I mention that you were forced to disarm in order to go under cover?
* ''Chronicles of Riddick: Escape from Butcher Bay'' allows you (and encourages you with flashing) to try to pick up the dna-encoded guns. ZZZAP. Although the damage is extremely minor.
* ''Chronicles of Riddick: Escape from Butcher Bay'' allows you (and encourages you with flashing) to try to pick up the dna-encoded guns. ZZZAP. Although the damage is extremely minor.
* ''[[La-Mulana]]'', PC version: Equip {{spoiler|''F1 Spirit 3D'' and ''[[Contra]]''}}. [[One Hit Point Wonder|Take any damage.]] Makes one serving of dead Lemeza. Equipping them in the reverse order rapidly eats Lemeza's health before your very eyes. Either way, good night sweet prince.
* ''[[La-Mulana]]'', PC version: Equip {{spoiler|''F1 Spirit 3D'' and ''[[Contra]]''}}. [[One-Hit-Point Wonder|Take any damage.]] Makes one serving of dead Lemeza. Equipping them in the reverse order rapidly eats Lemeza's health before your very eyes. Either way, good night sweet prince.
** The [[One Hit Point Wonder]] ability is a clear callback to Contra. As for F1 Spirit, the developers just really hated the game.
** The [[One-Hit-Point Wonder]] ability is a clear callback to Contra. As for F1 Spirit, the developers just really hated the game.
* ''[[The Impossible Quiz]]'' insidiously disguises a [[Press X to Die]] as a [[Press X to Not Die]].
* ''[[The Impossible Quiz]]'' insidiously disguises a [[Press X to Die]] as a [[Press X to Not Die]].
* One level in the [[Futurama]] game contains a working Suicide Booth. Step inside and press the interact button.
* One level in the [[Futurama]] game contains a working Suicide Booth. Step inside and press the interact button.
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[[Category:Video Game Difficulty Tropes]]
[[Category:Video Game Difficulty Tropes]]
[[Category:Press X To Die]]
[[Category:Press X To Die]]
[[Category:Trope]]
[[Category:Trope]][[Category:Pages with comment tags]]