RPG Maker: Difference between revisions

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{{tropelist}}
 
* [[2-D Space]] - Default standard for the game engine, being two dimensional and not three dimensional by default, though an illusion of depth was achievable in XP through the use of "overlays", and while this feature was removed in subsequent engines, it was still possible to re-implement via some scripting.<ref>Overlays refers to graphical layers superimposed atop another, so one could make a bridge one could go over and under, done in XP via a separate map layer (one of three on any standard map), and done in VX and later engines by taking the information from another map entirely and superimposing it on another map, thus achieving the same basic effect. Playing around with passibility settings in VX and later engines allows for a more limited form of overlay effect.</ref>
* [[Attract Mode]]: Addable via scripting from XP onwards.
* [[Cherry Tapping]]: Does not exist as a stock engine rule, has to be scripted in. Otherwise, it's possible for stats for the players and/or enemies to be so high no damage will ever be incurred by anything.
* [[Chunky Salsa Rule]]: Inherent to the game engine, but a novice game designer who accidentally sets a battler to be resistant to death will render that enemy effectively immortal and thus defy the trope.
** [[Lord British Postulate]] - And defies this trope by extension.
* [[Copy Protection]]: Exists in a rudimentary form for the more modern makers (save MV), encrypting the game data in an archive file, though it can be decrypted and does not encrypted audio data. Some utilities exist to further strengthen the encryption.
* [[Divide By Zero]] - If this sort of error occurs, the game engine will instantly crash.
* [[DLC]]: Available via the Steam release of RPG VX Ace, which includes new game tiles, music, and other resources. VX had a Samurai DLC, and RPG Maker MV has it's own DLC.
** It's possible to add DLC to a created game via the game engine (in XP and higher), though this more a form of patching than DLC, though it has have the same intended effect.
* [[Exactly What It Says on the Tin]]: It was designed as game creation engine for RPGs, though a talented programmer could possibly make other types of game depending on their programming skill.
* [[Fan Translation]]: Every version from 95 to XP has gotten legally questionable game translations, though all versions since (XP included) are now released with official English versions.
* [[Obvious Beta]]: RPG Maker MV shipped like this.
* [[Super-Deformed]]: The default art style of most of the engines save for XP is in this style, with RPG Maker DS taking this trope as far as it can within the limits of the game art style. This can be averted in VX and later engines by using XP sized sprites, commonly referred to as "Mack Style' sprites, after the original creator of character sprite edits of VX/VX Ace art that was given an XP like appearance.