Quest for Glory: Shadows of Darkness: Difference between revisions

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* [[Lampshade Hanging]]: The Thieves' Guild has an document that lampshades several [[Insecurity System]] tropes such as [[Concealing Canvas]] and [[The Password Is Always Swordfish]], saying they happen because people are too stupid and/or lazy to get really creative with their hiding places and passwords.
* [[Lampshade Hanging]]: The Thieves' Guild has an document that lampshades several [[Insecurity System]] tropes such as [[Concealing Canvas]] and [[The Password Is Always Swordfish]], saying they happen because people are too stupid and/or lazy to get really creative with their hiding places and passwords.
* [[Lopsided Dichotomy]]: When the hero is surrounded by the thankful people of the land after completing yet another heroic quest, cue Erasmus and Fenrus taking that moment to scry on the hero, with Fenrus commenting:
* [[Lopsided Dichotomy]]: When the hero is surrounded by the thankful people of the land after completing yet another heroic quest, cue Erasmus and Fenrus taking that moment to scry on the hero, with Fenrus commenting:
{{quote| "It's either an award ceremony or a lynch mob."}}
{{quote|"It's either an award ceremony or a lynch mob."}}
* [[Money for Nothing]]: The other games in the series suffer from this, but none more so than Shadows of Darkness; you will only ever need money for two things: Room and board at the inn (1 crown for a week) and various items from the General Store that only cost about 10 crowns total. You can also spend crowns on (optional) tarot readings (to a maximum of four), but that only costs you one crown per reading. And for the record, one of the first things you do in this game is loot a couple of bodies for about 15 crowns.
* [[Money for Nothing]]: The other games in the series suffer from this, but none more so than Shadows of Darkness; you will only ever need money for two things: Room and board at the inn (1 crown for a week) and various items from the General Store that only cost about 10 crowns total. You can also spend crowns on (optional) tarot readings (to a maximum of four), but that only costs you one crown per reading. And for the record, one of the first things you do in this game is loot a couple of bodies for about 15 crowns.
* [[Moral Dissonance]]: Parodied. If the player is a Paladin, he'll refuse to smash open a cabinet containing healing potions because it's wrong to destroy other people's property. Thing is, the cabinet's in a monastery formerly used by a cult worshipping an [[Eldritch Abomination]], and the narrator mentions your character will happily torch the place if he gets the chance (in fact, you get honor if you ''do'' torch the place!) Capped off with a line like, "Nice consistency of belief there, eh?"
* [[Moral Dissonance]]: Parodied. If the player is a Paladin, he'll refuse to smash open a cabinet containing healing potions because it's wrong to destroy other people's property. Thing is, the cabinet's in a monastery formerly used by a cult worshipping an [[Eldritch Abomination]], and the narrator mentions your character will happily torch the place if he gets the chance (in fact, you get honor if you ''do'' torch the place!) Capped off with a line like, "Nice consistency of belief there, eh?"
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* [[Together in Death]]: Anna and Nikolai.
* [[Together in Death]]: Anna and Nikolai.
* [[Totally Not a Werewolf]]: Gypsies are [[Voluntary Shapeshifter|voluntary shapeshifters]] and scoff at the villagers' fervent belief in the stereotypical werewolf legend (involuntary change, weakness to silver, etc).
* [[Totally Not a Werewolf]]: Gypsies are [[Voluntary Shapeshifter|voluntary shapeshifters]] and scoff at the villagers' fervent belief in the stereotypical werewolf legend (involuntary change, weakness to silver, etc).
{{quote| '''Gypsy''': Gypsies are not werewolves! But we ''are''... ''shapeshifters!''}}
{{quote|'''Gypsy''': Gypsies are not werewolves! But we ''are''... ''shapeshifters!''}}
* [[Undead Child]]: {{spoiler|Tanya}}
* [[Undead Child]]: {{spoiler|Tanya}}
* [[Unfinished Business]]: The Rusalka is forced to haunt the lake and kill people because she was drowned by an unfaithful lover; to release her spirit you have to tell her her real name and avenge her death by calling up the spirit of her murderer and [[Wife-Basher Basher|delivering some holy justice]].
* [[Unfinished Business]]: The Rusalka is forced to haunt the lake and kill people because she was drowned by an unfaithful lover; to release her spirit you have to tell her her real name and avenge her death by calling up the spirit of her murderer and [[Wife-Basher Basher|delivering some holy justice]].