Real Time Weapon Change: Difference between revisions
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=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: === |
=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: === |
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* When they came on the [[SNES]] and [[ |
* When they came on the [[SNES]] and [[PlayStation]], both ''[[Mega Man (video game)|Mega Man]]'' and ''[[Mega Man X|X]]'' added a function for the shoulder buttons to switch weapons (with the pause menu still there of course). |
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** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game. |
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game. |
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* ''[[Thunder Force]]'', although you start out with one choice until you grab a powerup. |
* ''[[Thunder Force]]'', although you start out with one choice until you grab a powerup. |
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* [[Jagged Alliance]] 2, which, though being a turn-based game (in combat), allows you to switch weapons on the fly. |
* [[Jagged Alliance]] 2, which, though being a turn-based game (in combat), allows you to switch weapons on the fly. |
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* In ''[[Half-Life 2]]'', you can use the number keys or mousewheel to switch weapons as usual, but you can also hit G to swap between the Gravity Gun and your previous weapon - because you're going to be using [[Iconic Item|the Gravity Gun]] ''a lot''. |
* In ''[[Half-Life 2]]'', you can use the number keys or mousewheel to switch weapons as usual, but you can also hit G to swap between the Gravity Gun and your previous weapon - because you're going to be using [[Iconic Item|the Gravity Gun]] ''a lot''. |
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* In '' |
* In ''[[American McGee's Alice]]'' you can use the number keys to switch between weapons. |
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* The Strikeforce spinoff installment of [[Dynasty Warriors]] give the ability to switch weapons not only in the middle of combat, but in the middle of a combo. This is kept and improved upon in the seventh game. |
* The Strikeforce spinoff installment of [[Dynasty Warriors]] give the ability to switch weapons not only in the middle of combat, but in the middle of a combo. This is kept and improved upon in the seventh game. |
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* The first two ''[[Metroid Prime]]'' games let you select both beams and visors by means of the C-stick and d-pad respectively. ''Corruption'' instead had the player select visors by holding the minus button, hovering the cursor over the desired visor, and releasing the button; the beam selection system was replaced with a beam stacking system. |
* The first two ''[[Metroid Prime]]'' games let you select both beams and visors by means of the C-stick and d-pad respectively. ''Corruption'' instead had the player select visors by holding the minus button, hovering the cursor over the desired visor, and releasing the button; the beam selection system was replaced with a beam stacking system. |