Proud Merchant Race: Difference between revisions

 
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{{trope}}
A [[Proud Warrior Race]] is a culture whose [[Planet of Hats|hat]] is war. Conversely, a [['''Proud Merchant Race]]''' is one whose [[Planet of Hats|hat]] is being [[Intrepid Merchant|Intrepid Merchants]]s. Has overlap with [[Space Jews]], but often in a positive manner with implications of having a tradition of enterprise and exploration. However, on the flip side, aspects of the [[Corrupt Corporate Executive]] who will do ''anything'' for [[Screw the Rules, I Have Money|a quick buck]] may be in place (since it's deemed less [[Unfortunate Implications|politically incorrect]] to depict aliens or fantastic creatures in this fashion than real humans) and there may be an [[Honest John's Dealership]] or two in the ranks of them (since not all merchants are honest folk).
 
Also overlaps with [[Merchant City]] and sometimes with [[Space Cossacks]]. One difference is that a [[Merchant City]] can be just a place where [[Intrepid Merchant|Intrepid Merchants]]s from elsewhere visit whereas a [['''Proud Merchant Race]]''' has to conduct trading on its own. As trading long distances is dangerous and outlaws ever present, sometimes a [['''Proud Merchant Race]]''' is also a [[Proud Warrior Race]].
 
Despite positive portrayals a fair deal of real-world racism often shows up, especially in older works, with someone getting shrewdly out-negotiated (read: screwed over) by them or occasionally just outright cheated. Another negative tends to be that non-merchants in their ranks likely suffer [[Klingon Scientists Get No Respect]].
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Compare [[Proud Warrior Race]] and [[Proud Scholar Race]] for species with different hats.
 
{{noreallife|this is a trope about how characters are depicted in media, and Real Life people are far more nuanced than even the best-developed character.}}
'''[[No Real Life Examples, Please]]'''
 
{{examples}}
 
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* The goblins from ''[[Harry Potter]]''.
* The planet Komarr in the ''[[Vorkosigan Saga]]'', whose inhabitants seem to either be shrewd businesspeople or scholars. There are some [[Ambiguously Jewish]] aspects of the planet and its inhabitants (i.e. the character Duv Galeni), but Italian/Greek names of people, there's also an implication of Venice or the "Greek Tycoon" type. Jackson's Whole is more of an evil version, a [[Privately-Owned Society]] with no laws at all.
** According to in-universe history, Komarr itself is a [[Merchant City|Merchant Planet]], originally colonized because of its crossroads in space character. When they'd accumulated enough capital they expanded into sending their own trading fleets out. Now that they're part of the BayarrianBarrayaran Empire, their fleets go out with armed escorts. Which have been needed, too.
* Dwarves in ''[[Discworld]]''; sometimes seen as (positive) Space Jews.
** Ankh-Morporkian humans. Their national anthem includes the line "Let others boast of martial dash, for we have bravely fought with cash!". Its title? ''"We shall rule you wholesale"''.
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* The Beetle-kinden of Helleron in Adrian Tchaikovsky's ''[[Shadows of the Apt]]'' series who have a culturally symbiotic relationship with their Proud Scholar kin of Collegium. The Fly-kinden also have elements of this.
* [[Star Wars Expanded Universe]]
** Corellia is described as falling on most of the major galactic trade routes, making it an economic powerhouse and a center of shipping and starship manufacturing (which means that, consequently, Badass Navies had a large number of Corellians). Trade and business is held in such high regard that Corellia has several seats in its Corellian Council (the legislature responsible for selecting its executive, the Diktat) reserved for corporate representatives. Also, their fleet and defense force is trained primarily to stave off piracy and minimize profit loss, and apparently does a pretty good job (at least until the Empire starts stacking its government with [[Black Shirt|Black Shirts]]s and [[The Syndicate]]). Justified in that Corellia is an [[Expy]] of the United States, and Coronet City in particular is an [[Expy]] of NYC, both of which are known for Proud Merchants. Their [[Never Tell Me the Odds]] attitude is also befitting for those in the high risk game of intergalactic business.
** Hutts, though they prefer [[Villain by Default|more illicit trades]].
** Several members of the Separatist are this, such as the Trade Federation run by the Neimoidians, the Banking Clan run by the Muunilinst.
* In ''[[Everworld]],'' the Coo-Hatch have traces of this. In truth, though, their real [[Planet of Hats|hat]] is smelting--butsmelting—but since their [[Absurdly Sharp Blade|super-sharp steel]] seems to be their only real resource in Everworld, they naturally have to trade for anything else.
* In ''[[Animorphs]],'' the Iskoort. Their planet seems to be some sort of large trading hub where members of all different species do business. Every Iskoort seems to be part of some kind of special guild, which includes one dedicated entirely to shopping (in order to keep the economy going, after all). One specialty of theirs is trading in memories, which are copied from people's minds and later bought and viewed by others. They only appear in one book, during which the Animorphs find them extremely annoying.
* In E. E. Knight's ''[[Age of Fire]]'' series the Dwarves are divided between those who fit this type like the Diadem Chartered Company and those who fit the [[Proud Warrior Race]] type like the Fire Wheel tribe. Each tends to look down on the other.
* ''[[Honor Harrington]]'': Despite the [[Proud Warrior Race|formidable reputation]] of their [[Wooden Ships and Iron Men|navy]] ([[Recycled in Space|in SPACE!]]), the Star Kingdom of Manticore is this trope in spades: the one thing that makes it possible for them to achieve military superiority over the [[People's Republic of Tyranny|People's Republic of Haven]] and forge [[The Alliance|a strong alliance]] to bolster their position is the thriving economy produced by their skillful use of the [[Applied Phlebotinum|Manticore Wormhole Junction's]] economic potential.
** This is also true of the Charisians in Weber's [[Safehold]] series.
* In ''[[Elantris]]'' the merchants took over Arelon after Elantris fell and tried to force the nation into being a [[Proud Merchant Race]]; political positions are awarded according to who earns the most money. Even the king could lose his throne if someone made more than him in a given year (though being able to count the nation's tax revenue as his personal income makes this unlikely).
* The Sea Folk, or Atha'an Miere, from ''[[The Wheel of Time]]''. Though they love their ships (obviously) and are more than competent in a fight, their culture is heavily based around trading and bargaining. They even bargain with ''[[The Chosen One]]'' when he shows up- and the fact that they know full well who he is and what he's destined to do just makes them want to drive a harder one!
* Orions tend to fill this role in the [[Star Trek Novel Verse]], when they're not being [[Space Pirates]].
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== [[Tabletop Games]] ==
* ''[[Traveller]]'': The Terran Confederation. Tizon in the Sword Worlds. Vargr to some degree. The "Merchant Princes of Skull" (in the volume Spinward Marches). The Oberlindes Family perhaps. At least the Oberlinders are a [[Badass Family]] of Merchant Princes.
** The Third Imperium claims to be this as well, and has some merit for the claim. However a large part of it's economy is to routinized and bureaucratized to give it the true glamour of a [[Proud Merchant Race]]. It is often more like an efficient merchant race.
* ''[[Dungeons and& Dragons]]'', as usual.
** The Arcane from ''[[Spelljammer]]'' and ''[[Planescape]]'', who were even renamed "Mercane" in later editions. The Illithids, of all people, have elements of this as well.
** Other merchant [[Planet of Hats|hat]] wearers in ''[[Spelljammer]]'' are Rastipede (in [[Honest John's Dealership]] style) and Dohwar (with a good dose of [[Plucky Comic Relief]]).
** Sembia, human "merchant kingdom" of ''[[Forgotten Realms]]''. They earned the reputation of both hard-working and avaricious people. "When you look into a Sembian's eyes, you can see coins being counted in his mind."
*** Amn also has a similar hat.
** The space-faring Neogi is an ''extremely evil'' version of this trope. How evil? They are lumped together with other [[Eldritch Abomination]] such as [[Time Abyss|Aboleth]], [[Cthulhumanoid|Illithid]], and [[Mind Control|Tsochari]]. They are known to be one of the few races the Arcane refuse to deal with.
* The Hacan in ''[[Twilight Imperium]]'' are explicitly this (they have trade-based special abilities) and are portrayed as [[wikipedia:File:Hacan.png|a cross between anthropomorphic lions and stereotypical Arabian traders]].
* Mercadians in ''[[Magic: The Gathering]]'', to the point of Mongers, who have abilities anyone can activate. (These can still be useful: Squallmonger, which damages flying creatures, is great if you're the only one with flying creatures.) It also gave mercenaries mechanics, and had more mercenaries than any previous set. Yeah, capitalism was a big theme in Mercadia.
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* [[World of Warcraft]]: Goblins to an extent. The tuskarr come off as this as well (mostly dealing in fish), though their deity wants them to take up the fight alongside the Horde and Alliance.
** The Goblins of the Steamwheedle Cartel are nearly identical in most all aspects with the Ferengi of ''[[Star Trek]]''. The Goblins of the Bilgewater Cartel, on the other hand, are basically [[Damn, It Feels Good to Be a Gangster!|gangsters]] (though they did have a ''massive'' manufacturing complex on Kezan, and they are trying to rebuild).
** Ethereals are ''inter-dimensional'' examples. Like with Goblins, different operations have different morals: the Consortium seems to be roughly equally morally to the Steamwheedle Cartel (though they've been known to involve themselves in smuggling) and players can earn reputation with them, but the Vir'aani are basically [[Space Pirates]].
** ''Battle for Azeroth'' introduces the Tortolians, a long-lived race of turtle-like humanoids. They seem to have more morals than the Goblins or Ethereals, and are allies with both the Alliance ''and'' Horde. The only race they refuse to deal with is the Naga.
* The Hanseatic League in ''[[Patrician]] III''. As a by-the-way the term means "League of merchant's guilds." Or in other words it almost literally means [[Does This Remind You of Anything?|Trade Federation!]]
** One other possible translation of Hansa is League. Or group, cluster, entourage or crowd. This can be implied by that other, more modern, famous Hansa: the Lufthansa. Yes, the North German traders were so dominant in their time and region that their organisation ended up being called simply the League, no descriptors.
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* Invoked (but not actually used) in ''[[Dragon Quest III]]''. The male merchant in the Game Boy Color version wears a turban, while the female [[Fan Service|wears more of an Orientalist fantasy of Arabian-style clothing]].
* Gorons in ''[[The Legend of Zelda]]'' series have evolved into this over successive games, though their culture is a mix of this and [[Proud Warrior Race]]. Not only are they super-powerful rock-eating rock people, but they also are merchants travelling the land, selling their wares to anyone who will buy – whether that be at [[Merchant City|Hyrule Castle Town]], their [[Death Mountain|homeland in a volcano]], or even on [[Deserted Island|random islands]] in the Great Sea. Or in [[Intrepid Merchant|stranger places]].
* Nopon in ''[[Xenoblade]]'' are a society largely driven by fair trade. Despite being rather unintimidating balls of fur (one is [[Crowning Moment of Funny|briefly used as a volleyball]]) often shown to be afraid of the local wildlife, many are [[Intrepid Merchant|Intrepid Merchants]]s, found in odd spots all over Bionis, often with domesticated animals far larger than themselves in tow.
* ''[[The Elder Scrolls]]'' has the Khajiit, a race of [[Catfolk]] who're known as skilled traders. [[The Stoner|Among]] [[Sticky Fingers|other]] [[Barbarian Tribe|things.]]
** The Imperials also count, as the Septim Empire is known both for its armies and its mercantile pursuits.
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== Webcomics ==
* The Drowolath from ''[[Drowtales]]'', considering that feeding the nobility, who are, of course, snobbish jerks about it, requires many [[Intrepid Merchant|Intrepid Merchants]]s to venture to the Overworld, a land where knights in dishonorable armor roam, where danger in the form of ravenous beasts (wolves and the like) abounds, and where it actually freakin' RAINS OMG.
 
== [[Web Original]] ==
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[[Category:Characters As Device]]
[[Category:Speculative Fiction Tropes]]
[[Category:Proud Merchant Race]]
[[Category:No Real Life Examples, Please]]
[[Category:Fictional Culture and Nation Tropes]]
[[Category:Proud Merchant Race{{PAGENAME}}]]