Project Wingman: Difference between revisions

Content added Content deleted
(Platform info)
(More tropes)
Line 8: Line 8:


The present year is 432 After Calamity (AC), and technology has returned to and even surpassed 21st Century AD levels. The United Cascadian Republic, a Federation member state located in western North America, declares its independence from the Federation and hires mercenaries to aid its fight against Federation forces bent on crushing the secession movement by force. The player character is Hitman One "Monarch", a pilot in the Sicario Mercenary Corps. As the war progresses, Monarch's prowess earns him notoriety and the enmity of the Federation's elite Peacekeepers, particularly their star [[Ace Pilot]] Crimson One, and things speed towards a conclusion no one may like.
The present year is 432 After Calamity (AC), and technology has returned to and even surpassed 21st Century AD levels. The United Cascadian Republic, a Federation member state located in western North America, declares its independence from the Federation and hires mercenaries to aid its fight against Federation forces bent on crushing the secession movement by force. The player character is Hitman One "Monarch", a pilot in the Sicario Mercenary Corps. As the war progresses, Monarch's prowess earns him notoriety and the enmity of the Federation's elite Peacekeepers, particularly their star [[Ace Pilot]] Crimson One, and things speed towards a conclusion no one may like.

In addition to the campaign detailed above, there is also a [[Roguelike]] Conquest mode where the player builds up a force to conquer Cascadia with.


{{tropelist}}
{{tropelist}}
Line 17: Line 19:
* [[Guy in Back]]: One of the game's selling points is that the weapon systems officer found on two-seater planes is a fully-realised character of her own, Robin "President" (Prez) Kuo, rather than a nonentity like in AC.
* [[Guy in Back]]: One of the game's selling points is that the weapon systems officer found on two-seater planes is a fully-realised character of her own, Robin "President" (Prez) Kuo, rather than a nonentity like in AC.
* [[Hit So Hard the Calendar Felt It]]: After the Calamity wreaked havoc on the world, the calendar now uses "After Calamity" to mark years.
* [[Hit So Hard the Calendar Felt It]]: After the Calamity wreaked havoc on the world, the calendar now uses "After Calamity" to mark years.
* [[Hope Spot]]: At the end of Mission 20, the Federation has signed a ceasefire with Cascadia and given up on trying to crush the independence forces. It looks like peace is finally at hand. {{spoiler|Then Crimson One suddenly returns in a prototype superfighter and burns Presidia to the ground with a barrage of cordium missiles.}} Cue Mission 21 and the [[Final Boss]].
* [[Sequel Escalation]]: Insofar as a [[Spiritual Successor]] can be considered a sequel, ''Project Wingman'' takes several AC staples [[Up to Eleven]]:
* [[Sequel Escalation]]: Insofar as a [[Spiritual Successor]] can be considered a sequel, ''Project Wingman'' takes several AC staples [[Up to Eleven]]:
** Those [[Airborne Aircraft Carrier]]s or supermassive flying wing bombers that serve as mission or arc bosses once or twice a game? Now [[Giant Mook]]s that can appear in numbers in the same mission.
** Those [[Airborne Aircraft Carrier]]s or supermassive flying wing bombers that serve as mission or arc bosses once or twice a game? Now [[Giant Mook]]s that can appear in numbers in the same mission.
** Some planes can have up to three special weapons instead of only one.
** Some planes can have up to three special weapons instead of only one.
** Some AC games involve fighting to prevent WMDs from being used, or at worst are used on desolate rural areas like in ''[[Ace Combat Zero: The Belkan War]]''. Here, they are successfully used on cities, and several missions involve fighting over the immolated ruins.
** Some AC games involve fighting to prevent WMDs from being used, or at worst are used on desolate rural areas like in ''[[Ace Combat Zero: The Belkan War]]''. Here, they are successfully used on cities, and several missions involve fighting over the immolated ruins.
** The [[Final Boss]] superplane leaves everything from AC in the dust agility-wise and gains special weapons as it [[Turns Red]] rather than merely swapping them out. It eventually has [[Macross Missile Massacre]]s and railguns like the CFA-44 Nosferatu and airburst missiles like the {{spoiler|ADFX-01 Morgan}}.
** The [[Final Boss]] superplane leaves everything from AC in the dust agility-wise and gains special weapons as it [[Turns Red]] rather than merely swapping them out. It starts with [[Macross Missile Massacre]]s like the CFA-44 Nosferatu, adds railguns, and then airburst missiles like the {{spoiler|ADFX-01 Morgan}}.
* [[Shout-Out]]: This is [[Warhammer 40,000|not the first time]] that a place called {{spoiler|Prospero}} was burned.
* [[Shout-Out]]: This is [[Warhammer 40,000|not the first time]] that a place called {{spoiler|Prospero}} was burned.
* [[You Rebel Scum]]: The [[Final Boss]] spends all of Mission 21 ranting about how none of this needed to have happened if the damn ingrate rebels you're fighting for hadn't tried seceding.
{{quote|You're a slave to history. Even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this.}}


{{reflist}}
{{reflist}}