Resident Evil/Narm: Difference between revisions

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** "I've sent my right hand to dispose of you." "You're right hand comes off?" (Yes, the in-game text says "you're".)
** "I've sent my right hand to dispose of you." "You're right hand comes off?" (Yes, the in-game text says "you're".)
** This exchange:
** This exchange:
{{quote| '''Saddler''': Perhaps you are disillusioned with overconfidence just because you killed my small-time subordinate?<br />
{{quote|'''Saddler''': Perhaps you are disillusioned with overconfidence just because you killed my small-time subordinate?
'''Leon''': [[No, You|Saddler you're small-time.]] }}
'''Leon''': [[No, You|Saddler you're small-time.]] }}
* In ''Resident Evil 2'', the voice acting was just cheese all the way. The worst may have been Sherry's line, "He must have been caught by the ''monsters''! I have to help him." The punctuation is not a mistake. She goes from panic in the first sentence, to flat in the second.
* In ''Resident Evil 2'', the voice acting was just cheese all the way. The worst may have been Sherry's line, "He must have been caught by the ''monsters''! I have to help him." The punctuation is not a mistake. She goes from panic in the first sentence, to flat in the second.
** Pretty much all of Sherry's lines. She's supposed to be 12, but sounds like a 5-year-old.
** Pretty much all of Sherry's lines. She's supposed to be 12, but sounds like a 5-year-old.
** The second worst was Ada's fake death, if Leon is the second scenario. It's not so bad if Leon is the first scenario, but this one has Ada suddenly become the love interest.
** The second worst was Ada's fake death, if Leon is the second scenario. It's not so bad if Leon is the first scenario, but this one has Ada suddenly become the love interest.
{{quote| "Tell Sherry, I'm sorry I wasn't a better mother! *dies*"}}
{{quote|"Tell Sherry, I'm sorry I wasn't a better mother! *dies*"}}
** How could you forget "Get... that... scum! Make... him... pay!"
** How could you forget "Get... that... scum! Make... him... pay!"
*** Bitter irony!
*** Bitter irony!
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** Speaking of Nemesis: his final form. After a whole game's worth of running away/blowing the crap out of him, to the point that his HEAD falls off, he's still alive. Just as you put the first battery in, Nemesis drops in, eats part of one of the tyrants, and mutates one last time. All very scary and frustrating, until you see what part of the tyrant he's feeding on.
** Speaking of Nemesis: his final form. After a whole game's worth of running away/blowing the crap out of him, to the point that his HEAD falls off, he's still alive. Just as you put the first battery in, Nemesis drops in, eats part of one of the tyrants, and mutates one last time. All very scary and frustrating, until you see what part of the tyrant he's feeding on.
* There's pretty much everything Steve says in ''Code Veronica''.
* There's pretty much everything Steve says in ''Code Veronica''.
{{quote| SHUT UP! I DON'T WANNA TALK ABOUT IT! (Uzis the living hell out of a wall)}}
{{quote|SHUT UP! I DON'T WANNA TALK ABOUT IT! (Uzis the living hell out of a wall)}}
** Is no one worried about ammo in that freaking game?
** Is no one worried about ammo in that freaking game?
*** That's a good point, considering that getting the damn ammo for Steve gets its own cutscene.
*** That's a good point, considering that getting the damn ammo for Steve gets its own cutscene.
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** Steve's infamous "FATHERRRRRRRRRRR!" Including wasting all of his ammo, his amazement that he did not shoot Claire by accident once, and his equally narmful cries afterwards.
** Steve's infamous "FATHERRRRRRRRRRR!" Including wasting all of his ammo, his amazement that he did not shoot Claire by accident once, and his equally narmful cries afterwards.
** The way Claire has a tendency to emphasize words oddly is quite narmy, too.
** The way Claire has a tendency to emphasize words oddly is quite narmy, too.
{{quote| I need those! Give ''them'' to ''me''.}}
{{quote|I need those! Give ''them'' to ''me''.}}
** All the above Code Veronica moments were parodied in [http://lparchive.org/LetsPlay/RECV/chapter8.html/ this] Lets Play.
** All the above Code Veronica moments were parodied in [http://lparchive.org/LetsPlay/RECV/chapter8.html/ this] Lets Play.
** Speaking of Code Veronica, this troper actually finds Alfred Ashford's [[Noblewoman's Laugh|Nobleman's Laughs]] truly creepy in their own strange way - but has to admit his [[Un Evil Laugh|goddamn]] [[Giggling Villain|girlish]] [[Added Alliterative Appeal|giggle]] ruins it.
** Speaking of Code Veronica, this troper actually finds Alfred Ashford's [[Noblewoman's Laugh|Nobleman's Laughs]] truly creepy in their own strange way - but has to admit his [[Un Evil Laugh|goddamn]] [[Giggling Villain|girlish]] [[Added Alliterative Appeal|giggle]] ruins it.
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** Marcus' joyous line of "...and the world will BURN in an INFERNO OF HATE! AHAHAHAHAH!" was so cheesy I made like [[The Dark Id]] and shat pepperjack. It didn't help that his old man form looked a lot like [[Peter Cushing]]
** Marcus' joyous line of "...and the world will BURN in an INFERNO OF HATE! AHAHAHAHAH!" was so cheesy I made like [[The Dark Id]] and shat pepperjack. It didn't help that his old man form looked a lot like [[Peter Cushing]]
* ''[[Resident Evil Umbrella Chronicles|Umbrella Chronicles]]'' has Chris's amazing ability to [[Captain Obvious|state the obvious]]. After [[Man-Eating Plant|Plant42]] has thrown acid at Chris and Jill and attacked them with its vines...
* ''[[Resident Evil Umbrella Chronicles|Umbrella Chronicles]]'' has Chris's amazing ability to [[Captain Obvious|state the obvious]]. After [[Man-Eating Plant|Plant42]] has thrown acid at Chris and Jill and attacked them with its vines...
{{quote| '''Chris:''' "Be careful, I'm sure it's dangerous." NO SHIT DUDE.}}
{{quote|'''Chris:''' "Be careful, I'm sure it's dangerous." NO SHIT DUDE.}}
** This exchange from the Talos fight:
** This exchange from the Talos fight:
{{quote| Chris: He [[One-Winged Angel|changed forms?!]]<br />
{{quote|Chris: He [[One-Winged Angel|changed forms?!]]<br />
Jill: Is this his true form. }}
Jill: Is this his true form. }}
** [http://www.youtube.com/watch?v=hlaD73QDFqU YEAH]
** [http://www.youtube.com/watch?v=hlaD73QDFqU YEAH]
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** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a [[Zombie Apocalypse]]), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a [[Zombie Apocalypse]]), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
** THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
{{quote| '''Jill''': [[Non Sequitur|It looks that way.]]<br />
{{quote|'''Jill''': [[Non Sequitur|It looks that way.]]<br />
'''Carlos''': [[Oh Crap|AGAIN?! Now what?!]] }}
'''Carlos''': [[Oh Crap|AGAIN?! Now what?!]] }}
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
** This would be a fairly standard dialogue piece on its own but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
{{quote| '''Jill''': [[Non Sequitur|It looks that way.]]<br />
{{quote|'''Jill''': [[Non Sequitur|It looks that way.]]<br />
'''Carlos''': [[No One Could Survive That|He survived that?!]] }}
'''Carlos''': [[No One Could Survive That|He survived that?!]] }}
** Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.
** Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. I think you overestimate your chances, Carlos.
* ''[[Resident Evil Darkside Chronicles|Darkside Chronicles]]'' gives us a real gem during the ''[[Resident Evil 2]]'' segment. You run into Sherry, of course, and she runs away, which confuses Claire. However, since the game likes [[Rewarding Vandalism]], you're bound to get a downright hilarious amount of...
* ''[[Resident Evil Darkside Chronicles|Darkside Chronicles]]'' gives us a real gem during the ''[[Resident Evil 2]]'' segment. You run into Sherry, of course, and she runs away, which confuses Claire. However, since the game likes [[Rewarding Vandalism]], you're bound to get a downright hilarious amount of...
{{quote| '''Leon:''' "Why is she running away from us!?" *said while blasting the shit out of ''the entire room''*}}
{{quote|'''Leon:''' "Why is she running away from us!?" *said while blasting the shit out of ''the entire room''*}}
* ''[[Resident Evil Gun Survivor|Resident Evil: Survivor]]''. Oh my god, ''Survivor''. Probably the moment that takes the absolute cake is Vincent's [http://www.youtube.com/watch?v=h9JD3w_jYGM&t=8m27s phone call from his mother] which Lily is listening to on a computer terminal. What makes this better is that it's immediately followed by an equally hilarious moment: Lily seeing Ark approaching from behind, calmly turning her chair around and standing up, and then shrieking and trying to run away from him.
* ''[[Resident Evil Gun Survivor|Resident Evil: Survivor]]''. Oh my god, ''Survivor''. Probably the moment that takes the absolute cake is Vincent's [http://www.youtube.com/watch?v=h9JD3w_jYGM&t=8m27s phone call from his mother] which Lily is listening to on a computer terminal. What makes this better is that it's immediately followed by an equally hilarious moment: Lily seeing Ark approaching from behind, calmly turning her chair around and standing up, and then shrieking and trying to run away from him.
* As a whole for the series, it's a little hard to take a horror game seriously when it takes place in a town called Raccoon City.
* As a whole for the series, it's a little hard to take a horror game seriously when it takes place in a town called Raccoon City.