Replay Value: Difference between revisions
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* Adding [[Multiple Endings|branches in a game]] to make it less linear, so you can experience different things in the same game. |
* Adding [[Multiple Endings|branches in a game]] to make it less linear, so you can experience different things in the same game. |
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* Including a [[Karma Meter]] or [[Relationship Values]] so that every choice a player makes influences the game in a different way. |
* Including a [[Karma Meter]] or [[Relationship Values]] so that every choice a player makes influences the game in a different way. |
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* In [[RPG |
* In [[RPG]]s and games with [[RPG Elements]], having a number of different possible ways to build your main character or characters, such as specializing in weapons or magic. |
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* Including some form of [[New Game+]]. |
* Including some form of [[New Game+]]. |
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* Including several bonus features, such as [[Bonus Boss |
* Including several bonus features, such as [[Bonus Boss]]es or [[Bonus Dungeon]]s. |
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* [[Crowning Music of Awesome|Great music]]. |
* [[Crowning Music of Awesome|Great music]]. |
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* Generating certain things, such as [[Randomly Generated Levels|levels]], randomly. |
* Generating certain things, such as [[Randomly Generated Levels|levels]], randomly. |
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''Wasn't that an interesting article?? |
''Wasn't that an interesting article?? '''Wanna read it again?''''' |
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{{reflist}} |
{{reflist}} |
Revision as of 11:49, 26 February 2015
That one sentence repeated over and over wouldn't make you want to view this page, would it? It's the same with video games - the same thing over and over gets boring after a while. Basically, replay value is how fun a game is after you've beaten it - either by starting a new game or by continuing the game after you've completed the main objective of it.
This can be done in several ways:
- Adding branches in a game to make it less linear, so you can experience different things in the same game.
- Including a Karma Meter or Relationship Values so that every choice a player makes influences the game in a different way.
- In RPGs and games with RPG Elements, having a number of different possible ways to build your main character or characters, such as specializing in weapons or magic.
- Including some form of New Game+.
- Including several bonus features, such as Bonus Bosses or Bonus Dungeons.
- Great music.
- Generating certain things, such as levels, randomly.
- Options that affect the gameplay.
- Including a map editor and other means for players to generate and share their own content
- Varied enemies\environments that require different skills to pass, or even different styles of play.
- And just creating a good game in general.
For examples on how not to do it, see Fake Longevity.
Wasn't that an interesting article?? Wanna read it again?