Real Time Weapon Change: Difference between revisions

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Compare [[Changing Clothes Is a Free Action]].
Compare [[Changing Clothes Is a Free Action]].


Contrast [[Real Time With Pause]].
Contrast [[Real Time with Pause]].
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=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: ===
=== First Person Shooter and MMORPG examples should be limited to notable forms and aversions: ===
* When they came on the [[SNES]] and [[Play Station]], both ''[[Mega Man (Video Game)|Mega Man]]'' and ''[[Mega Man X (Video Game)|X]]'' added a function for the shoulder buttons to switch weapons (with the pause menu still there of course).
* When they came on the [[SNES]] and [[Play Station]], both ''[[Mega Man (video game)|Mega Man]]'' and ''[[Mega Man X|X]]'' added a function for the shoulder buttons to switch weapons (with the pause menu still there of course).
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game.
** ''[[Mega Man ZX]] Advent'' uses the touchscreen to switch forms without pausing. The original forced you to use a ring menu which paused the game.
* ''[[Thunder Force]]'', although you start out with one choice until you grab a powerup.
* ''[[Thunder Force]]'', although you start out with one choice until you grab a powerup.
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* ''[[Video Game/Hellfire|Hellfire]]'' allowed you to change the direction of your weapon, ahead, behind, two-way vertical, or four-way diagonal.
* ''[[Video Game/Hellfire|Hellfire]]'' allowed you to change the direction of your weapon, ahead, behind, two-way vertical, or four-way diagonal.
* Each ''[[God of War]]'' game has at least one alternate melee weapon that you can switch between on the fly.
* Each ''[[God of War]]'' game has at least one alternate melee weapon that you can switch between on the fly.
* ''[[Torchlight (Video Game)|Torchlight]]'' (and many other action RPGs) allows you to switch between one set of equipment and another.
* ''[[Torchlight]]'' (and many other action RPGs) allows you to switch between one set of equipment and another.
** When this was added to ''[[Diablo]]'' with ''D2'''s [[Expansion Pack]], it also resulted in the addition of eight cells of wielded item [[Hammerspace]] which could be used to lug around items too.
** When this was added to ''[[Diablo]]'' with ''D2'''s [[Expansion Pack]], it also resulted in the addition of eight cells of wielded item [[Hammerspace]] which could be used to lug around items too.
* In the ''[[Castlevania Sorrow]]'' games, playing in the Julius modes lets you switch between sub weapons.
* In the ''[[Castlevania Sorrow]]'' games, playing in the Julius modes lets you switch between sub weapons.
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* ''[[Final Fantasy XI]]'' allows a player to make macros to change gear on the fly. However, because swapping out any weapon causes your [[Limit Break]] gauge to be instantly depleted, this is actually used more often for clothes, leading to bizarre circumstances where a character will be seen to briefly put on a specific pair of pants while activating an ability, only to remove them immediately afterwards.
* ''[[Final Fantasy XI]]'' allows a player to make macros to change gear on the fly. However, because swapping out any weapon causes your [[Limit Break]] gauge to be instantly depleted, this is actually used more often for clothes, leading to bizarre circumstances where a character will be seen to briefly put on a specific pair of pants while activating an ability, only to remove them immediately afterwards.
* ''[[Phantasy Star Universe]]'' and ''[[Phantasy Star Online]]'' allow the player to choose weapons to switch in real time. In PSU you assign weapons to one of 6 rows of equipment slots and change them by holding down a button and using the D-Pad/arrow keys. PSO has you hit a button combination and sort through a small window with the name of every weapon in your inventory using the D-Pad/arrow keys.
* ''[[Phantasy Star Universe]]'' and ''[[Phantasy Star Online]]'' allow the player to choose weapons to switch in real time. In PSU you assign weapons to one of 6 rows of equipment slots and change them by holding down a button and using the D-Pad/arrow keys. PSO has you hit a button combination and sort through a small window with the name of every weapon in your inventory using the D-Pad/arrow keys.
* In ''[[No More Heroes 2: Desperate Struggle (Video Game)|No More Heroes 2 Desperate Struggle]]'', Travis has apparently wised up and keeps all of his beam katanas on him. That they all have their own battery meters and he is invulnerable while changing swords makes this option capable of making certain attacks piss easy to avoid or absorb.
* In ''[[No More Heroes 2: Desperate Struggle|No More Heroes 2 Desperate Struggle]]'', Travis has apparently wised up and keeps all of his beam katanas on him. That they all have their own battery meters and he is invulnerable while changing swords makes this option capable of making certain attacks piss easy to avoid or absorb.
* The ''[[Ace Combat]]'' games allow players to change between standard missiles and special weapons with just one button press.
* The ''[[Ace Combat]]'' games allow players to change between standard missiles and special weapons with just one button press.
** Similarly, [[Real Life]] [[Truth in Television|jet fighters]] allow the pilot to switch weapons with either a single button press, or just use a different button for different weapons.
** Similarly, [[Real Life]] [[Truth in Television|jet fighters]] allow the pilot to switch weapons with either a single button press, or just use a different button for different weapons.
* The ''[[Naval Ops]]'' games put all of your ship's weapons (guns, missiles, torpedoes, etc.) on a menu on one side of the screen and you can go up or down in real time.
* The ''[[Naval Ops]]'' games put all of your ship's weapons (guns, missiles, torpedoes, etc.) on a menu on one side of the screen and you can go up or down in real time.
* To avoid exploits with macros, ''[[World of Warcraft]]'' puts a 1.5 second (1 for Rogues) cooldown on all ability use immediately after changing weapons in combat.
* To avoid exploits with macros, ''[[World of Warcraft]]'' puts a 1.5 second (1 for Rogues) cooldown on all ability use immediately after changing weapons in combat.
* Like any normal FPS, ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' only lets you choose from a set amount of weapon slots; generally 3 (a primary, a secondary and a melee), but 4 for the Spy (disguise kit) and 5 for the Engineer (build/destroy panels). The point where this trope becomes relevant is when you start getting dropped weapons to swap the default out with; they can be switched around through a less-streamlined menu, but only actually swap at a resupply cabinet (or after dying), while swapping between active weapons is, comparatively, this trope. Further, there is a button for switching from the current weapon to the next most previously equipped weapon, allowing a player to quickly toggle between a pair of weapons. Many players will cycle through their weapons after spawning to set up a pair of weapons that they expect to need to switch between most frequently. Some alternative weapons even include faster weapon switching as advantages of equipping them, encouraging the player to use them in quick combination with other weapons. For example, The Reserve Shooter is a shotgun that does bonus damage to aerial targets, but requires another weapon to get them airborn first.
* Like any normal FPS, ''[[Team Fortress 2]]'' only lets you choose from a set amount of weapon slots; generally 3 (a primary, a secondary and a melee), but 4 for the Spy (disguise kit) and 5 for the Engineer (build/destroy panels). The point where this trope becomes relevant is when you start getting dropped weapons to swap the default out with; they can be switched around through a less-streamlined menu, but only actually swap at a resupply cabinet (or after dying), while swapping between active weapons is, comparatively, this trope. Further, there is a button for switching from the current weapon to the next most previously equipped weapon, allowing a player to quickly toggle between a pair of weapons. Many players will cycle through their weapons after spawning to set up a pair of weapons that they expect to need to switch between most frequently. Some alternative weapons even include faster weapon switching as advantages of equipping them, encouraging the player to use them in quick combination with other weapons. For example, The Reserve Shooter is a shotgun that does bonus damage to aerial targets, but requires another weapon to get them airborn first.
* ''[[Cave Story (Video Game)|Cave Story]]'' allows switching weapons real-time or through the inventory.
* ''[[Cave Story]]'' allows switching weapons real-time or through the inventory.
* [[Jagged Alliance]] 2, which, though being a turn-based game (in combat), allows you to switch weapons on the fly.
* [[Jagged Alliance]] 2, which, though being a turn-based game (in combat), allows you to switch weapons on the fly.
* In ''[[Half-Life 2 (Video Game)|Half-Life 2]]'', you can use the number keys or mousewheel to switch weapons as usual, but you can also hit G to swap between the Gravity Gun and your previous weapon - because you're going to be using [[Iconic Item|the Gravity Gun]] ''a lot''.
* In ''[[Half-Life 2]]'', you can use the number keys or mousewheel to switch weapons as usual, but you can also hit G to swap between the Gravity Gun and your previous weapon - because you're going to be using [[Iconic Item|the Gravity Gun]] ''a lot''.
* In ''~American McGee's Alice~'' you can use the number keys to switch between weapons.
* In ''~American McGee's Alice~'' you can use the number keys to switch between weapons.
* The Strikeforce spinoff installment of [[Dynasty Warriors]] give the ability to switch weapons not only in the middle of combat, but in the middle of a combo. This is kept and improved upon in the seventh game.
* The Strikeforce spinoff installment of [[Dynasty Warriors]] give the ability to switch weapons not only in the middle of combat, but in the middle of a combo. This is kept and improved upon in the seventh game.
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* In the [[Nintendo DS]] versions of the ''[[Rune Factory]]'' series, you can bring up menus for your weapons, items and magic using the shoulder buttons.
* In the [[Nintendo DS]] versions of the ''[[Rune Factory]]'' series, you can bring up menus for your weapons, items and magic using the shoulder buttons.
* ''[[Escape Velocity]]'' had a key to rotate through secondary weapons.
* ''[[Escape Velocity]]'' had a key to rotate through secondary weapons.
* The ''[[Dead Rising (Video Game)|Dead Rising]]'' games let you choose your weapon or health item by pressing the shoulder buttons.
* The ''[[Dead Rising]]'' games let you choose your weapon or health item by pressing the shoulder buttons.
** ''[[Dead Rising Chop Till You Drop (Video Game)|Dead Rising Chop Till You Drop]]'' lets you use the d-pad to chose which of your four gun types to use, while in aiming mode.
** ''[[Dead Rising Chop Till You Drop]]'' lets you use the d-pad to chose which of your four gun types to use, while in aiming mode.
* ''[[Perfect Dark]]'' actually has ''three'' ways to change weapons: simply pressing A to select the next one in your inventory, holding A to choose from a HUD menu or pressing start to choose from the list in the pause menu.
* ''[[Perfect Dark]]'' actually has ''three'' ways to change weapons: simply pressing A to select the next one in your inventory, holding A to choose from a HUD menu or pressing start to choose from the list in the pause menu.