Resident Evil Zero: Difference between revisions

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* [[Clown Car Grave]]: Justified in that not all corpses reanimate at the same time and there were dozens of people on the train when it was attacked. You can see corpses still in their seats or lying on the floor all over the train, so it makes sense that the "fresh" zombies are passengers finally completing their reanimation and shambling off to hunt.
* [[Clown Car Grave]]: Justified in that not all corpses reanimate at the same time and there were dozens of people on the train when it was attacked. You can see corpses still in their seats or lying on the floor all over the train, so it makes sense that the "fresh" zombies are passengers finally completing their reanimation and shambling off to hunt.
* [[Continuity Nod]]:
* [[Continuity Nod]]:
** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''[[Resident Evil 2 (Video Game)]]''. Of course, this makes literally no geographical sense with the rest of the game.
** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''[[Resident Evil 2]]''. Of course, this makes literally no geographical sense with the rest of the game.
** The opening text crawl goes out of its way to not only mention Raccoon City and [[Resident Evil Code Veronica|Rockfort Island]], but also ''Sheena'' Island from ''[[Resident Evil Gun Survivor|Resident Evil: Survivor]]'' as locations of T-Virus outbreaks.
** The opening text crawl goes out of its way to not only mention Raccoon City and [[Resident Evil Code Veronica|Rockfort Island]], but also ''Sheena'' Island from ''[[Resident Evil Gun Survivor|Resident Evil: Survivor]]'' as locations of T-Virus outbreaks.
** A subtle one. Rebecca is unable to operate the piano to get the battery, justifying why she had to practice in the first game.
** A subtle one. Rebecca is unable to operate the piano to get the battery, justifying why she had to practice in the first game.