RPG Elements: Difference between revisions

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** ''[[Ultima Underworld]]'' is as far from being an FPS is you can get. The ''only'' element it shares with FPS games is the first person point of view. There was no such thing as an FPS when it was released anyway.
** ''[[Ultima Underworld]]'' is as far from being an FPS is you can get. The ''only'' element it shares with FPS games is the first person point of view. There was no such thing as an FPS when it was released anyway.
** It's a similar situation to [[Magic Versus Science]]. [[Word of God]] ([[All There in the Manual|or at least the advertising material]]) is that they're RPGs with first-person shooter interfaces.
** It's a similar situation to [[Magic Versus Science]]. [[Word of God]] ([[All There in the Manual|or at least the advertising material]]) is that they're RPGs with first-person shooter interfaces.
** ''[[Bioshock]]'', 2K's spiritual successor to ''[[System Shock]] 2'', however, had its RPG mechanics scaled back somewhat to simplify gameplay (although the actual world itself contains a touch more complexity (in terms of systems that players and NPCs can interact with) than System Shock 2): Players were invited to enhance themselves by using [[Powered by a Forsaken Child|ADAM]] to buy genetic upgrades, divided into plasmids (active superhuman attacks that let you fling items around and [[Bee-Bee Gun|shoot bees out of your hand]] among other things) and gene tonics (passive upgrades that enforce the player's ability to deal with enemies, the environment and machinery), which were all swappable at will.
** ''[[BioShock (series)]]'', 2K's spiritual successor to ''[[System Shock]] 2'', however, had its RPG mechanics scaled back somewhat to simplify gameplay (although the actual world itself contains a touch more complexity (in terms of systems that players and NPCs can interact with) than System Shock 2): Players were invited to enhance themselves by using [[Powered by a Forsaken Child|ADAM]] to buy genetic upgrades, divided into plasmids (active superhuman attacks that let you fling items around and [[Bee-Bee Gun|shoot bees out of your hand]] among other things) and gene tonics (passive upgrades that enforce the player's ability to deal with enemies, the environment and machinery), which were all swappable at will.
** The [[Deus Ex]] series is arguably an actual RPG. The repercussions of a lot of your actions in the first game are extremely subtle changes down the line. Many characters do react differently to you depending on how you handle yourself during missions. They aren't open world games, but they also aren't far off from how many table top RPGs conduct themselves (you can't really wander away or completely ignore the overall mission, but how you handle yourself and act does impact the mission further down).
** The [[Deus Ex]] series is arguably an actual RPG. The repercussions of a lot of your actions in the first game are extremely subtle changes down the line. Many characters do react differently to you depending on how you handle yourself during missions. They aren't open world games, but they also aren't far off from how many table top RPGs conduct themselves (you can't really wander away or completely ignore the overall mission, but how you handle yourself and act does impact the mission further down).
* Hello, ''[[Call of Duty]] 4''. See [http://www.penny-arcade.com/comic/2007/11/9/ this comic]. For clarification: as with an RPG, every kill you make rewards you with experience. Gain enough, you rank up and get access to more equipment. As it's ''Call of Duty'', [[Follow the Leader|this has become very popular in multiplayer shooters since then]].
* Hello, ''[[Call of Duty]] 4''. See [http://www.penny-arcade.com/comic/2007/11/9/ this comic]. For clarification: as with an RPG, every kill you make rewards you with experience. Gain enough, you rank up and get access to more equipment. As it's ''Call of Duty'', [[Follow the Leader|this has become very popular in multiplayer shooters since then]].