Prismatic Solid: Difference between revisions

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{{quote|A forced [[Shoot'Em Up|rail shooter]] [[Exactly What It Says On the Tin|with simple and stylish graphic spaces]] consistent of [[Sinister Geometry|primitive and solid figures]]. Numerous amount of particles and [[Bullet Hell|tremendous amount of projectiles]] will thrill you.|'''[[Word of God|heloli]]''', the description of ''Prismatic Solid''}}
{{quote|A forced [[Shoot'Em Up|rail shooter]] [[Exactly What It Says on the Tin|with simple and stylish graphic spaces]] consistent of [[Sinister Geometry|primitive and solid figures]]. Numerous amount of particles and [[Bullet Hell|tremendous amount of projectiles]] will thrill you.|'''[[Word of God|heloli]]''', the description of ''Prismatic Solid''}}


'''''Prismatic Solid''''' is an indie vertically-scrolling [[Shoot'Em Up]] for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "YO1 KOMORI"), a former [[Square Enix|Sqaresoft]] programmer who also worked on ''[[Bushido Blade]]'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original [[Play Station]] back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of [[Sinister Geometry]]. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
'''''Prismatic Solid''''' is an indie vertically-scrolling [[Shoot'Em Up]] for the Xbox 360 from the indie developer of heloli. It was developed by Hayashi Yoichi (under the handle of "YO1 KOMORI"), a former [[Square Enix|Sqaresoft]] programmer who also worked on ''[[Bushido Blade]]'' in 1997 and a little-known tube shooter titled ''iS - internal section'' for the original [[Play Station]] back in 1999. ''Prismatic Solid'' shares similar aesthetics to ''iS - internal section'' as it features copious amounts of [[Sinister Geometry]]. The music for the game is also composed by Shinji Hosoe and Ayako Saso.
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* [[Color Coded for Your Convenience]]: Take a good look at the Homing formation.<ref>It resembles the button layout of the Xbox 360 controller.</ref>
* [[Color Coded for Your Convenience]]: Take a good look at the Homing formation.<ref>It resembles the button layout of the Xbox 360 controller.</ref>
** The star-like prism [[Power-Up|power-ups]] are also color-coded to match with the ship's options.
** The star-like prism [[Power-Up|power-ups]] are also color-coded to match with the ship's options.
* [[Cosmetic Award]]: In the form of "Stars" that act as [[Playstation Network|PlayStation Network]]-esque trophies.
* [[Cosmetic Award]]: In the form of "Stars" that act as [[Playstation Network]]-esque trophies.
* [[Cool Ship]]: Your green crystaline ship is armed with six different weapons formations and your ships' options can sprout "arms" will save you from enemy fire.
* [[Cool Ship]]: Your green crystaline ship is armed with six different weapons formations and your ships' options can sprout "arms" will save you from enemy fire.
* [[Dual Boss]]: Stages 1 and 4 have you fighting against two bosses at once during the second loop, and [[It Got Worse|this gets worse]] with each progressing loop.
* [[Dual Boss]]: Stages 1 and 4 have you fighting against two bosses at once during the second loop, and [[It Got Worse|this gets worse]] with each progressing loop.