Press X to Not Die: Difference between revisions

moved new examples to the ends of their respective sections, per standard guidelines. context?
(moved new examples to the ends of their respective sections, per standard guidelines. context?)
 
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{{trope}}
[[File:re4 dodge rock 9059.jpg|link=Resident Evil 4|frame|[[Rocks Fall, Everyone Dies]], unless you act fast enough. ]]
 
 
Also known as a Quick Time Event.
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{{examples}}
 
== Action Adventure ==
* ''[[The Bourne Series|The Bourne Conspiracy]]'' randomizes which buttons you need to press each time, to prevent you from just memorizing them. Get even one wrong, and you're usually sent straight to the Mission Failed screen.
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** However, during the first playthrough, it's absolutely IMPOSSIBLE to see them coming, so a new player will have to continue many, many times. Not to mention the many instances where this overlaps with [[Action Commands]] during bossfights, where it's more like "Press X to avoid being hit [[For Massive Damage]]" - unfortunately, the reaction time on quite a few of them, such as Jeanne's missiles in {{spoiler|Chapter XIV}}, is equally unforgiving, so you will probably fail quite frequently on bosses until you have them all memorized.
** Incidentally, the second cutscene QTE requires you to time a press of the shoot button (under default assignments) to fling a part of a building at a boss. Mistiming or missing the press altogether results in the player being blown up and instant-killed. The shoot button on the Xbox 360? "X".
 
 
== Fighting ==
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*** Rock's ending cleverly plays with this - arguably, the ending where you ''don't'' press the buttons is "better" than the one where you do.
*** In fact, many characters get a better ending by not inputting the command, making it more of a guessing game at times.
 
 
== First-Person Shooters ==
* ''[[Aliens: Colonial Marines]]'' had the occasional "press X to ''wrestle a goddamn xenomorph with your bare hands''". It is generally considered a terrible game for a variety of reasons, including that one.
* ''[[Battlefield 3]]'''s single player campaign has tons of them, and in many cases are often in a series which requires you to press different buttons, and very often in unexpected places. You will soon learn to get ready to press something after opening a door. Unfortunately they're almost all a literal case of "Press <whatever> To Not Die," but succeeding frequently results in your player character returning the favor, especially if it's the end of the level:
** Dima's "first" level (chronologically second) has him fight with {{spoiler|a nuclear device carrier}} over who will throw the other in front of a speeding train, while his "second" level (chronologically first) has a QTE to decide whether he's kicked out of a helicopter to his death or manages to drag his target out with him into a water-filled pool.
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* The final battle between Turok and Kane in 2008's ''[[Turok (series)|Turok]]'' was like this. Somewhat justified in that it was an extension of the game's previous [[Action Commands]] gameplay, and not a last minute [[Unexpected Gameplay Change]] completely out of left field. Also, missing a Press X to Not Die prompt often didn't kill you, but merely changed the course of the fight to one less advantageous to you (you had to lose multiple prompts in a row to actually die).
* Shows up in ''[[Metro 2033 (video game)|Metro 2033]]'', both in-game and during the cutscenes. In-game, it happens when you're about to get mauled by a mutant and need to shove it away and carve it's face off with a big knife. During cutscenes, it's often needed to avoid falling to your death from flooring/ladders collapsing.
* ''[[Aliens: Colonial Marines]]'' had the occasional "press X to ''wrestle a goddamn xenomorph with your bare hands''". It is generally considered a terrible game for a variety of reasons, including that one.
 
== Hack and Slash ==
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* ''[[Ninja Blade]]'' has a few of these; a mini-boss as early as the second mission pulled out a cutscene that involved one of these about once a minute. In a surprisingly obvious move to reduce frustration, when you actually die in one of these sequences, it rewinds the sequence a bit and gives you an opportunity to retry from there rather than giving you a [[Game Over]].
* The 2012 ''[[Ninja Gaiden]] 3'' game has a lot of quick-time events.
 
 
== MMORPG ==
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** It does give you some warning in advance so you know it's not just a cinematic, plus intentionally failing Action Time to get yourself moved is actually a viable strategy.
* <s>A ''lot''</s> The grand majority of ''[[Wario Ware]]'' microgames consist in essence of a single QTE.
 
 
== Platformers ==
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== RPGS ==
* ''[[Cyberpunk 2077]]'': Depending on how much you enjoyed side missions and grinding versus trying to get to the end of the story as soon as possible, Quick Time Events (mostly in the form of dialog options) accounted for anywhere from 10% to 90% of the so-called "gameplay". The main storyline was almost nothing but QTEs, while the side missions and grinding barely had them at all.
* The first ''[[Dark Cloud]]'' employs a unique version in its mini-boss battles: It warns you ahead of time that you're about to enter a quick-time event, then the buttons you need to press scroll by the bottom of the screen in an interface reminiscent of ''[[Guitar Hero]]'' or ''[[Dance Dance Revolution]]''.
* ''[[Final Fantasy VI]]'' sometimes throws directional choices at you during what looks like a travel cutscene. Failing won't kill you, but it'll stick you with more battles.
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* ''Mario And Luigi, Bowser's Inside Story'' has two QTEs as well. First is when you fight {{spoiler|the Dark Star}} in Bowser's body, defeating it causes it to do a [[Taking You with Me]] in which you have to Mash A and B so Mario and Luigi escape, {{spoiler|the aforementioned trope is averted because the Dark Star survives as well}}. Second, as your chasing {{spoiler|Dark Bowser up Peach's Castle}}, he pauses to get into a psudeo Beam War with Bowser, using their fire breath. The player has to Mash X to (assumingly) Not Die. Also happens again at the very end just before the final boss fight proper, although that one doesn't require the player's input as it is a stylized entrance to the battle.
* Considering that dungeon crawling in ''[[Riviera: The Promised Land]]'' is composed almost entirely of [[Quick Time Event]]s, it's not too surprising when a trap throws one of these at you.
* ''[[Cyberpunk 2077]]'': Depending on how much you enjoyed side missions and grinding versus trying to get to the end of the story as soon as possible, Quick Time Events (mostly in the form of dialog options) accounted for anywhere from 10% to 90% of the so-called "gameplay". The main storyline was almost nothing but QTEs, while the side missions and grinding barely had them at all.
 
== Shoot 'em Ups ==
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*** Also in 4, several cutscenes had L1 or X pop up in the corners of the screen for an optional Snake's eye view or Flashback sequence. Not a QTE in the Press X to Not Die sense, but close enough.
*** Same in 3, pressing R1 on opportune moments switched to Snake's POV, which could then be moved around. This was used a few times to help advance gameplay ( {{spoiler|The Sorrow gives you the opening code for the cell during the torture scene R1 section}}) but it's best reserved to admiring [[Absolute Cleavage|EVA's]] physique as the default viewpoint in her introduction.
 
 
== Survival Horror ==
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** It also has a literal example of this trope in the multiplayer. When incapacitated but not dead, a downed player must tap a button to keep themselves alive before the associated timer ends.
* ''[[Mercenaries]] 2'' does this every time you try to hijack an enemy vehicle, and [[Cutscene Boss|The final boss fight]] is a quick time event.
 
 
== Other ==
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* ''[[xkcd]]'' presents [http://xkcd.com/788/ Press Y To Not Die].
* ''[[Sequential Art]]:'' Warned against in [http://www.collectedcurios.com/sequentialart.php?s=428 this strip.]
 
=== Web Original ===
* The name of this trope appears in [http://www.youtube.com/watch?v=HsW3CjegbQ0 this video]{{context}} at about the 3:48 mark.
* This trope is referenced word for word in [[GameFAQs]]' [http://www.gamefaqs.com/poll/index.html?poll=4605 Poll of the Day for January 21, 2012]
* The picture caption wasn't the only time [http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey_p3.html Cracked.com addressed this issue.]