Retraux: Difference between revisions
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(See also Old Format, New Work) |
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In video games, retraux frequently arises (incidentally or deliberately) in freeware games and other small-scale productions for practical reasons—pixelated sprites and backgrounds and [[Chiptune]] music tend not to be as prohibitively time-consuming and difficult to make as quality 3D assets and orchestral performances on quality acoustic instruments. Indie Gaming and [[Retro Gaming]] go hand in hand. Low-resolution sprites are also common starting from mid 2000s even in flash games due to low memory consumption and being easier to make accurate hitboxes. |
In video games, retraux frequently arises (incidentally or deliberately) in freeware games and other small-scale productions for practical reasons—pixelated sprites and backgrounds and [[Chiptune]] music tend not to be as prohibitively time-consuming and difficult to make as quality 3D assets and orchestral performances on quality acoustic instruments. Indie Gaming and [[Retro Gaming]] go hand in hand. Low-resolution sprites are also common starting from mid 2000s even in flash games due to low memory consumption and being easier to make accurate hitboxes. |
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Compare [[George Lucas Throwback]], where a production is made evoking old-style works but with modern production values (in contrast, something that's Retraux can be mistaken for an ''actual'' old-style production). Can overlap with [[Newer Than They Think]] when done especially well. |
Compare [[George Lucas Throwback]], where a production is made evoking old-style works but with modern production values (in contrast, something that's Retraux can be mistaken for an ''actual'' old-style production). When the work is produced in a ''format'' suitable for the era, it becomes [[Old Format, New Work]]. Can overlap with [[Newer Than They Think]] when done especially well. |
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