Random Event: Difference between revisions

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* ''[[Colonization]]'' is a borderline example. The circles that mark special events seem to have their nature determined randomly at the start of every game, so Save Scumming can protect you from events like "You were never heard from again." That said, what was "You discover a friendly village" in one playthrough seems to become "You discover the fountain of youth" in the next. This is because the ''sequence'' is fixed, so whether you try ruins A then B or vice versa, you get e.g. "friendly tribe" in first attempt and "fountain of youth" in second.
* ''[[Master of Orion]] II'': oh, yes. Aside of random proposals from heroes, there are: research advance or wipe-out, findings with tech or resources, [[Interspecies Romance|diplomatic marriage]], assassination, monetary offering, total hyperspace block, ecological calamity, surprise mineral deposit, reproductive boom, [[Death From Above|incoming comet]], plague, [[Stuff Blowing Up|nova]], [[Space Pirates]], monsters, ''Antarans''... All? This can be turned off, though.
* ''[[Master of Magic]]'': non-linearity being one of best features of the game, it's no surprise random events may have a great impact. Global conditions that affect power income or population, offers to get mercenaries, heroes or magic items. And wandering monsters, of course.
** There are, however, true [http://masterofmagic.wikia.com/wiki/Event Random Events] (start at turn 50, with chance depending only on Difficulty level, maximum 0.2%/turn), some of which are global, other affect a Wizard or Town, some are instant, others with duration. And there are [http://masterofmagic.wikia.com/wiki/Fame Fame] events (the chance depends on Fame, all let the Wizard acquire an asset for gold) - [[Hero Unit|hero]] (you also need enough of Fame for that Hero's tier), Mercenary (hire randomly rolled units, though they never have Magic Weapons) and Merchant (buy a randomly rolled magical item) offers.
* The hallucinations in [[Chzo Mythos|Trilby's Notes]]. Chances are you will run into at least one or two over the course of the game, but which ones and where you are when they happen are random: the game is coded so that every time you take a pill, there is a chance that a random hallucination will trigger two screens later. Granted, it is possible to take advantage of that fact by trying to trigger them on purpose, but chances are it'll take several pills and a lot of patience to trigger them all.
* ''[[Left 4 Dead]]'' is made of this for the Tank and Witch. These two powerful special infected CAN show up at any time, but where and when is left up to the AI Director, assuming if it's not in a sadistic mood.