Pure Energy: Difference between revisions
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* In third edition of ''[[Dungeons and Dragons]]'', non-physical damage types like fire, electricity, and acid, are referred to as "energy damage," in a nod to logic and reason. [[Elemental Crafting|And they all end up being used]] in practically the same manner as [[Pure Energy]] anyways. |
* In third edition of ''[[Dungeons and Dragons]]'', non-physical damage types like fire, electricity, and acid, are referred to as "energy damage," in a nod to logic and reason. [[Elemental Crafting|And they all end up being used]] in practically the same manner as [[Pure Energy]] anyways. |
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** Meanwhile, in third edition at least, magic missile spells are made of force, which is basically the same thing as 'pure energy'. Other force effects include the Bigby's line of spells, and a dragon that BREATHES force energy. |
** Meanwhile, in third edition at least, magic missile spells are made of force, which is basically the same thing as 'pure energy'. Other force effects include the Bigby's line of spells, and a dragon that BREATHES force energy. |
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* Warp Energy in ''[[Warhammer]]'' and ''[[Warhammer 40000]]''. Technically it's ''psychic'' energy, composed of the thoughts and emotions of every sapient being, but in practice it is treated as this trope. |
* Warp Energy in ''[[Warhammer Fantasy Battle]]'' and ''[[Warhammer 40000]]''. Technically it's ''psychic'' energy, composed of the thoughts and emotions of every sapient being, but in practice it is treated as this trope. |
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== [[Video Games]] == |
== [[Video Games]] == |