Prince of Persia: Difference between revisions
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'''Sands of Time Trilogy'''
A new [[Continuity Reboot]] game series was created, beginning with ''The Sands of Time''. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of ''Warrior Within'', which firmly established it as a new continuity. The new series is also well-known for popularizing [[Le Parkour]] moves as a refinement to the [[Platformer]] genre, something that has been duplicated to a limited extent in several recent ninja-themed (or, you know, [[Assassin's Creed|assassin-themed]]) games.
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'''[[Prince of Persia (2008 video game)|Prince of Persia (2008)]]'''
'''The Sands of Time Return'''
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** [[Spiritual Predecessor]]: ''[[Tomb Raider]]'''s gameplay clearly borrows from ''Prince of Persia''; specifically, the way running/walking, [[Spikes of Doom]] and falling platforms are handled.
* [[The Walls Are Closing In]]: ''Prince Of Persia 2'' has crushing walls in its later levels, some of which are situated in inescapable pits under [[Fake Platform|Fake Platforms]].
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