Project M: Difference between revisions

Content added Content deleted
m (cleanup categories)
m (update links)
Line 3: Line 3:




''[http://projectm.dantarion.com/ Project M]'' is a mod of ''[[Super Smash Bros|Super Smash Bros Brawl]]''<ref> and a spin off of ''Brawl+'', which was the same team's previous attempt to make ''Brawl'' more competitively-oriented</ref>, inspired by ''Super Smash Bros Melee'' and designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play.
''[http://projectm.dantarion.com/ Project M]'' is a mod of ''[[Super Smash Bros.|Super Smash Bros Brawl]]''<ref> and a spin off of ''Brawl+'', which was the same team's previous attempt to make ''Brawl'' more competitively-oriented</ref>, inspired by ''Super Smash Bros Melee'' and designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play.


So far, public reception has been ''extremely'' positive, landing ''Project M'' front-page coverage and [http://www.ign.com/wikis/smash-bros-project-m wiki support] from the major gaming news website ''IGN''.
So far, public reception has been ''extremely'' positive, landing ''Project M'' front-page coverage and [http://www.ign.com/wikis/smash-bros-project-m wiki support] from the major gaming news website ''IGN''.


[http://projectm.dantarion.com/downloads/ Demo Version 2.1, which boasts updated system mechanics, twenty-nine playable characters, and forty-one stages], is available for download now.
[http://projectm.dantarion.com/downloads/ Demo Version 2.1, which boasts updated system mechanics, twenty-nine playable characters, and forty-one stages], is available for download now.




Line 13: Line 13:
----
----
=== This game has examples of: ===
=== This game has examples of: ===
* [[Artificial Stupidity]]: Since it's largely ''Brawl'' AI, the CPUs are incapable of fully utilizing the advanced techniques technical potential of the game (e.g. chaingrabbing and DACUS<ref> a Dash Attack Cancelled Up Smash. It involves performing a dash attack, and then very quickly pressing Up and the throw button simultaneously</ref>). As of Demo v2.1, [[Defied Trope|there have been slight tweaks to the character's AI]], including all CPU-controlled characters being able to wavedash, recover more efficiently, and four characters are capable of L-cancelling<ref> the Space Animals (Fox, Falco, and Wolf), and Captain Falcon</ref>.
* [[Artificial Stupidity]]: Since it's largely ''Brawl'' AI, the CPUs are incapable of fully utilizing the advanced techniques technical potential of the game (e.g. chaingrabbing and DACUS<ref> a Dash Attack Cancelled Up Smash. It involves performing a dash attack, and then very quickly pressing Up and the throw button simultaneously</ref>). As of Demo v2.1, [[Defied Trope|there have been slight tweaks to the character's AI]], including all CPU-controlled characters being able to wavedash, recover more efficiently, and four characters are capable of L-cancelling<ref> the Space Animals (Fox, Falco, and Wolf), and Captain Falcon</ref>.
* [[Attack Reflector]]: Everyone can achieve this if they perfect shield, though it's much harder than using a relevant special move to do so.
* [[Attack Reflector]]: Everyone can achieve this if they perfect shield, though it's much harder than using a relevant special move to do so.
* [[Combo|Combos]]: Although comboing is a mainstay of the [[Fighting Game]] genre, this is the first time in ''Smash'' that combos of such complexity are intentional and integral to the gameplay.
* [[Combo|Combos]]: Although comboing is a mainstay of the [[Fighting Game]] genre, this is the first time in ''Smash'' that combos of such complexity are intentional and integral to the gameplay.
* [[Competitive Balance]]: Naturally, since this mod is intended to be very balanced, and is expected to catch on with [[Tournament Play]].
* [[Competitive Balance]]: Naturally, since this mod is intended to be very balanced, and is expected to catch on with [[Tournament Play]].
* [[Doing It for the Art]]: So far, the team has independantly spent two and a half years working on this project, all for the love of ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''!
* [[Doing It for the Art]]: So far, the team has independantly spent two and a half years working on this project, all for the love of ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''!
* [[Easter Egg]]: As a nod to the noob quality/ general incompetence of the Wii remote, selecting a character with said controller {{spoiler|makes the narrator's "Failure" sound effect}} play through the Wii remote speaker.
* [[Easter Egg]]: As a nod to the noob quality/ general incompetence of the Wii remote, selecting a character with said controller {{spoiler|makes the narrator's "Failure" sound effect}} play through the Wii remote speaker.
* [[Fan Remake]]: Of ''Melee's'' and ''Smash 64's'' characters, stages, animations, and physics.
* [[Fan Remake]]: Of ''Melee's'' and ''Smash 64's'' characters, stages, animations, and physics.
* [[Fan Sequel]]: To ''Melee'', since ''Smash'' as a series has general installments rather than direct sequels (in terms of gameplay)<ref>This is due to Sakurai's insistence on making every additional game drastically different from the last, since he isn't much of a "sequel" person in general.</ref>; since ''Brawl'' heavily deviated from the gameplay of both ''Smash 64'' and ''Melee'', ''Project M'' is made to be the true sequel to ''Melee''.
* [[Fan Sequel]]: To ''Melee'', since ''Smash'' as a series has general installments rather than direct sequels (in terms of gameplay)<ref>This is due to Sakurai's insistence on making every additional game drastically different from the last, since he isn't much of a "sequel" person in general.</ref>; since ''Brawl'' heavily deviated from the gameplay of both ''Smash 64'' and ''Melee'', ''Project M'' is made to be the true sequel to ''Melee''.
* [[Game Mod]]
* [[Game Mod]]
* [[House Rules]]: Somewhat averted in that, as opposed to ''Brawl'''s settings, the conventional competitive set is now default, which saves players the trouble of ever needing to set the rules manually. 4 stock, 8 minutes, and team attack on. Also, the "buffer" setting, introduced in ''Brawl+'', is present, though it isn't considered tourney-legal.
* [[House Rules]]: Somewhat averted in that, as opposed to ''Brawl'''s settings, the conventional competitive set is now default, which saves players the trouble of ever needing to set the rules manually. 4 stock, 8 minutes, and team attack on. Also, the "buffer" setting, introduced in ''Brawl+'', is present, though it isn't considered tourney-legal.
* [[I Shall Taunt You]]: ''Smash 64's'' Taunt Canceling was brought back.<ref>''Melee'' and ''Brawl'' have forms of taunt canceling, but to very minimal extents. [http://www.ssbwiki.com/Taunt_canceling See ssbwiki.com for details.]</ref>
* [[I Shall Taunt You]]: ''Smash 64's'' Taunt Canceling was brought back.<ref>''Melee'' and ''Brawl'' have forms of taunt canceling, but to very minimal extents. [http://www.ssbwiki.com/Taunt_canceling See ssbwiki.com for details.]</ref>
* [[Meteor Move]]: Footstool jump is one of the few techniques retained from ''Brawl''. Essentially, it gives every character a meteor smash, albeit a bad one. Unlike in ''Brawl'', where it's executed by pressing a jump button while on an opponent, it's done with a separate input from the regular jump, so it can be mapped to a different button on the controller (up on the d-pad by default), and it can't be done accidentally.
* [[Meteor Move]]: Footstool jump is one of the few techniques retained from ''Brawl''. Essentially, it gives every character a meteor smash, albeit a bad one. Unlike in ''Brawl'', where it's executed by pressing a jump button while on an opponent, it's done with a separate input from the regular jump, so it can be mapped to a different button on the controller (up on the d-pad by default), and it can't be done accidentally.
* [[No Sell]]: Characters that tether recoverer in ''Brawl'' suffered from extremely easy ledge-hogging; when a character was occupying the ledge, the tether couldn't detect the ledge, so the user wouldn't be able to recover. In ''PM'', tethers are no longer dependent on ledge occupation, so the tethers can work without being blocked off. Therefore, multiple characters could grapple to the same ledge at once, with an additional character occupying the ledge. When a tethering character pulls up while the ledge is occupied, he/she ledge-jumps instead.
* [[No Sell]]: Characters that tether recoverer in ''Brawl'' suffered from extremely easy ledge-hogging; when a character was occupying the ledge, the tether couldn't detect the ledge, so the user wouldn't be able to recover. In ''PM'', tethers are no longer dependent on ledge occupation, so the tethers can work without being blocked off. Therefore, multiple characters could grapple to the same ledge at once, with an additional character occupying the ledge. When a tethering character pulls up while the ledge is occupied, he/she ledge-jumps instead.
* [[Scenery Porn]]: The new [[The Legend of Zelda: Skyward Sword|Skyloft]] [http://www.youtube.com/watch?v=Hc3juYTm9tU&feature=player_embedded#! stage].
* [[Scenery Porn]]: The new [[The Legend of Zelda: Skyward Sword|Skyloft]] [http://www.youtube.com/watch?v=Hc3juYTm9tU&feature=player_embedded#! stage].
* [[Shout-Out]]: Many; see [[Project M/Characters|the character sheet]].
* [[Shout-Out]]: Many; see [[Project M/Characters|the character sheet]].