Press X to Die: Difference between revisions

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* In the ''[[Half Life]]'' expansion ''Opposing Force'', you can get an electricity-firing weapon called the shock rifle. You're fully capable of firing it underwater, despite the fact that doing so kills you immediately.
* In the ''[[Half Life]]'' expansion ''Opposing Force'', you can get an electricity-firing weapon called the shock rifle. You're fully capable of firing it underwater, despite the fact that doing so kills you immediately.
* In ''Half-Life 2'', at some points, killing yourself in a way that couldn't possibly be unintentional will net you a [[Have a Nice Death|special failure message]]: "Subject demonstrated extremely poor judgment."
* In ''Half-Life 2'', at some points, killing yourself in a way that couldn't possibly be unintentional will net you a [[Have a Nice Death|special failure message]]: "Subject demonstrated extremely poor judgment."
* ''[[Quake (series)|Quake]]'' has the [[Lightning Gun|Thunderbolt]] weapon, which kills you when fired underwater, and it also electrocutes anything in a radius that depends on the amount of ammo you have for it. This is ([[Awesome but Impractical|kinda]]) useful in multiplayer if a bunch of people are in the water with you, or if you're invincible.
* ''[[Quake (series)|Quake]]'' has the [[Lightning Gun|Thunderbolt]] weapon, which kills you when fired underwater, and it also electrocutes anything in a radius that depends on the amount of ammo you have for it. This is ([[Awesome but Impractical|kinda]]) useful in multiplayer if a bunch of people are in the water with you, or if you're invincible.
* In the [[Full Motion Video]] game based on the ''[[Johnny Mnemonic]]'' film, you try to access the internet, you die instantly. Note that there's an internet access port on nearly every screen of the game.
* In the [[Full Motion Video]] game based on the ''[[Johnny Mnemonic]]'' film, you try to access the internet, you die instantly. Note that there's an internet access port on nearly every screen of the game.
* In ''[[Leisure Suit Larry]] 6'' you could attempt to open an underwater door from the inside. Larry does not survive the following increase in air humidity.
* In ''[[Leisure Suit Larry]] 6'' you could attempt to open an underwater door from the inside. Larry does not survive the following increase in air humidity.
** If you flush the toilet in the restroom of Lefty's Bar in the original, it overflows and causes you to drown. Other easy ways to die are shoplifting, neglecting to pay the taxi driver, or wandering into a dark alley.
** If you flush the toilet in the restroom of Lefty's Bar in the original, it overflows and causes you to drown. Other easy ways to die are shoplifting, neglecting to pay the taxi driver, or wandering into a dark alley.
* In ''[[Paper Mario: The Thousand-Year Door]]'' you can choose to read a ghost's diary after promising not to (although you have to dig through enough "are you sure"s to rival Windows Vista) or, later, accept the [[Big Bad]]'s [[We Can Rule Together]]. Both result in a [[Nonstandard Game Over]].
* In ''[[Paper Mario: The Thousand-Year Door]]'' you can choose to read a ghost's diary after promising not to (although you have to dig through enough "are you sure"s to rival Windows Vista) or, later, accept the [[Big Bad]]'s [[We Can Rule Together]]. Both result in a [[Nonstandard Game Over]].
* ''[[Super Paper Mario]]''
* ''[[Super Paper Mario]]''
** You can die before the game even officially starts. Just tell the character telling you about the rift in the world that you don't want to do anything about it. He will ask if you're sure and tell you the world will end without your help. Say yes and he asks if you are REALLY sure. Say yes again and he then says something like "Well... I guess there is nothing to be done about it then. This world and all who live in it will be destroyed." And you get a Game Over, even before you can officially control your character.
** You can die before the game even officially starts. Just tell the character telling you about the rift in the world that you don't want to do anything about it. He will ask if you're sure and tell you the world will end without your help. Say yes and he asks if you are REALLY sure. Say yes again and he then says something like "Well... I guess there is nothing to be done about it then. This world and all who live in it will be destroyed." And you get a Game Over, even before you can officially control your character.
*** The first [[Golden Sun]] game did something very similar after the prologue dungeon. When asked by [[Mister Exposition]] if you are willing to take on this dangerous quest to save the world, you can just say no and walk out of the house, resulting in a [[Nonstandard Game Over]] where the game tells you that the world began drifting towards its end due to your choice.
*** The first [[Golden Sun]] game did something very similar after the prologue dungeon. When asked by [[Mister Exposition]] if you are willing to take on this dangerous quest to save the world, you can just say no and walk out of the house, resulting in a [[Nonstandard Game Over]] where the game tells you that the world began drifting towards its end due to your choice.
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* ''[[Phantom 2040]]'': Near the end of the game is a level where the player is running on the outside of a moving train. Pressing down+ jump allows the player to drop down to a lower part of it, even when on the lowermost part of the train. Dropping from there (and thus onto the tracks) can only ever result in instantaneous death.
* ''[[Phantom 2040]]'': Near the end of the game is a level where the player is running on the outside of a moving train. Pressing down+ jump allows the player to drop down to a lower part of it, even when on the lowermost part of the train. Dropping from there (and thus onto the tracks) can only ever result in instantaneous death.
** The above is a common occurrence in any oldschool platformer, as the devs simply didn't think people would be crazy enough to even accidentally do such a thing and didn't code the very bottom-most platform as being 'solid.' Therefore all terrain with a similar appearance could be fallen through, even if it was at the very bottom of the screen. ''[[Kid Icarus]]'' was an especially large offender since it usually scrolled vertically, yet also made the space below you into a [[Bottomless Pit]], even if you just advanced a single pixel too high.
** The above is a common occurrence in any oldschool platformer, as the devs simply didn't think people would be crazy enough to even accidentally do such a thing and didn't code the very bottom-most platform as being 'solid.' Therefore all terrain with a similar appearance could be fallen through, even if it was at the very bottom of the screen. ''[[Kid Icarus]]'' was an especially large offender since it usually scrolled vertically, yet also made the space below you into a [[Bottomless Pit]], even if you just advanced a single pixel too high.
* This is inverted in ''[[Planescape: Torment]]'' - as the point of the game is to more or less figure out ''why'' you're immortal, and find a way ''to'' die.
* This is inverted in ''[[Planescape: Torment]]'' - as the point of the game is to more or less figure out ''why'' you're immortal, and find a way ''to'' die.
** To get a [[Nonstandard Game Over]] you can kill the only source of information on how to save yourself from everlasting reincarnation. You can also anger a being of godlike power twice in a row. Or accept a position with a lifetime term. Or [[Taken for Granite|annoy a Medusa]].
** To get a [[Nonstandard Game Over]] you can kill the only source of information on how to save yourself from everlasting reincarnation. You can also anger a being of godlike power twice in a row. Or accept a position with a lifetime term. Or [[Taken for Granite|annoy a Medusa]].
** You may also receive {{spoiler|a blade which is specifically designed to kill you, and only you - "It looks like it couldn't cut butter."}} This comes in handy during the endgame...
** You may also receive {{spoiler|a blade which is specifically designed to kill you, and only you - "It looks like it couldn't cut butter."}} This comes in handy during the endgame...
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* ''The Omega Stone'' lets you "use" an electric fence, press the big red button on what turns out to be an explosive device, and so on.
* ''The Omega Stone'' lets you "use" an electric fence, press the big red button on what turns out to be an explosive device, and so on.
** This follows the precedent of the preceding ''Riddle of the Sphinx'', in which you could die by choosing the wrong one of six pairs of slabs, trying to pass an uncharmed cobra, etc.
** This follows the precedent of the preceding ''Riddle of the Sphinx'', in which you could die by choosing the wrong one of six pairs of slabs, trying to pass an uncharmed cobra, etc.
* ''[[Shadowgate]]''. Just about everything you can do is either necessary to progress, or immediately fatal. One notable exception makes you press X three times to die. Using the torch on yourself:
* ''[[Shadowgate]]''. Just about everything you can do is either necessary to progress, or immediately fatal. One notable exception makes you press X three times to die. Using the torch on yourself:
{{quote|Narrator: "You now have terrific second-degree burns on your hands."
{{quote|Narrator: "You now have terrific second-degree burns on your hands."
Narrator: "You hold the torch close enough to cause second and third-degree burns."
Narrator: "You hold the torch close enough to cause second and third-degree burns."
[[Rule of Three|Narrator]]: "You finally set your hair on fire. The rest of your body soon follows!!" }}
[[Rule of Three|Narrator]]: "You finally set your hair on fire. The rest of your body soon follows!!" }}
* ''[[Deja Vu]]''
* ''[[Deja Vu]]''
** The game will let you "use Gun on Self":
** The game will let you "use Gun on Self":
{{quote|Narrator: "...Well, that's one way to go out with a bang. So much for your dreams and aspirations."}}
{{quote|Narrator: "...Well, that's one way to go out with a bang. So much for your dreams and aspirations."}}
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** You can also touch the wires binding Baker to the beam (which sets off the C4) in MGS, take a brief dip in the water in Vamp's boss room (brief as in you drown) in MGS2, screw with the Marines in the holds (causing you to be caught in most cases) in MGS2, and many more things. The ''[[Metal Gear Solid]]'' series has a lot of these.
** You can also touch the wires binding Baker to the beam (which sets off the C4) in MGS, take a brief dip in the water in Vamp's boss room (brief as in you drown) in MGS2, screw with the Marines in the holds (causing you to be caught in most cases) in MGS2, and many more things. The ''[[Metal Gear Solid]]'' series has a lot of these.
* ''[[Shinobi]]'' games feature a self-destruct ninjitsu, which kills or greatly damages everything on the screen and reduces a life from your total stock, while also giving you another use for a ninjitsu. There's nothing to stop you from using it while on your very last life.
* ''[[Shinobi]]'' games feature a self-destruct ninjitsu, which kills or greatly damages everything on the screen and reduces a life from your total stock, while also giving you another use for a ninjitsu. There's nothing to stop you from using it while on your very last life.
* ''[[Space Quest]]'' had quite a few of these.
* ''[[Space Quest]]'' had quite a few of these.
** Roger could blow up his ship, though it turns out to be useful function later.
** Roger could blow up his ship, though it turns out to be useful function later.
** In one scene, Roger could walk through an array of destructive lasers with no apparent harm, only to fall into pieces seconds later. At which point, at least in the VGA remake, [http://tmd.alienharmony.com/rw/sq1vga/4/e.htm the developers would mock you with an instant replay]. And then there's the pool of corrosive acid which [http://tmd.alienharmony.com/rw/sq1vga/4/d.htm can be reached into]. You also have the option of smelling or even ''tasting'' the acid, which also proves fatal in a hurry.
** In one scene, Roger could walk through an array of destructive lasers with no apparent harm, only to fall into pieces seconds later. At which point, at least in the VGA remake, [http://tmd.alienharmony.com/rw/sq1vga/4/e.htm the developers would mock you with an instant replay]. And then there's the pool of corrosive acid which [http://tmd.alienharmony.com/rw/sq1vga/4/d.htm can be reached into]. You also have the option of smelling or even ''tasting'' the acid, which also proves fatal in a hurry.
** The escape pod in [[Space Quest]] has a big red button marked "Do Not Press". If you press it, the pod is sent through a dimension warp into ''[[King's Quest I]]'' (or ''[[Conquests of the Longbow]]'' in the remake), where you either drown in the moat or die in a fiery crash.
** The escape pod in [[Space Quest]] has a big red button marked "Do Not Press". If you press it, the pod is sent through a dimension warp into ''[[King's Quest I]]'' (or ''[[Conquests of the Longbow]]'' in the remake), where you either drown in the moat or die in a fiery crash.
* In ''[[Space Quest]] IV'', you have the option near the beginning to pick up a piece of "unstable ordinance". If you do, it later explodes and kills you. Picking up the unstable ordinance gives you points, putting it back costs you some, but it is still a net gain. [[Last Lousy Point|It serves no other purpose]], [[Guide Dang It|GUIDE DANG IT!]]
* In ''[[Space Quest]] IV'', you have the option near the beginning to pick up a piece of "unstable ordinance". If you do, it later explodes and kills you. Picking up the unstable ordinance gives you points, putting it back costs you some, but it is still a net gain. [[Last Lousy Point|It serves no other purpose]], [[Guide Dang It|GUIDE DANG IT!]]
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* ''[[I Wanna Be the Guy]]'': "This is the safest room in the game. [[Schmuck Bait|Only "Q" can kill you.]]" Of course, "Q" still kills you anywhere else.
* ''[[I Wanna Be the Guy]]'': "This is the safest room in the game. [[Schmuck Bait|Only "Q" can kill you.]]" Of course, "Q" still kills you anywhere else.
* In the PC game ''[[The Neverhood]]'' you cannot die. However, once you drain the lake, you will see a [[Bottomless Pit]]. It is clearly marked "Do Not Jump In. You Will Die!". Jumping in gives you a [[Nonstandard Game Over]] where you continue to fall forever.
* In the PC game ''[[The Neverhood]]'' you cannot die. However, once you drain the lake, you will see a [[Bottomless Pit]]. It is clearly marked "Do Not Jump In. You Will Die!". Jumping in gives you a [[Nonstandard Game Over]] where you continue to fall forever.
* Aaah, ''[[Nethack]]''.
* Aaah, ''[[Nethack]]''.
** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[The Dev Team Thinks of Everything|Unless you can fly]]. If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:
** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[The Dev Team Thinks of Everything|Unless you can fly]]. If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:
{{quote|'''Nethack''': Go to Nowhere. Are you sure? [ynq] (q) y
{{quote|'''Nethack''': Go to Nowhere. Are you sure? [ynq] (q) y
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'''Nethack''': Do you want your possessions identified? [ynq] (n)
'''Nethack''': Do you want your possessions identified? [ynq] (n)
'''Score List''': Player, [[Too Dumb to Live|committed suicide]]. }}
'''Score List''': Player, [[Too Dumb to Live|committed suicide]]. }}
** Throwing rocks at the ceiling and taking damage when they hit you on the head.
** Throwing rocks at the ceiling and taking damage when they hit you on the head.
** Hurting your leg when you kick something immobile.
** Hurting your leg when you kick something immobile.
** Falling down staircases because you're carrying too much.
** Falling down staircases because you're carrying too much.
*** Getting [[Taken for Granite|stoned]] because you tried to go down stairs while wielding a cockatrice corpse and carrying too much.
*** Getting [[Taken for Granite|stoned]] because you tried to go down stairs while wielding a cockatrice corpse and carrying too much.
** Choking by trying to eat a boulder made of meat.
** Choking by trying to eat a boulder made of meat.
** Shooting yourself with a wand of death. There's a reason the game coined the term [[Yet Another Stupid Death]].
** Shooting yourself with a wand of death. There's a reason the game coined the term [[Yet Another Stupid Death]].
** There are no less than [http://nethackwiki.com/wiki/Cockatrice forty-five ways to get yourself killed by a cockatrice] - and only a few are from enemies.
** There are no less than [http://nethackwiki.com/wiki/Cockatrice forty-five ways to get yourself killed by a cockatrice] - and only a few are from enemies.
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* An old book on how to write computer games featured a spy-themed text adventure written in BASIC. The main text pointed out that any valid "eat" or "chew" command would result in death, since the only two edible objects in the game were capsules with a faint aroma of [[Bitter Almonds]] and a plastic explosive disguised as chewing gum.
* An old book on how to write computer games featured a spy-themed text adventure written in BASIC. The main text pointed out that any valid "eat" or "chew" command would result in death, since the only two edible objects in the game were capsules with a faint aroma of [[Bitter Almonds]] and a plastic explosive disguised as chewing gum.
* In ''[[Zone of the Enders]]'', you get a mission to protect one of the [[Shmuck Bait|structural support pillars]] of the colony.
* In ''[[Zone of the Enders]]'', you get a mission to protect one of the [[Shmuck Bait|structural support pillars]] of the colony.
* In the "bonus level" in ''[[Modern Warfare]] 2'', ''An Evening with Infinity Ward'' (aka the Museum level), there are two object that, when you aim at them at close range, display ''[[Schmuck Bait|DO NOT press X]]'' (in the 360 version, the other versions change the use button, and as such, the line). Doing so will bring every exhibit to life, and set them on you.
* In the "bonus level" in ''[[Modern Warfare]] 2'', ''An Evening with Infinity Ward'' (aka the Museum level), there are two object that, when you aim at them at close range, display ''[[Schmuck Bait|DO NOT press X]]'' (in the 360 version, the other versions change the use button, and as such, the line). Doing so will bring every exhibit to life, and set them on you.
** Just to clarify, this means that the various total badasses you just finished fighting through the toughest opposition in the world with, as well as all of the previously mentioned toughest opposition in the world, come to life in a small, confined space, fully armed and ready for action... And each and every one of them is trying as hard as possible to murder you. Good luck with that!
** Just to clarify, this means that the various total badasses you just finished fighting through the toughest opposition in the world with, as well as all of the previously mentioned toughest opposition in the world, come to life in a small, confined space, fully armed and ready for action... And each and every one of them is trying as hard as possible to murder you. Good luck with that!
* ''[[Perfect Dark]]'' had this in one of its multiplayer modes. One player plays through the mission, while the other plays as a Mook, trying to impede Player 1. When changing weapons, the mook player could select "Cyanide Pill" which would instantly kill you. However, this actually served a purpose; you would respawn at a different point on the level, so it was helpful for letting you catch up to the player.
* ''[[Perfect Dark]]'' had this in one of its multiplayer modes. One player plays through the mission, while the other plays as a Mook, trying to impede Player 1. When changing weapons, the mook player could select "Cyanide Pill" which would instantly kill you. However, this actually served a purpose; you would respawn at a different point on the level, so it was helpful for letting you catch up to the player.
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* If you're crippled in ''[[Bushido Blade]]'', you can press the Select button to surrender honourably, allowing your opponent to finish you off.
* If you're crippled in ''[[Bushido Blade]]'', you can press the Select button to surrender honourably, allowing your opponent to finish you off.
* In ''[[Mass Effect]] 2'', you meet Morinth, an asari with a rare genetic defect that kills anyone she has sex with. You have the option to have sex with her. [[Too Dumb to Live|The result is]] [[Nonstandard Game Over|what you expect]].
* In ''[[Mass Effect]] 2'', you meet Morinth, an asari with a rare genetic defect that kills anyone she has sex with. You have the option to have sex with her. [[Too Dumb to Live|The result is]] [[Nonstandard Game Over|what you expect]].
* ''[[Worms]]''
* ''[[Worms]]''
** Most of the games have an item called the Surrender. When used, the player's team will be removed from the match, although its members remain on the landscape waving white flags and can be knocked around by the remaining teams.
** Most of the games have an item called the Surrender. When used, the player's team will be removed from the match, although its members remain on the landscape waving white flags and can be knocked around by the remaining teams.
** And let us not not forgot KAMIKAZE!
** And let us not not forgot KAMIKAZE!
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** Although creative players can use it as a cheap (free!) alternative to a Self Destruct Device (which otherwise costs a signifigant amount of money and a hardware slot).
** Although creative players can use it as a cheap (free!) alternative to a Self Destruct Device (which otherwise costs a signifigant amount of money and a hardware slot).
* Screwed yourself over in [[N]]? [[Press X to Die|Press "K" to die]]. In the "sequel" [[N]] , you literally [[Press X to Die]].
* Screwed yourself over in [[N]]? [[Press X to Die|Press "K" to die]]. In the "sequel" [[N]] , you literally [[Press X to Die]].
* In the original ''[[Dragon Quest I|Dragon Warrior]]'', when the [[Big Bad|Dragonlord]] tells you [[We Can Rule Together]], you actually can take him up on his offer.
* In the original ''[[Dragon Quest I|Dragon Warrior]]'', when the [[Big Bad|Dragonlord]] tells you [[We Can Rule Together]], you actually can take him up on his offer.
* In ''[[Star Control|Star Control 2]]'' , using the Utwig Bomb (a tool designed to [[Earthshattering Kaboom|destroy small planets for easy mining]]) is not wise.
* In ''[[Star Control|Star Control 2]]'' , using the Utwig Bomb (a tool designed to [[Earthshattering Kaboom|destroy small planets for easy mining]]) is not wise.
* ''[[The Journeyman Project]]'' has lots of these:
* ''[[The Journeyman Project]]'' has lots of these:
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* In ''[[Left 4 Dead]]'', the developers left in a suicide command for players who had gotten themselves stuck. The problem was, when players were boomers, that command caused them to explode instantly preventing the survivors from stun-locking them with the melee shove. This was quickly patched out.
* In ''[[Left 4 Dead]]'', the developers left in a suicide command for players who had gotten themselves stuck. The problem was, when players were boomers, that command caused them to explode instantly preventing the survivors from stun-locking them with the melee shove. This was quickly patched out.
** You can intentionally trip car alarms to call a swarm of Infected upon yourself.
** You can intentionally trip car alarms to call a swarm of Infected upon yourself.
** It is still possible to trigger suicide as an infected. However now this is only possible if the survivors are really, really far away. It's mainly done so you can catch up.
** It is still possible to trigger suicide as an infected. However now this is only possible if the survivors are really, really far away. It's mainly done so you can catch up.
* In ''[[Shenmue]] 2'', Ryo Hazuki meets up with Zhangyu, a barber offering information on one of the four ''Wude'', which any martial artist should know. He trims Ryo's hair, and suddenly asks you to stay calm. He puts a razor to Ryo's throat and a [[Quick Time Event]] appears. Pressing the button will cause Ryo to free himself. This is exactly the wrong thing to do, as the third ''Wude'', DAN, means to "Be brave and stay calm to make the right decisions."
* In ''[[Shenmue]] 2'', Ryo Hazuki meets up with Zhangyu, a barber offering information on one of the four ''Wude'', which any martial artist should know. He trims Ryo's hair, and suddenly asks you to stay calm. He puts a razor to Ryo's throat and a [[Quick Time Event]] appears. Pressing the button will cause Ryo to free himself. This is exactly the wrong thing to do, as the third ''Wude'', DAN, means to "Be brave and stay calm to make the right decisions."
* One brief puzzle in ''[[Metroid: Other M]]'' involves Samus cornered up an elevator shaft by a large chameleon-like creature. At the top is a busted elevator, which can be set loose with a missile to crush the foe. Simple! ''Small print'': it will crush Samus as well. (Fortunately there's a small alcove in the wall to hide in.)
* One brief puzzle in ''[[Metroid: Other M]]'' involves Samus cornered up an elevator shaft by a large chameleon-like creature. At the top is a busted elevator, which can be set loose with a missile to crush the foe. Simple! ''Small print'': it will crush Samus as well. (Fortunately there's a small alcove in the wall to hide in.)
* At one point in the Fate route of ''[[Fate/stay night]]'', the main character Shirou is brutally mauled by one of the villains. Your choices at this point are either to stand up or not stand up. If you choose the latter, of course, you die, and the game's hint corner berates you for your complete lack of gaming savvy.
* At one point in the Fate route of ''[[Fate/stay night]]'', the main character Shirou is brutally mauled by one of the villains. Your choices at this point are either to stand up or not stand up. If you choose the latter, of course, you die, and the game's hint corner berates you for your complete lack of gaming savvy.
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** The only time this sort-of qualifies is when you first hit the End of Time and get the chance to take on Lavos any time you want on your original run-though. When you first get this option, you're probably weaker as 3 people than Crono alone in a [[New Game+]], and basically asking to be exterminated.
** The only time this sort-of qualifies is when you first hit the End of Time and get the chance to take on Lavos any time you want on your original run-though. When you first get this option, you're probably weaker as 3 people than Crono alone in a [[New Game+]], and basically asking to be exterminated.
** ''[[Chrono Cross]]'' also has the [[New Game+]] one.
** ''[[Chrono Cross]]'' also has the [[New Game+]] one.
* In ''[[Command and Conquer]] 3'' you lose if you have no buildings. You can sell all your buildings, including last one.
* In ''[[Command & Conquer]] 3'' you lose if you have no buildings. You can sell all your buildings, including last one.
** This can be enabled as an option in ''Tiberian Sun''. Problem is, in this game as well as ''Red Alert'', when the computer doesn't have any production buildings left it will sell all its buildings to get some infantry and attempt a last-ditch rush with all remaining units...
** This can be enabled as an option in ''Tiberian Sun''. Problem is, in this game as well as ''Red Alert'', when the computer doesn't have any production buildings left it will sell all its buildings to get some infantry and attempt a last-ditch rush with all remaining units...
** The first game had a suicide command, at least the Win95 version. Just press 'R' and click Yes.
** The first game had a suicide command, at least the Win95 version. Just press 'R' and click Yes.