Quad Damage: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:TomeOfPowerGutter2Transparent 1812.png|link=Heretic (video game)|frame|Left: Standard shot with the Ethereal Crossbow. Right: Ethereal Crossbow + Tome of Power.]]
 
 
A [[Power-Up]] that yields temporary boost in speed, power, or damage for a character. Most common in the [[First-Person Shooter]], [[Third-Person Shooter]], and melee fighting games. A mild version of the [[Invincibility Power-Up]], and cousin to the [[Nitro Boost]].
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{{examples}}
 
* The original ''[[Doom]]'' had an item called ''Berserker pack'', which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[Ludicrous Gibs|make them rip and tear enemy guts]] for the rest of the level.
** ''Doom 3: Resurrection of Evil'' featured a rechargeable artifact that would stop time, make the player invincible, and exponentially increase the player's attack power.
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** ''All'' the ''[[Unreal]]'' games had the UDamage; a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U. (''[[Unreal]]'' only had a toggled power-amp inventory item which only affected energy weapons.)
* ''[[Oni]]'''s [[Heal Thyself|health pack]], the hypospray, would also trigger a special overdrive mode if it raised the health of the character over 100%.
* ''[[Grand Theft Auto]]'' - At several points in [[Grand Theft Auto III|the third game]], as well as ''[[Grand Theft Auto Vice City|Vice City]]'' and ''[[Grand Theft Auto: San Andreas|San Andreas]]'', you can find an "adrenaline pill". If you pick it up, everything slows to a crawl for a brief time, and when you punch anyone, they literally go flying twenty or so feet backwards, usually dying on impact. Unfortunately, the pill cannot be picked up and used somewhere else, so its effectiveness is somewhat limited.
** This can be enabled by a cheat without the everything-slowing-down side effect. The results are ''hilarious''.
** Note that the adrenaline pill is not normally available in ''San Andreas'' (most likely due to [[Drugs Are Bad|the strong anti-drugs theme]] of the game), only available through mods or trainers.
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* In ''[[Pokémon]]'', several moves have the effect of boosting the Pokemon's attack, special attack, speed, or critical hit rate. These stat boosts only last until the player switches Pokemon. There are also a few items (X-items, berries, etc) that can give the same temporary stat boosts, though most held items have effects that last the whole battle.
* ''[[Team Fortress 2]]'' has [[Critical Hit|critical hits]], which, while not generally triggered at will by a map-specific power-up like most entries here (generally a chance for one is rolled every shot taken, with more damage done prior yielding higher chances), ''can'' be triggered by a Medic wielding a fully-charged Kritzkrieg. It ''is'' available in power-up form, mind, but only on the Halloween maps, where killed players drop buckets of candy that briefly give players crits.
** Certain usable items can also grant brief moments of crits or mini-crits, with Scout being their most notable users. The Crit-a-Cola gives you infinite crits for a brief amount of time, but also causes any hit landed on you to become crits. The Sodapopper (which is apparently made from a Crit-a-Cola) grants you moment of crits after you run a certain distance.
* ''[[Vay]]'' has the Thyxaal spell. It has one of the highest MP costs of any spell in the game, but it grants any ally (usually [[The Hero|Sandor]]) a massive strength boost for their next attack.
* The [[Nazi Zombies]] mode in Treyarch's ''[[Call of Duty]]'' games has "instakill", causing all damage to be lethal for a short amount of time.
* ''Lineage 2'' has Soulshots and Spiritshots (Including it's "Blessed" variation), they're wasted depending on the weapon (though they're bough in thousands usually) and are divided in grades (no-grade, grade D,C,B,A and S).
* The Elixir Soup in ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' doubles Link's attack power until the next time he is hit by an enemy or hazard. The Fairy Tears and Rare Chu Jelly have a similar effect in ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'', but only for a few seconds.
* ''[[Blood]]'' has the Guns Akimbo powerup. It allows you to [[Exactly What It Says on the Tin|fire two weapons at once]], doubling your firepower.
 
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[[Category:For Massive Damage]]
[[Category:Quad Damage]]