Random Drop: Difference between revisions
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If a drop is especially rare, it goes under the [[Sub-Trope]] [[Rare Random Drop]]. |
If a drop is especially rare, it goes under the [[Sub-Trope]] [[Rare Random Drop]]. |
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The rewards can vary from game to game, but their range is pretty wide. This makes the trope come with a large dose of [[Fridge Logic]] attached, usually in two varieties: |
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* Enemies dropping things that [[No Ontological Inertia|ought not be random at all]] -- such as [[Organ Drops|their organs.]] Every boar should drop a liver, as a boar cannot survive without one. But often, organs will only be randomly dropped. This at least can be [[Hand Wave|Handwaved]] by the idea that it's difficult to get an ''intact'' liver. |
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* The enemy carries something that shouldn’t be carrying, like weapons or pieces of equipment. When this happens it’s an [[Impossible Item Drop]]. |
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This often results in [[Impossible Item Drop]] and [[Organ Drops]]. Relative of the [[Luck-Based Mission]]. See also [[Money Spider]] and [[Exclusive Enemy Equipment]]. When combined with [[100% Completion]], you could end up with [[Fake Longevity]]. |
This often results in [[Impossible Item Drop]] and [[Organ Drops]]. Relative of the [[Luck-Based Mission]]. See also [[Money Spider]] and [[Exclusive Enemy Equipment]]. When combined with [[100% Completion]], you could end up with [[Fake Longevity]]. |