Real Robot Genre: Difference between revisions

no edit summary
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
No edit summary
Line 85:
** It's worth noting that it has one button for the windshield wiper, and another for the eject button, which you must use in time or else the game will erase your save file, as if you died.
*** How would using a [[Comically Missing the Point|windshield wiper]] save your life?
*** By [[Completely Missing the Point|being able to see]] the [[Humongous Mecha]] that fires it´sits multiple [[BFBig GsFreaking Gun]]s at you?
* The ''[[Armored Core]]'' series is also an example. As of AC4, there are three types of robots: MTs, extremely expendable fodder bots that usually go down in one hit, "Normals", custom-built giant robot built to spec from the ground up for each pilot, with modular equipment and parts that can be swapped out between missions (Also known as old-style Armored Cores), and the "Nexts", Armored Cores with the latest advances in [[Applied Phlebotinum]] to create energy shields and perma-thrusting.
** In the AC1 series, most Ravens are explicitly normal humans. [[A.I. Is a Crapshoot|There are some exceptions]], and the player can become a modified human if he or she loses enough money to be 'volunteered' into the Human+ program. In AC3, you even get to watch a few MT pilots graduate through the ranks into Ravens. It seems more as though it's a matter of economics rather than physics, and the [[Mook|average pilot]] just isn't worth the cash to put into an extreme giant mecha.
Line 104:
* The Tactical Surface Fighters of the ''[[Muv-Luv]]'' franchise, due to circumstances in the world they were developed, largely took the place of fighter aircraft in military combined-arms strategy. Most [[TSF]]s are even named after real-world fighters, and visually evoke the ones they are named after. The setting itself is among the more serious and realistic ones in the real robot genre, with the mechs limited to approximately modern-day weaponry (2000-shot 36mm chain guns, six-shot 120mm cannons, guided missiles), nations' reliance on combined-arms tactics instead of [[TSF]]s alone, and high casualty rates.
* The ''[[F.E.A.R.]]'' games, while placing more emphasis on supernatural horror, takes place in a near-future [[Cyberpunk]]-esque setting where [[Mini-Mecha]] are a common fire support weapon in urban environments. These "REV" units range from heavy [[Powered Armor]] to several-meter-tall "elite" armored units, armed with lasers, autocannons, missiles, and grenade launchers, depending on the model.
 
 
== Western Animation ==
* ''[[Exo Squad]]'' had very [[Real Robot]] mechas that got damaged or put out of commission as easily as most military vehicles in [[Real Life]] are. In fact, the eponymous [[The Squad|Squad]] specifically included a repair specialist whose primary purpose was field maintenance of the others' E-frames. And, of course, she wasn't 100% successful. [[The Squad]]'s mechs ''did'' get a [[Mid-Season Upgrade]] but it only propelled them into [[Super Prototype]] zone appropriate for an elite regiment that they are, rather than [[Super Robot]] space.
 
== Other Media ==
 
== Other ==
* In ''Empire'', the rebel's mechas - simple two-legged machines with two machine guns - are great against infantry (and normal civilians), but police are able to destroy two by ramming a police car into the thin legs, and helicopters can stay well out of their range of fire and destroy them.
 
{{reflist}}
[[Category:Real Robot Genre{{PAGENAME}}]]
[[Category:Anime Genres]]
[[Category:Mecha Tropes]]
[[Category:Vehicle Tropes]]
[[Category:Real Robot Genre]]