Project Wingman: Difference between revisions

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* [[Hit So Hard the Calendar Felt It]]: After the Calamity wreaked havoc on the world, the calendar now uses "After Calamity" to mark years.
* [[Hit So Hard the Calendar Felt It]]: After the Calamity wreaked havoc on the world, the calendar now uses "After Calamity" to mark years.
* [[Hope Spot]]: At the end of Mission 20, the Federation has signed a ceasefire with Cascadia and given up on trying to crush the independence forces. It looks like peace is finally at hand. {{spoiler|Then Crimson One suddenly returns in a prototype superfighter and burns Presidia to the ground with a barrage of cordium missiles.}} Cue Mission 21 and the [[Final Boss]].
* [[Hope Spot]]: At the end of Mission 20, the Federation has signed a ceasefire with Cascadia and given up on trying to crush the independence forces. It looks like peace is finally at hand. {{spoiler|Then Crimson One suddenly returns in a prototype superfighter and burns Presidia to the ground with a barrage of cordium missiles.}} Cue Mission 21 and the [[Final Boss]].
* [[Never My Fault]]: The [[Final Boss]] keeps blaming those darn mercenary dogs for everything going wrong even after personally {{spoiler|unleashing [[Fantastic Nuke]]s in defiance of the just-signed ceasefire.}}
* [[The Quisling]]: Crimson One, leader of the Crimson Team of the Federation's Peacekeepers, is a Cascadian serving the Federation in thwarting his homeland's rebellion against them.
* [[The Quisling]]: Crimson One, leader of the Crimson Team of the Federation's Peacekeepers, is a Cascadian serving the Federation in thwarting his homeland's rebellion against them.
* [[Sequel Escalation]]: Insofar as a [[Spiritual Successor]] can be considered a sequel, ''Project Wingman'' takes several AC staples [[Up to Eleven]]:
* [[Sequel Escalation]]: Insofar as a [[Spiritual Successor]] can be considered a sequel, ''Project Wingman'' takes several AC staples [[Up to Eleven]]:
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** The [[Final Boss]] superplane leaves everything from AC in the dust agility-wise and gains special weapons as it [[Turns Red]] rather than merely swapping them out. It starts with [[Macross Missile Massacre]]s like the CFA-44 Nosferatu, adds railguns, and then airburst missiles like the {{spoiler|ADFX-01 Morgan}}.
** The [[Final Boss]] superplane leaves everything from AC in the dust agility-wise and gains special weapons as it [[Turns Red]] rather than merely swapping them out. It starts with [[Macross Missile Massacre]]s like the CFA-44 Nosferatu, adds railguns, and then airburst missiles like the {{spoiler|ADFX-01 Morgan}}.
* [[Shout-Out]]: This is [[Warhammer 40,000|not the first time]] that a place called {{spoiler|Prospero}} was burned.
* [[Shout-Out]]: This is [[Warhammer 40,000|not the first time]] that a place called {{spoiler|Prospero}} was burned.
* [[Shut UP, Hannibal]]: In Mission 18, Diplomat delivers the shut up equivalent of a [[Cluster F-Bomb]] to Crimson One when the enemy pilot tries to blame them mercenary dogs for everything.
* [[You Rebel Scum]]: The [[Final Boss]] calls you and yours dogs for most of his earlier appearances, but it culminates in his spending all of Mission 21 ranting about how none of this needed to have happened if the damn ingrate rebels you're fighting for hadn't tried seceding.
* [[You Rebel Scum]]: The [[Final Boss]] calls you and yours dogs for most of his earlier appearances, but it culminates in his spending all of Mission 21 ranting about how none of this needed to have happened if the damn ingrate rebels you're fighting for hadn't tried seceding.
{{quote|You're a slave to history. Even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this.}}
{{quote|You're a slave to history. Even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this.}}