Project Starfighter: Difference between revisions

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* [[AI Roulette]]: All AI ships work this way. Some comments in the source code even lampshade this.
* [[AI Roulette]]: All AI ships work this way. Some comments in the source code even lampshade this.
* [[Evil, Inc.]]: The intergalactic weapons corporation, WEAPCO.
* [[Failure Is the Only Option]]: {{spoiler|The transport ship at the end of the third system cannot be captured. It will always escape, forcing you to chase it down and destroy it. This is the only time you are allowed to fail a primary objective.}}
* [[Failure Is the Only Option]]: {{spoiler|The transport ship at the end of the third system cannot be captured. It will always escape, forcing you to chase it down and destroy it. This is the only time you are allowed to fail a primary objective.}}
* [[Lost Forever]]: The regular missile weapon; it isn't available at the shop, and prior to version 1.3, you didn't get it back when you sold your secondary weapon. Fairly minor, since the micro missiles are basically better in every way, but it's somewhat useful in the cargo collection mission and the cargo ship capture mission, where you need to be careful not to destroy the wrong things.
* [[Nice Job Breaking It, Hero]]: One of the missions is to help some local rebels blow up a WEAPCO ore mining craft. Later on, it turns out that this caused an ore shortage, and you have to make up for this by mining some ore yourself.
* [[Nonstandard Game Over]]: Happens any time you fail to complete a primary objective (with one exception). Usually accompanied by a [[What the Hell, Hero?]] moment.
* [[Nonstandard Game Over]]: Happens any time you fail to complete a primary objective (with one exception). Usually accompanied by a [[What the Hell, Hero?]] moment.
* [[Video Game Cruelty Potential]]: In the second system, you encounter slave ships. One of the objectives in the final mission of this system is to save all slaves in the area, but it is not required; you can allow the slave ships to escape, or you can leave them to die when their escape pods are jettisoned.
* [[Video Game Cruelty Potential]]: In the second system, you encounter slave ships. One of the objectives in the final mission of this system is to save all slaves in the area, but it is not required; you can allow the slave ships to escape, or you can leave them to die when their escape pods are jettisoned.