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Press X to Not Die: Difference between revisions

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== First-Person Shooters ==
* ''[[Aliens: Colonial Marines]]'' had the occasional "press X to ''wrestle a goddamn xenomorph with your bare hands''". It is generally considered a terrible game for a variety of reasons, including that one.
* ''[[Battlefield 3]]'''s single player campaign has tons of them, and in many cases are often in a series which requires you to press different buttons, and very often in unexpected places. You will soon learn to get ready to press something after opening a door. Unfortunately they're almost all a literal case of "Press <whatever> To Not Die," but succeeding frequently results in your player character returning the favor, especially if it's the end of the level:
** Dima's "first" level (chronologically second) has him fight with {{spoiler|a nuclear device carrier}} over who will throw the other in front of a speeding train, while his "second" level (chronologically first) has a QTE to decide whether he's kicked out of a helicopter to his death or manages to drag his target out with him into a water-filled pool.
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== RPGS ==
* ''[[Cyberpunk 2077]]'': Depending on how much you enjoyed side missions and grinding versus trying to get to the end of the story as soon as possible, Quick Time Events (mostly in the form of dialog options) accounted for anywhere from 10% to 90% of the so-called "gameplay". The main storyline was almost nothing but QTEs, while the side missions and grinding barely had them at all.
* The first ''[[Dark Cloud]]'' employs a unique version in its mini-boss battles: It warns you ahead of time that you're about to enter a quick-time event, then the buttons you need to press scroll by the bottom of the screen in an interface reminiscent of ''[[Guitar Hero]]'' or ''[[Dance Dance Revolution]]''.
* ''[[Final Fantasy VI]]'' sometimes throws directional choices at you during what looks like a travel cutscene. Failing won't kill you, but it'll stick you with more battles.
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* ''Mario And Luigi, Bowser's Inside Story'' has two QTEs as well. First is when you fight {{spoiler|the Dark Star}} in Bowser's body, defeating it causes it to do a [[Taking You with Me]] in which you have to Mash A and B so Mario and Luigi escape, {{spoiler|the aforementioned trope is averted because the Dark Star survives as well}}. Second, as your chasing {{spoiler|Dark Bowser up Peach's Castle}}, he pauses to get into a psudeo Beam War with Bowser, using their fire breath. The player has to Mash X to (assumingly) Not Die. Also happens again at the very end just before the final boss fight proper, although that one doesn't require the player's input as it is a stylized entrance to the battle.
* Considering that dungeon crawling in ''[[Riviera: The Promised Land]]'' is composed almost entirely of [[Quick Time Event]]s, it's not too surprising when a trap throws one of these at you.
 
 
== Shoot 'em Ups ==
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