Prophecies Are Always Right: Difference between revisions

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== [[Tabletop RPGGames]] ==
* ''[[Werewolf: The Apocalypse]]'' has a subversion in one of the playable archetypes: The tribe of the character is known for its oracles and she utters quite a few prophecies. However, she never learnt the rite for receiving them and just makes them up as she goes to lend her own plans more weight than they'd be afforded otherwise since she is a Metis (shameful and near-outcast offspring of two werewolves mating with each other).
* Inverted by ''[[Pathfinder]]'', as the default setting takes place during the Age of Lost Omens, which was kicked off when major prophecies suddenly stopped being right.
* Warhammer40000''[[Warhammer 40,000]]'' gives us Orikan the Diviner, Necron astromancer. His prophesies are always right because he is willing and able to use time travel to retroactively change anything he didn't anticipate and ensure his original prophecy comes to pass.
 
 
== Video Games ==