Project M: Difference between revisions

Content deleted Content added
m update links
update links
Line 25: Line 25:
* [[I Shall Taunt You]]: ''Smash 64's'' Taunt Canceling was brought back.<ref>''Melee'' and ''Brawl'' have forms of taunt canceling, but to very minimal extents. [http://www.ssbwiki.com/Taunt_canceling See ssbwiki.com for details.]</ref>
* [[I Shall Taunt You]]: ''Smash 64's'' Taunt Canceling was brought back.<ref>''Melee'' and ''Brawl'' have forms of taunt canceling, but to very minimal extents. [http://www.ssbwiki.com/Taunt_canceling See ssbwiki.com for details.]</ref>
* [[Meteor Move]]: Footstool jump is one of the few techniques retained from ''Brawl''. Essentially, it gives every character a meteor smash, albeit a bad one. Unlike in ''Brawl'', where it's executed by pressing a jump button while on an opponent, it's done with a separate input from the regular jump, so it can be mapped to a different button on the controller (up on the d-pad by default), and it can't be done accidentally.
* [[Meteor Move]]: Footstool jump is one of the few techniques retained from ''Brawl''. Essentially, it gives every character a meteor smash, albeit a bad one. Unlike in ''Brawl'', where it's executed by pressing a jump button while on an opponent, it's done with a separate input from the regular jump, so it can be mapped to a different button on the controller (up on the d-pad by default), and it can't be done accidentally.
* [[No Sell]]: Characters that tether recoverer in ''Brawl'' suffered from extremely easy ledge-hogging; when a character was occupying the ledge, the tether couldn't detect the ledge, so the user wouldn't be able to recover. In ''PM'', tethers are no longer dependent on ledge occupation, so the tethers can work without being blocked off. Therefore, multiple characters could grapple to the same ledge at once, with an additional character occupying the ledge. When a tethering character pulls up while the ledge is occupied, he/she ledge-jumps instead.
* [[Won't Work On Me]]: Characters that tether recoverer in ''Brawl'' suffered from extremely easy ledge-hogging; when a character was occupying the ledge, the tether couldn't detect the ledge, so the user wouldn't be able to recover. In ''PM'', tethers are no longer dependent on ledge occupation, so the tethers can work without being blocked off. Therefore, multiple characters could grapple to the same ledge at once, with an additional character occupying the ledge. When a tethering character pulls up while the ledge is occupied, he/she ledge-jumps instead.
* [[Scenery Porn]]: The new [[The Legend of Zelda: Skyward Sword|Skyloft]] [http://www.youtube.com/watch?v=Hc3juYTm9tU&feature=player_embedded#! stage].
* [[Scenery Porn]]: The new [[The Legend of Zelda: Skyward Sword|Skyloft]] [http://www.youtube.com/watch?v=Hc3juYTm9tU&feature=player_embedded#! stage].
* [[Shout-Out]]: Many; see [[Project M/Characters|the character sheet]].
* [[Shout-Out]]: Many; see [[Project M/Characters|the character sheet]].
Line 39: Line 39:
[[Category:Game Mod Index]]
[[Category:Game Mod Index]]
[[Category:Fighting Game]]
[[Category:Fighting Game]]
[[Category:Project M]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Super Mario Bros./Fan Works]]
[[Category:Super Mario Bros./Fan Works]]
[[Category:{{PAGENAME}}]]