Recoil Boost: Difference between revisions

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* Early versions of the "Combat Construction" mod for ''[[Starsiege: Tribes|Tribes 2]]'' had recoil all on the weapons. On the vast majority of them, the recoil was negligible. However, there was a fully automatic M60 machine gun, which had quite a large recoil, a massive magazine, and a constant stream of bullets. It effectively allowed you to fly around the map at a hundred KPH, when the average top speed for players in the mod was a tenth of that.
* Early versions of the "Combat Construction" mod for ''[[Starsiege: Tribes|Tribes 2]]'' had recoil all on the weapons. On the vast majority of them, the recoil was negligible. However, there was a fully automatic M60 machine gun, which had quite a large recoil, a massive magazine, and a constant stream of bullets. It effectively allowed you to fly around the map at a hundred KPH, when the average top speed for players in the mod was a tenth of that.
* ''[[Crysis (series)|Crysis]]'''s engine supports true weapon recoil, which has important effects {{spoiler|in space}}. One of its mods, ''[[Mechwarrior|Mechwarrior: Living Legends]]'', features a ground troop weapon (the [[Shock and Awe|Man-Pack PPC]]) that creates enough recoil with one shot as to provide you a good 15 kph in the opposite direction. The low gravity map provides extended entertainment when using this weapon, but it is regardless useful as an extra manoeuvring tool.
* ''[[Crysis (series)|Crysis]]'''s engine supports true weapon recoil, which has important effects {{spoiler|in space}}. One of its mods, ''[[Mechwarrior|Mechwarrior: Living Legends]]'', features a ground troop weapon (the [[Shock and Awe|Man-Pack PPC]]) that creates enough recoil with one shot as to provide you a good 15 kph in the opposite direction. The low gravity map provides extended entertainment when using this weapon, but it is regardless useful as an extra manoeuvring tool.
* All weapons in ''[[Marathon Trilogy|Marathon]]'' had some recoil. In low-gravity levels you could use the flamethrower as a makeshift jetpack. You could also use the recoil from the grenade or rocket launcher to reach otherwise inaccessible ledges or [http://marathon.bungie.org/vidmaster/vidtipmyownprivate.html bypass significant parts of levels], although in many cases this overlapped with [[Rocket Jump|Rocket Jumping]].
* All weapons in ''[[Marathon Trilogy|Marathon]]'' had some recoil. In low-gravity levels you could use the flamethrower as a makeshift jetpack. You could also use the recoil from the grenade or rocket launcher to reach otherwise inaccessible ledges or [http://marathon.bungie.org/vidmaster/vidtipmyownprivate.html bypass significant parts of levels], although in many cases this overlapped with [[Rocket Jump]]ing.
** By [[Game Mod|changing the physics model in Anvil]] you can also make the flamethrower act as an actual jetpack (give it high negative recoil) or change the pistol's firing animation to the MA-75B's to make it fully automatic. The combined recoil of each shot can allow you to hover with one pistol, or actually fly into the air ([[Good Bad Bugs|or through walls]]) with [[Guns Akimbo|two]].
** By [[Game Mod|changing the physics model in Anvil]] you can also make the flamethrower act as an actual jetpack (give it high negative recoil) or change the pistol's firing animation to the MA-75B's to make it fully automatic. The combined recoil of each shot can allow you to hover with one pistol, or actually fly into the air ([[Good Bad Bugs|or through walls]]) with [[Guns Akimbo|two]].
* In ''[[Team Fortress 2]]'', one of the Scout's unlockable weapons is a shotgun with such ridiculous recoil that the player is also knocked back when it's fired in mid-air.
* In ''[[Team Fortress 2]]'', one of the Scout's unlockable weapons is a shotgun with such ridiculous recoil that the player is also knocked back when it's fired in mid-air.
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* ''[[Cortex Command]]'' provides several weapons with nice recoil. The heavy digger can be used with very light actors (such as skeletons) to lift them in the air or cushion their fall. Some guns have been designed that have so much recoil that they must be fired with a massive mech; you can fire them with any actor, but most will just [[Ludicrous Gibs|explode]].
* ''[[Cortex Command]]'' provides several weapons with nice recoil. The heavy digger can be used with very light actors (such as skeletons) to lift them in the air or cushion their fall. Some guns have been designed that have so much recoil that they must be fired with a massive mech; you can fire them with any actor, but most will just [[Ludicrous Gibs|explode]].


=== Non-video game examples: ===
=== Non-video game examples ===


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