Quake (series): Difference between revisions
Content added Content deleted
m (cleanup categories) |
m (Mass update links) |
||
Line 6: | Line 6: | ||
'''The games which compose the franchise are the following:''' |
'''The games which compose the franchise are the following:''' |
||
* ''[[Quake |
* ''[[Quake (video game)|Quake I]]'' |
||
* ''[[ |
* ''[[Quake II]]'' |
||
* ''[[ |
* ''[[Quake III Arena]]'' (Includes ''Quake Live'') |
||
* ''[[Quake |
* ''[[Quake 4|Quake IV]]'' |
||
* ''[[Enemy Territory Quake Wars |
* ''[[Enemy Territory: Quake Wars|Enemy Territory Quake Wars]]'' |
||
''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''SiN'', ''[[Soldier of Fortune]]'' and ''[[Half Life]]'', as well as later ''[[Medal of Honor]]'' and ''[[Dark Forces Saga|Dark Forces]]'' titles, and the first two ''[[Call of Duty]]'' games (and, on a darker note, ''[[ |
''Quake'' was one of the first major franchises to go big with licensing its engine to third parties, creating games like ''SiN'', ''[[Soldier of Fortune]]'' and ''[[Half Life]]'', as well as later ''[[Medal of Honor]]'' and ''[[Dark Forces Saga|Dark Forces]]'' titles, and the first two ''[[Call of Duty]]'' games (and, on a darker note, ''[[Daikatana]]'' and one of the incarnations of ''[[Duke Nukem Forever]]''.) |
||
---- |
---- |
||
=== Tropes found all across the series include: === |
=== Tropes found all across the series include: === |
||
Line 31: | Line 31: | ||
** Speedruns of the first two games will show you how high a player can rocket or grenade jump, given the right equipment. Even some secrets in ''Quake'' required doing a grenade jump. It's lampshaded in one of the secrets of the second game which requires you to do this: |
** Speedruns of the first two games will show you how high a player can rocket or grenade jump, given the right equipment. Even some secrets in ''Quake'' required doing a grenade jump. It's lampshaded in one of the secrets of the second game which requires you to do this: |
||
{{quote| ''Secret Area. You crazy rocket jumpers!''}} |
{{quote| ''Secret Area. You crazy rocket jumpers!''}} |
||
** In the ''[[ |
** In the ''[[Quake II]]'' expansion pack ''The Reckoning'' there's an area with an Invulnerability item which will vanish when you come closer, of course, by rocket jumping: |
||
{{quote| ''No reward for you, jumper!''}} |
{{quote| ''No reward for you, jumper!''}} |
||
** Many maps in ''[[ |
** Many maps in ''[[Quake III Arena]]'' and ''Live'' are designed to reward skilled users of the technique. In the latter, there's even a tutorial! |
||
** Even in ''[[Quake ( |
** Even in ''[[Quake (series)|Quake]] 1'', it was useful. In the two last levels before the boss of the first episode, rocket jumping could skip half of the level, and even lead to a quad damage item. |
||
* [[Slash Command]]: One of the earliest series examples, if not the earliest. |
* [[Slash Command]]: One of the earliest series examples, if not the earliest. |
||
* [[Speed Run]] |
* [[Speed Run]] |