Quest for Glory: Difference between revisions

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So, you want to be a hero?
 
Back in the [[The Eighties|80s]] and throughout the [[The Nineties|90s]], [[Sierra]] was big in adventures. We had ''[[King's Quest]]'', ''[[Police Quest]]'', ''[[Space Quest]]'' and everything you could stick a "Quest" to (and a couple of other ones). What most of these have in common, though, was that they used variants on the same engine and thus had the same game play, first using the parser ("get item") then using a more "traditional" (for adventures) point and click interface.
 
One series that differed a bit from this formula, however, was the ''Quest for Glory'' series, using a Mix And Match of Adventure and RPG. But that was not everything; the games also were a brilliant (and hilarious) Affectionate Parody of the adventure genre and had a very strong continuity despite being spread out over the course of nine years. Originally called Hero's Quest, before copyright issues with Milton Bradley resulted in them changing the name.
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* ''[[Quest for Glory V]]: Dragon Fire''
 
Quest for Glory was created and designed by husband-wife couple Lori Ann Cole and Corey Cole. They have tried to buy the rights to the series from Sierra (now swallowed by a network of larger companies), though to no avail. Their homepage can be visited at http://www.transolar.com/
 
The entire series can be [http://www.gog.com/en/gamecard/quest_for_glory purchased] at Good Old Games. The second game has a [http://www.agdinteractive.com/games/qfg2/ VGA fan remake] that is compatible with modern computers.
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* [[Action Mom]]: Uhura (No, not [[Star Trek: The Original Series|that one]])
* [[And the Adventure Continues...]]: The ending to {{spoiler|the fourth game. The final game can end like this if you so choose}}.
** Also the end of the first game.
* [[Anti-Hero]]: The Thief character can do some pretty dickish things in his sidequests. Despite all this, the Thief is ultimately a good person, as he will still save the realm in each game. It's sometimes funny when your friends introduce you to others as an acrobat or spy, mostly because they're too embarrassed to admit you're a criminal.
* [[Bag of Spilling]]: Played with; games 2, 3, and 5 partially avert it by letting you retain your money and some of your items (though your money is confiscated near the climax of 2, limiting you to the "prize money" you get for saving Raseir). Game 4 plays it straight with the justification of a botched teleport spell, but in the long run there's a slight subversion as in game 5, Rakeesh will return something that you left behind when you teleported.
** For thieves, this actually makes ''Dragon Fire'' a bit easier: {{spoiler|A character transferred from ''Shadows of Darkness'' will retain the false Blackbird from the monastery, which you can then swap for the real one in order to steal it from Ferrari. If you don't transfer, the only way to get a false Blackbird is by showing the real one to Wolfie before you hand it over to Ferrari.}}
* [[Battle Theme Music]]: In all the games, though how it is done varies. Some games simply have the same tune in all battles, or have one or two variants (ie. easy and hard combat). The fourth game has individual themes for every foe, some of which may qualify as [[Crowning Music of Awesome]], due to the [http://66.49.226.244/digital/qfg4cd/QFG4Track22.ogg Power of Rock].
* [[Belly Dancer]]: The profession of the slinky and seductive Nawar, one of the possible love interests for the Hero. The zaftig bar tender/former harem girl Budar also does this in the fifth game, as does the Hero himself (the comedic male version of the trope). In the second game, the Hero's Katta friend Shema dances in the inn owned by her and her husband.
* [[Bloodier and Gorier]]: In [[Quest for Glory III]], many death animations show the hero melting, (if poisoned,) impaled by a spear, or turning into a food product such as a hamburger or (in a famous easter egg) a pizza. (When eaten. And no, it is not as graphic as you think.) While it is not overly bloody, it is certainly more so than the first two games. This is surprisingly [[Inverted]] in the fourth and darkest game, in which some deaths just show (vegetarian!) food products if the hero is eaten, and most deaths just show the hero falling. Only few examples avert this.
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* [[Brick Joke]]: The QG3 documentation lists "Thermonuclear Blast" as a possible spell. It only appears at the end if the [[Big Bad|demon]] succeeds in opening the gate for the [[Bigger Bad]] to past through. In QG5, someone finds a scroll enabling the player character to learn the spell, which could be used to defeat the dragon in the final battle.
* [[Cap]]: Statistics are maxed out at 100, multiplied by instalment number. If you cheat and set it above the cap, it will reduce it back to the cap as soon as the skill is trained.
* [[Catfolk]]:
** Katta, catlike humanoids. A major species that crops up in all the games except the fourth one.
** Liontaurs, another major species, a sort of leonine version of a centaur. A warrior race, of whom the famous paladin hero Rakeesh is one.
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* [[Dropped a Bridge on Him]]: If the game doesn't like what you're doing, it sometimes kills you out of spite, often [[No Fourth Wall|breaking the fourth wall]] when doing so.
* [[Does Not Like Shoes]]: Katrina seems to be barefoot in some scenes.
* [[Easter Egg]]: Boy howdy.
** One of the most famous examples is in QFG2, where using X-ray glasses at a certain time allows you to see [[Fan Service|pixelated sixteen-color boobies]].
* [[Everyone Calls Him "Barkeep"]]: Your character is rarely referred to by name. The first and fourth game, you're called "Hero", the second one "Effendi", and the third and fifth games "Prince of Shapeir." This is understandable in the last two games, as they are fully voiced.
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* [[Fast Forward Mechanic]]: The games allow you to rest your Hero in intervals from 10-60 game minutes, or "until morning" (in the first game, this could easily trigger [[Have a Nice Death]] on the assumption that some monster killed you while you slept).
* [[Fetch Quest]]: Naturally, some of the quests fall into this category. The adventure game/RPG hybrid nature helps here though, and lots of times you need to think on how to restore the soul of a woman turned into a tree, how to build a flying machine, or how to capture a baby antwerp, rather than simply ferrying raw materials to some guy who'll do the thinking for you.
* [[Fighter, Mage, Thief]]: The three classes your character can be, and the page image. A fourth class, Paladin, can later be unlocked.
* [[Flat Earth Atheist]]: A lot of the Scientists believe there is no such thing as magic... in spite of there being plenty of mages whose magic is easy to verify empirically that it does indeed work. In the last game, some went so far as to try and murder a few of them. {{spoiler|It turns out that they consider all magic that does work to be "the crime of altering reality".}}
* [[Flaming Sword]]: If you're a Paladin. It does a bit more damage than the non-flaming variety (affected by your Honor rating), and can defeat Earth Elementals to boot.
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{{quote|''To identify yourself as a Thief, you must make the proper 'Thief Sign'. This consists of placing your thumb upon your nose with the hand held perpendicular to the face and the fingers outspread. You then wiggle your fingers while focusing your eyes on your thumb and patting your belly with the other hand.''}}
* [[Have a Nice Death]], as with all Sierra games of the age.
** And there's [http://www.youtube.com/watch?v=BOHWJwQ1GWQ&feature=related John-Rhys Davies cut death narrations in ''Shadows of Darkness''].
* [[Heroic Mime]]: From the third game on, whenever you "speak", a dialogue box says something like: "you tell the people about your exploits". He has said a few things in the earlier games, mainly to Aziza and to himself, as well as have the narration box quote you.
* [[Heroic Sacrifice]]: {{spoiler|Katrina in the fourth game. Gort, Toro, Erana, and possibly the protagonist}} when facing the Dragon. All of the above are intentional, and the first is perhaps the best example, as {{spoiler|if the player is engaged to Erana, and tells her that he will sacrifice himself, after her protest (and, as I recall, declaration that she'd rather she die than the player), Gort instead offers to sacrifice himself so that the couple can be together.}} Points are awarded for averting this as it's considerably more difficult: the sacrifice cuts the dragon's health in half.
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** Toby also from the fourth game.
** Rakeesh tried to do that, but it didn't work out so well.
* [[Hundred-Percent100% Heroism Rating]]
* [[Hurricane of Puns]]
* [[Improv]]: In the fourth game, the voice actors of the three farmers in the inn actually abandoned their own scripts and improvised their lines based loosely on the actual ones, resulting in hilarious dialog that's only captured in the voice friendly version of the game.
* [[It Only Works Once]]: The Ultimate Joke. Also, the thermonuclear blast spell, albeit for [[Exactly What It Says on the Tin|different reasons]].
* [[Jack of All Trades]]: It is easy to make the Hero into one of these, especially if you start with the first game and import your character to the others - it's relatively cheap to buy new skills in the first game, and gets progressively more expensive in the later games. So yes, you can be a Fighter or Thief who can cast a few spells, or a Magic User who can throw rocks and climb trees like a pro.
** It's even easier considering that stats are leveled by performing associated actions instead of with XP. As long as you have some points in a skill, you can increase it by using it. It's possible to start out with very low stats in just about everything and then eventually max them all out (although it makes the early game a lot harder.)
** The game does use Experience Points, however, as a [[Cap]]. So no matter how hard you try in the first two games, you will eventually reach a plateau that requires more adventuring before your training can continue at a reasonable pace (you can grind it if you ''really'' want to). From the third game on, this cap is removed, presumably because repeating actions became slightly more time-consuming with the point-and-click interface.
* [[Karma Meter]]: Honor, but only barely. It only matters if you want to be a Paladin, or already are (allowing you to unlock new skills). {{spoiler|Wizards who want to marry Erana also need sufficiently high honor.}}
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** The Chief of The Thief Guild in the first game also qualifies.
** The player can become one as well (in gameplay terms at least), if you buy a ton of daggers and max out your Throwing skill. It's possible to hurl daggers at enemies and kill them before they can close to melee range.
*** Or if you don't want to spend money on daggers, you can do the same thing with rocks. They're free and do a surprising amount of damage.
* [[Knight Errant]]: Let's face it, the capacity for evil of all classes of Hero are limited, but the Paladin is the exemplar of the Knight Errant. Rakeesh also meets the criteria for a Knight Errant. He's somewhat past his prime by the time he and the Hero meet, but that doesn't stop him from getting around.
* [[Lady of War]]: Elsa von Spielburg
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* [[Sealed Evil in a Can]]: Each installment, beginning with "Trial By Fire". [[Captain Obvious|The actual sealed evil]] is Iblis, not the elementals.
** The elementals were actually meant to attract someone that could fulfill the prophecy that would release Iblis.
*** If you didn't defeat the elementals by weakening them and ''sealing them in their proper container'', you'd get a game over and a message stating that the elemental grew too powerful to defeat and that it destroyed the city of Shapeir.
* [[Shout-Out]]: So very many. Just to begin with, each game features a nod to a famous comedian or comedy troupe, including the Three Stooges in QFG1, the Marx Brothers in QFG2, Sanford & Son and Laurel & Hardy in QFG3, and Rodney Dangerfield in QFG4 (sadly, ''Dragon Fire'' lacked such a reference).
** Combined with [[Product Placement]] in QFG4. Dr. Cranium's descendant is [[Doctor Brain]], whose castle is the castle in the game.
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** Any fight that you're obviously losing and don't run away from. You idiot.
** Asking the sheriff of Spielburg where you might find the Thieves Guild. You moron.
*** Every one of the games allow you to use the thieves' sign. If the person isn't a thief, they just think you're having a fit of some kind and get a little worried. This is why it's the ''preferred'' method to contact other thieves.
** The sheer number of stupid ways for you to die in the first game is impressive. You can shoot yourself with your own spells, throw rocks and daggers into your own face, and you can decide to sleep in the middle of a hostile forest. You get better as time progresses and things that would kill you in the first game merely hurt later on (try out the Dragon's Breath in the fifth game, it's surprisingly non-fatal).
* [[Unexplained Recovery]]: In QFG1, the fighter has to fight Toro apparently to the death, although the game [[Never Say "Die"|never confirms that he is dead.]] Toro is then seen alive (with his arm in a sling) when the credits roll, and is seen again in QFG5.
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*** Of course, don't bother using Calm in combat. All it will do is make the monster/enemy [[Exactly What It Says on the Tin|calmly kill you]]. Whoops!
*** Using it ''right before'' combat begins (When the enemy is still approaching you) is quite effective, though.
* [[Whoring]]: By design, where you constantly repeat a task to improve a skill.
* [[Wizard Needs Food Badly]]: You die of starvation if you go too long without eating and can dehydrate without drinking in the second game.
** Due to a design oversight, it's not possible to die of starvation in either version of the first game, as was found out when someone put together a series of [http://www.youtube.com/watch?v=9ux7O9KfNqk videos] showing the ways to die in the series.