Quicksand Box: Difference between revisions

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*** The wiki has ''become'' the the tutorial, with it even being mentioned in the game itself.
*** The wiki has ''become'' the the tutorial, with it even being mentioned in the game itself.


== [[Role Playing Game]] ==
== [[Role-Playing Game]] ==
* ''[[Mount & Blade]]'' is this trope turned [[Up to Eleven]]. You just get dumped into the world and basically told to make your own fun.
* ''[[Mount & Blade]]'' is this trope turned [[Up to Eleven]]. You just get dumped into the world and basically told to make your own fun.
** Its sequel, ''Warband'', gives players the option to do a starting quest that has a small, simple storyline and conclusion, introducing them to some of the mechanics and the setting...at which point they are again dumped into the world and left to their devices.
** Its sequel, ''Warband'', gives players the option to do a starting quest that has a small, simple storyline and conclusion, introducing them to some of the mechanics and the setting...at which point they are again dumped into the world and left to their devices.
** While most user-made mods add only different weapons and textures, there are a precious few which add a storyline, or at least a long-term goal.
** While most user-made mods add only different weapons and textures, there are a precious few which add a storyline, or at least a long-term goal.
* In ''[[Arcanum]]: Of Steamworks and Magick Obscura'' the book that tells you what subquests you currently have active doesn't tell you where you actually got the quests, so you can spend hours visiting every city in the game to find Raxinfraxin, the guy who wanted M'hurna's Emerald (or whatever), which you just found in some ruins. A similar problem exists in ''Baldur's Gate''
* In ''[[Arcanum]]: Of Steamworks and Magick Obscura'' the book that tells you what subquests you currently have active doesn't tell you where you actually got the quests, so you can spend hours visiting every city in the game to find Raxinfraxin, the guy who wanted M'hurna's Emerald (or whatever), which you just found in some ruins. A similar problem exists in ''Baldur's Gate''
* Once the ''[[SaGa]]'' games went onto consoles, every single one suffered from this. ''[[Saga Frontier]]'' actually used [[And Now for Someone Completely Different]] to partially avert this - Lute and Blue had the most "open" quests (and Blue had "Learn magic" as a guidepost), while the other five playable characters had relatively linear stories. Depending on who you chose to play as, you had your pick of linearity.
* Once the ''[[SaGa]]'' games went onto consoles, every single one suffered from this. ''[[SaGa Frontier]]'' actually used [[And Now for Someone Completely Different]] to partially avert this - Lute and Blue had the most "open" quests (and Blue had "Learn magic" as a guidepost), while the other five playable characters had relatively linear stories. Depending on who you chose to play as, you had your pick of linearity.
* Several games in the ''[[Ultima]]'' series are like this. Especially ''[[Ultima IV]]'' and ''[[Ultima V]]''.
* Several games in the ''[[Ultima]]'' series are like this. Especially ''[[Ultima IV]]'' and ''[[Ultima V]]''.
* All three ''[[Fallout]]'' games give you an overarching goal and a suggestion of where to head first, then leave you to your own devices. It's possible to go the whole game without finding out about whole ''cities''.
* All three ''[[Fallout]]'' games give you an overarching goal and a suggestion of where to head first, then leave you to your own devices. It's possible to go the whole game without finding out about whole ''cities''.
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== [[Simulation Game]] ==
== [[Simulation Game]] ==
* The ''[[Sim City]]'' series have no goal at all other than what the player sets for himself. "Build the highest population city you can" is a pretty popular one.
* The ''[[SimCity]]'' series have no goal at all other than what the player sets for himself. "Build the highest population city you can" is a pretty popular one.
** Though each game has a handful of scenarios with actual win/lose conditions.
** Though each game has a handful of scenarios with actual win/lose conditions.
** Not to mention ''[[The Sims]]'' series. It can be summed up as "You die, you lose. [[Video Game Cruelty Potential|Maybe.]] Start playing." TS3 did at least have a rolling tutorial that gave you the option of learning how to do things if you activate them with the tutorial section unread.
** Not to mention ''[[The Sims]]'' series. It can be summed up as "You die, you lose. [[Video Game Cruelty Potential|Maybe.]] Start playing." TS3 did at least have a rolling tutorial that gave you the option of learning how to do things if you activate them with the tutorial section unread.
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[[Category:Just for Pun]]
[[Category:Just for Pun]]
[[Category:Videogame Culture]]
[[Category:Videogame Culture]]
[[Category:Quicksand Box]]
[[Category:{{PAGENAME}}]]