Real Time Weapon Change: Difference between revisions
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=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: ===
* When they came on the [[SNES]] and [[
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game.
* ''[[Thunder Force]]'', although you start out with one choice until you grab a powerup.
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* [[Jagged Alliance]] 2, which, though being a turn-based game (in combat), allows you to switch weapons on the fly.
* In ''[[Half-Life 2]]'', you can use the number keys or mousewheel to switch weapons as usual, but you can also hit G to swap between the Gravity Gun and your previous weapon - because you're going to be using [[Iconic Item|the Gravity Gun]] ''a lot''.
* In ''
* The Strikeforce spinoff installment of [[Dynasty Warriors]] give the ability to switch weapons not only in the middle of combat, but in the middle of a combo. This is kept and improved upon in the seventh game.
* The first two ''[[Metroid Prime]]'' games let you select both beams and visors by means of the C-stick and d-pad respectively. ''Corruption'' instead had the player select visors by holding the minus button, hovering the cursor over the desired visor, and releasing the button; the beam selection system was replaced with a beam stacking system.
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