Retraux: Difference between revisions

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In video games, retraux frequently arises (incidentally or deliberately) in freeware games and other small-scale productions for practical reasons—pixelated sprites and backgrounds and [[Chiptune]] music tend not to be as prohibitively time-consuming and difficult to make as quality 3D assets and orchestral performances on quality acoustic instruments. Indie Gaming and [[Retro Gaming]] go hand in hand. Low-resolution sprites are also common starting from mid 2000s even in flash games due to low memory consumption and being easier to make accurate hitboxes.
In video games, retraux frequently arises (incidentally or deliberately) in freeware games and other small-scale productions for practical reasons—pixelated sprites and backgrounds and [[Chiptune]] music tend not to be as prohibitively time-consuming and difficult to make as quality 3D assets and orchestral performances on quality acoustic instruments. Indie Gaming and [[Retro Gaming]] go hand in hand. Low-resolution sprites are also common starting from mid 2000s even in flash games due to low memory consumption and being easier to make accurate hitboxes.


Compare [[George Lucas Throwback]], where a production is made evoking old-style works but with modern production values (in contrast, something that's Retraux can be mistaken for an ''actual'' old-style production). Can overlap with [[Newer Than They Think]] when done especially well.
Compare [[George Lucas Throwback]], where a production is made evoking old-style works but with modern production values (in contrast, something that's Retraux can be mistaken for an ''actual'' old-style production). When the work is produced in a ''format'' suitable for the era, it becomes [[Old Format, New Work]]. Can overlap with [[Newer Than They Think]] when done especially well.


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