Press X to Not Die: Difference between revisions

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** That said, the Wiimote sometimes has trouble registering which direction you're swinging it, especially left or right, which makes some fights (the Shamans in particular) a rough time.
** That said, the Wiimote sometimes has trouble registering which direction you're swinging it, especially left or right, which makes some fights (the Shamans in particular) a rough time.
** But nowhere is this more important than with the ''[[Mini Boss]]'' of the level the Shamans appear in, [[Death Blade]]. Failing his prompt results in ''instant death''. And despite what it says on the screen, doing the prompt right as it appears also counts as a failure. You have to use very specific timing.
** But nowhere is this more important than with the ''[[Mini Boss]]'' of the level the Shamans appear in, [[Death Blade]]. Failing his prompt results in ''instant death''. And despite what it says on the screen, doing the prompt right as it appears also counts as a failure. You have to use very specific timing.
* ''[[Marvel Ultimate Alliance]]'' uses these a lot for giant bosses, and it gets rather annoying as you will often have to use them repeatedly to kill them. And they never change. And the cutscene is exactly the same each time. Vicarious Visons removed them entirely for the sequel, at least on Xbox and [[Play Station 3]].
* ''[[Marvel Ultimate Alliance]]'' uses these a lot for giant bosses, and it gets rather annoying as you will often have to use them repeatedly to kill them. And they never change. And the cutscene is exactly the same each time. Vicarious Visons removed them entirely for the sequel, at least on Xbox and [[PlayStation 3]].
** ''MUA2'' for WiiS2 uses them for every boss fight.
** ''MUA2'' for WiiS2 uses them for every boss fight.
* Used in ''[[Star Wars: The Force Unleashed]]'' to avert [[Critical Existence Failure]]. Rather than draining the bosses health to zero, you just have to get them in the red and go through a Quicktime Event where you finish the boss (not always to death, if the plot does not call for it). They often go above and beyond the realms of ''normal'' in game use of the force, in style if not in raw power<ref>considering you get to pull a Star Destroyer out of the sky during gameplay</ref>. Messing up results in damage and having to repeat the sequence or part of it. On [[Sub Boss|Sub Bosses]] like AT-STs and Rancors, the QTE is optional, you can kill them with normal attacks.
* Used in ''[[Star Wars: The Force Unleashed]]'' to avert [[Critical Existence Failure]]. Rather than draining the bosses health to zero, you just have to get them in the red and go through a Quicktime Event where you finish the boss (not always to death, if the plot does not call for it). They often go above and beyond the realms of ''normal'' in game use of the force, in style if not in raw power<ref>considering you get to pull a Star Destroyer out of the sky during gameplay</ref>. Messing up results in damage and having to repeat the sequence or part of it. On [[Sub Boss|Sub Bosses]] like AT-STs and Rancors, the QTE is optional, you can kill them with normal attacks.


== Adventure ==
== Adventure ==
* The [[Play Station 3]] exclusive ''[[Heavy Rain]]'' is ''almost nothing but these.'' Unlike a lot of other examples, however, there is (usually) no penalty for failing an event; the game simply continues, albeit with some scenes or lines changed to reflect your clumsy fingers.
* The [[PlayStation 3]] exclusive ''[[Heavy Rain]]'' is ''almost nothing but these.'' Unlike a lot of other examples, however, there is (usually) no penalty for failing an event; the game simply continues, albeit with some scenes or lines changed to reflect your clumsy fingers.
** As for the ones that do have penalties, they usually result in the player character's death.
** As for the ones that do have penalties, they usually result in the player character's death.
* ''[[Fahrenheit (2005 video game)]]'' is about 75-80% this trope. Irritating if you're one of those that tries to watch the action at the same time as the button prompts.
* ''[[Fahrenheit (2005 video game)]]'' is about 75-80% this trope. Irritating if you're one of those that tries to watch the action at the same time as the button prompts.
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** The final level of the game has {{spoiler|Solomon shoot Monte before aiming his handgun at the player}}: if the player misses the QTE then {{spoiler|Solomon fires and kills Blackburn}}, but if the player pulls off the QTE then {{spoiler|it's empty}} and {{spoiler|Blackburn handcuffs Solomon to himself so as to choke him with his own arm wrapped around his neck}}; there's a QTE or two more after that as they brawl on a car before finally succeeding at the last QTE has {{spoiler|Blackburn bashing Solomon unconscious with a brick to the head}}.
** The final level of the game has {{spoiler|Solomon shoot Monte before aiming his handgun at the player}}: if the player misses the QTE then {{spoiler|Solomon fires and kills Blackburn}}, but if the player pulls off the QTE then {{spoiler|it's empty}} and {{spoiler|Blackburn handcuffs Solomon to himself so as to choke him with his own arm wrapped around his neck}}; there's a QTE or two more after that as they brawl on a car before finally succeeding at the last QTE has {{spoiler|Blackburn bashing Solomon unconscious with a brick to the head}}.
* ''[[Zero Punctuation|Clive Barker's]] [[Clive Barker's Jericho|"Clive Barker's Jericho"]] [[Department of Redundancy Department|by Clive Barker]]'' has them, with the tiny black button indicators being almost invisible against [[Real Is Brown|brown environments]].
* ''[[Zero Punctuation|Clive Barker's]] [[Clive Barker's Jericho|"Clive Barker's Jericho"]] [[Department of Redundancy Department|by Clive Barker]]'' has them, with the tiny black button indicators being almost invisible against [[Real Is Brown|brown environments]].
** In the [[Play Station 3]] version, the indicators are much more visible.
** In the [[PlayStation 3]] version, the indicators are much more visible.
** Actually, the Xbox360 version has each button being colored the same as (and appearing in the same position relative to the controller layout!) as the corresponding button on the controller, making the colorful buttons very very visible against the mostly brown (with [[Gorn|generous slatherings of red]]) environments.
** Actually, the Xbox360 version has each button being colored the same as (and appearing in the same position relative to the controller layout!) as the corresponding button on the controller, making the colorful buttons very very visible against the mostly brown (with [[Gorn|generous slatherings of red]]) environments.
* ''[[Crysis (series)|Crysis]] 2'' features Quick Time Events in some cutscenes. Fortunately the time window for pressing them is very generous, and the buttons you're required to press always correspond to the actions your character is trying to perform on screen (i.e. pressing the jump button to jump up to a helicopter). Furthermore, due to the way cutscenes are woven into the game, the player is always able to continue looking around with the mouse, so you'll pretty much always have your hands on the controls ready to Press X.
* ''[[Crysis (series)|Crysis]] 2'' features Quick Time Events in some cutscenes. Fortunately the time window for pressing them is very generous, and the buttons you're required to press always correspond to the actions your character is trying to perform on screen (i.e. pressing the jump button to jump up to a helicopter). Furthermore, due to the way cutscenes are woven into the game, the player is always able to continue looking around with the mouse, so you'll pretty much always have your hands on the controls ready to Press X.
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* In a series that's been otherwise free of them, ''[[Metroid|Metroid Prime 3: Corruption]]'' introduces one in the form of "Phazon overload," which you have to burn off by frantic mashing of the firing button. Not doing so fast enough earns you a [[Nonstandard Game Over]]. The first and last time it happens, it's a Press A To Not Die; in all other instances it takes the form of an [[Action Command]]. Usually overload works in your favor as it's basically a free Hypermode, but it can be overdone to cruel effect on the hardest difficulty setting.
* In a series that's been otherwise free of them, ''[[Metroid|Metroid Prime 3: Corruption]]'' introduces one in the form of "Phazon overload," which you have to burn off by frantic mashing of the firing button. Not doing so fast enough earns you a [[Nonstandard Game Over]]. The first and last time it happens, it's a Press A To Not Die; in all other instances it takes the form of an [[Action Command]]. Usually overload works in your favor as it's basically a free Hypermode, but it can be overdone to cruel effect on the hardest difficulty setting.
** In ''Other M'', they adapted this trope for use beyond a specific mechanic like Phazon corruption, instead working it into parts of normal gameplay for the first and, so far, only time in Metroid's history. In other words, being [[Genre Savvy]] won't save you if you fail to mash the control pad when the action slows down.
** In ''Other M'', they adapted this trope for use beyond a specific mechanic like Phazon corruption, instead working it into parts of normal gameplay for the first and, so far, only time in Metroid's history. In other words, being [[Genre Savvy]] won't save you if you fail to mash the control pad when the action slows down.
* Both versions of ''[[Sonic Unleashed]]'' have a few of these as well. In the earlier daytime stages, missing a prompt will cause you to take a less efficient path (or, in the harder side-missions, could result in your untimely demise). Mandatory nighttime QTEs are limited to two bosses, the Dark Gaia Phoenix and the Egg Dragoon. Otherwise, it simply helped to gain extra points. Eggmanland in the [[Play Station 3]]/360 version, on the other hand, are positively full of the mandatory types.
* Both versions of ''[[Sonic Unleashed]]'' have a few of these as well. In the earlier daytime stages, missing a prompt will cause you to take a less efficient path (or, in the harder side-missions, could result in your untimely demise). Mandatory nighttime QTEs are limited to two bosses, the Dark Gaia Phoenix and the Egg Dragoon. Otherwise, it simply helped to gain extra points. Eggmanland in the [[PlayStation 3]]/360 version, on the other hand, are positively full of the mandatory types.
** The portions of the final boss where you control the {{spoiler|[[Humongous Mecha|Gaia Colossus]]}} against Dark Gaia plays out through these in the [[Play Station 3]]/360 version. Hit the button right, and you slug the monster right in the face. The Wii/PS2 version dispenses with them in that part, allowing you to ''really'' slug the guy in the face, a-la ''[[Punch Out]]''.
** The portions of the final boss where you control the {{spoiler|[[Humongous Mecha|Gaia Colossus]]}} against Dark Gaia plays out through these in the [[PlayStation 3]]/360 version. Hit the button right, and you slug the monster right in the face. The Wii/PS2 version dispenses with them in that part, allowing you to ''really'' slug the guy in the face, a-la ''[[Punch Out]]''.
** In ''Sonic and the Black Knight'', you gain followers (who may give you goodies as well) by pressing the right button/button combinations shown on screen before the meter depletes. Rather arbitrary, but mercifully, screwing up won't kill you, making this more of a "Press X To Make Friends" thing.
** In ''Sonic and the Black Knight'', you gain followers (who may give you goodies as well) by pressing the right button/button combinations shown on screen before the meter depletes. Rather arbitrary, but mercifully, screwing up won't kill you, making this more of a "Press X To Make Friends" thing.
** ''[[Sonic Colors]]'' simplifies these to sections where you simply press A a few times (and are told that your button-pressing is [[Memetic Mutation|Good! Great! Awesome! Outstanding! Amazing!]]).
** ''[[Sonic Colors]]'' simplifies these to sections where you simply press A a few times (and are told that your button-pressing is [[Memetic Mutation|Good! Great! Awesome! Outstanding! Amazing!]]).