Random Drop: Difference between revisions

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If a drop is especially rare, it goes under the [[Sub-Trope]] [[Rare Random Drop]].
If a drop is especially rare, it goes under the [[Sub-Trope]] [[Rare Random Drop]].


This often results in [[Impossible Item Drop]] and [[Organ Drops]]. Relative of the [[Luck-Based Mission]]. See also [[Money Spider]] and [[Exclusive Enemy Equipment]]. When combined with [[Hundred-Percent Completion]], you could end up with [[Fake Longevity]].
This often results in [[Impossible Item Drop]] and [[Organ Drops]]. Relative of the [[Luck-Based Mission]]. See also [[Money Spider]] and [[Exclusive Enemy Equipment]]. When combined with [[100% Completion]], you could end up with [[Fake Longevity]].
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** If you're planning on time-attacking, raising your base drop rate is [[Blessed with Suck|a very bad idea]]; instead of finishing the battle once you deplete the enemy's HP, you have to wait for your dropped items to spiral around your characters and get collected.
** If you're planning on time-attacking, raising your base drop rate is [[Blessed with Suck|a very bad idea]]; instead of finishing the battle once you deplete the enemy's HP, you have to wait for your dropped items to spiral around your characters and get collected.
* While not technically drops, ''[[Yume Nikki]]'' has random events throughout the game with varying percentages of encountering. In the case of the [[Nightmare Fuel|infamous]] Uboa event, the randomness of it actually heightens the suspense and makes it more terrifying when it appears.
* While not technically drops, ''[[Yume Nikki]]'' has random events throughout the game with varying percentages of encountering. In the case of the [[Nightmare Fuel|infamous]] Uboa event, the randomness of it actually heightens the suspense and makes it more terrifying when it appears.
* In ''[[Mega Man Battle Network]]'', many of the games require you to have used each [[Wave Motion Gun|Program Advance]] at least once for [[Hundred-Percent Completion]]. The problem? Doing so requires you to have exactly the right chips to form it in the exactly right code, which can usually only be obtained from random encounters, or if you're ''really'' a masochist, spending a couple hours at the chip traders. Even if you have the right chip and have [[Guide Dang It|figured out the Advance]], the odds are pretty good that the chip you have is the wrong code, and many of the codes you need for them are the ones that are only dropped at a particular busting level by a particular enemy in a particular location, who generally appears together with other enemies that drop things you don't want.
* In ''[[Mega Man Battle Network]]'', many of the games require you to have used each [[Wave Motion Gun|Program Advance]] at least once for [[100% Completion]]. The problem? Doing so requires you to have exactly the right chips to form it in the exactly right code, which can usually only be obtained from random encounters, or if you're ''really'' a masochist, spending a couple hours at the chip traders. Even if you have the right chip and have [[Guide Dang It|figured out the Advance]], the odds are pretty good that the chip you have is the wrong code, and many of the codes you need for them are the ones that are only dropped at a particular busting level by a particular enemy in a particular location, who generally appears together with other enemies that drop things you don't want.
** This is especially annoying in ''Battle Network 4'', where you're forced to bump up the difficulty level which in turn levels up the enemies. Good luck getting the Level 2 Chips once you hit difficulty level 3, they're reduced to rare encounters and only in one or two locations.
** This is especially annoying in ''Battle Network 4'', where you're forced to bump up the difficulty level which in turn levels up the enemies. Good luck getting the Level 2 Chips once you hit difficulty level 3, they're reduced to rare encounters and only in one or two locations.
** And then there's the Battle Mystery Data, items that appear on one panel and have 1 HP, and it must survive to get the item. Most of the time, these are placed in such a way that you must risk either the data or damage to make sure it survives. Then there's ShadeMan Omega's EvilChip, which can get randomly destroyed if the bat he turns into after any 10 HP or higher attack goes in that row - or you destroy it with a missed shot. At least LaserMan Omega keeps his attacks toward you.
** And then there's the Battle Mystery Data, items that appear on one panel and have 1 HP, and it must survive to get the item. Most of the time, these are placed in such a way that you must risk either the data or damage to make sure it survives. Then there's ShadeMan Omega's EvilChip, which can get randomly destroyed if the bat he turns into after any 10 HP or higher attack goes in that row - or you destroy it with a missed shot. At least LaserMan Omega keeps his attacks toward you.