Rare Random Drop: Difference between revisions

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Sometimes a [[Rare Random Drop]] applies to a boss and you have to endure the same fifteen minute battle (and accompanying cutscenes) over and over again until you get lucky. Bonus if the boss in question is [[That One Boss]], and you barely survived the ''first'' time you killed it. Fortunately game designers usually don't make the dropped object an absolute necessity in such cases, so unless you really want the object there will be no need to go through the fight again.
Sometimes a [[Rare Random Drop]] applies to a boss and you have to endure the same fifteen minute battle (and accompanying cutscenes) over and over again until you get lucky. Bonus if the boss in question is [[That One Boss]], and you barely survived the ''first'' time you killed it. Fortunately game designers usually don't make the dropped object an absolute necessity in such cases, so unless you really want the object there will be no need to go through the fight again.


If you're lucky, there'll be an item or special method that increases your chances of getting these drops, but there's the chance, if it is an item, that ''that'' item is a [[Rare Random Drop]] too. Have fun getting [[Hundred Percent Completion]] if there is no way to improve your chances.
If you're lucky, there'll be an item or special method that increases your chances of getting these drops, but there's the chance, if it is an item, that ''that'' item is a [[Rare Random Drop]] too. Have fun getting [[Hundred-Percent Completion]] if there is no way to improve your chances.


While it's called [[Rare Random Drop]], the trope also applies to objects found in chests, treasure and other random things where the chances are very low, but those cases aren't as prominent as the [[Random Drop]] implementation.
While it's called [[Rare Random Drop]], the trope also applies to objects found in chests, treasure and other random things where the chances are very low, but those cases aren't as prominent as the [[Random Drop]] implementation.


Related to [[Luck Based Mission]]. In [[MMORPG|MMORPGs]], if players fight among themselves to get one of these it becomes [[Loot Drama]]. If you need lots of dedicated item-hunting to get anything remotely fun, see [[Earn Your Fun]].
Related to [[Luck-Based Mission]]. In [[MMORPG|MMORPGs]], if players fight among themselves to get one of these it becomes [[Loot Drama]]. If you need lots of dedicated item-hunting to get anything remotely fun, see [[Earn Your Fun]].


{{examples}}
{{examples}}
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* In ''[[Wizardry (Video Game)|Wizardry]] 8'' enemy drops and chest contents are determined when loading an area. So after a 15-minute fight, if the monster doesn't drop [[Infinity+1 Sword|Excalibur]], you can't just reload and fight again. You have to reload from before you entered the area, then make it all the way back to the monster, ''then'' fight it again.
* In ''[[Wizardry (Video Game)|Wizardry]] 8'' enemy drops and chest contents are determined when loading an area. So after a 15-minute fight, if the monster doesn't drop [[Infinity+1 Sword|Excalibur]], you can't just reload and fight again. You have to reload from before you entered the area, then make it all the way back to the monster, ''then'' fight it again.
* ''[[Golden Sun (Video Game)|Golden Sun]]'' series can either work this way or the opposite, thanks to how easily you can manipulate the RNG.
* ''[[Golden Sun (Video Game)|Golden Sun]]'' series can either work this way or the opposite, thanks to how easily you can manipulate the RNG.
* ''[[The World Ends With You (Video Game)|The World Ends With You]]'' seems to be initially guilty of this, but one of the things you actually learn about in the game is to manipulate the drop rates (which are shown in the bestiary) to the point that even the rarest ones (there’s one that is only dropped '''0,03%''' of the time) become guaranteed drops. The drawback is that you’ll have to drop down your level and chain multiple battles, sometimes with bosses included, in order to do that. And the only way to get rid of the drawback is… you guessed it: get a lot of those rare drops, so it can be useless after you get [[Hundred Percent Completion]].
* ''[[The World Ends With You (Video Game)|The World Ends With You]]'' seems to be initially guilty of this, but one of the things you actually learn about in the game is to manipulate the drop rates (which are shown in the bestiary) to the point that even the rarest ones (there’s one that is only dropped '''0,03%''' of the time) become guaranteed drops. The drawback is that you’ll have to drop down your level and chain multiple battles, sometimes with bosses included, in order to do that. And the only way to get rid of the drawback is… you guessed it: get a lot of those rare drops, so it can be useless after you get [[Hundred-Percent Completion]].
* ''[[Mega Man Battle Network (Video Game)|Mega Man Battle Network]]'' series brings this with the Mega chips (you’ll have to fight bosses a lot) and the [[Guide Dang It|Program Advances]].
* ''[[Mega Man Battle Network (Video Game)|Mega Man Battle Network]]'' series brings this with the Mega chips (you’ll have to fight bosses a lot) and the [[Guide Dang It|Program Advances]].
** It’s successor, ''[[Mega Man Star Force (Video Game)|Mega Man Star Force]]'', does it too.
** It’s successor, ''[[Mega Man Star Force (Video Game)|Mega Man Star Force]]'', does it too.
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{{reflist}}
{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Video Game Items and Inventory]]
[[Category:Rare Random Drop]]
[[Category:Rare Random Drop]][[Category:Pages with comment tags]]
[[Category:Trope]][[Category:Pages with comment tags]]