Random Drop: Difference between revisions

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* ''[[Ninety-Nine Nights]]'' is a terrible offender in this category, with the final boss being almost unbeatable without an item which randomly drops (Or more likely does not drop) from one of the finite number of enemies within the last level, often forcing you to restart the mission hundreds of times over before it finally drops.
* ''[[Ninety-Nine Nights]]'' is a terrible offender in this category, with the final boss being almost unbeatable without an item which randomly drops (Or more likely does not drop) from one of the finite number of enemies within the last level, often forcing you to restart the mission hundreds of times over before it finally drops.


== [[MMORP Gs]] ==
== [[MMORPGs]] ==


* ''[[Final Fantasy XI]]'' has a couple items that are stupidly rare. Not only is there The Ridill (average drop rate: about one every 20 kills of Fafnir at best), but it also has Defending Ring (about one every six months) and Hauteclaire (about one every three months). Dynamis often falls victim to this due to the fact that every monster in a Dynamis zone has an extremely low chance of dropping one of many different armor pieces (which is made up by the fact that these zones contain hundreds of monsters). Many linkshells end up with a particular set of pieces that are rare, while three jobs (usually Beastmaster, Dragoon, and one job that is actually desired at first) tend to drop at a fast rate. And this is just endgame. Listing all the things that eat a ton of time due to ridiculously low drop rates would take up too much space.
* ''[[Final Fantasy XI]]'' has a couple items that are stupidly rare. Not only is there The Ridill (average drop rate: about one every 20 kills of Fafnir at best), but it also has Defending Ring (about one every six months) and Hauteclaire (about one every three months). Dynamis often falls victim to this due to the fact that every monster in a Dynamis zone has an extremely low chance of dropping one of many different armor pieces (which is made up by the fact that these zones contain hundreds of monsters). Many linkshells end up with a particular set of pieces that are rare, while three jobs (usually Beastmaster, Dragoon, and one job that is actually desired at first) tend to drop at a fast rate. And this is just endgame. Listing all the things that eat a ton of time due to ridiculously low drop rates would take up too much space.