Revive Kills Zombie: Difference between revisions

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{{trope}}
{{trope}}
{{quote|''"Who'd have thought being a vampire slayer was so fuckin' easy? Stakes and garlic, waste of time, chuck some feathers from the item store at it!"''|'''[[The Spoony One]]''', on ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'''s use of this trope.}}
{{quote|''"Who'd have thought being a vampire slayer was so fuckin' easy? Stakes and garlic, waste of time, chuck some feathers from the item store at it!"''|'''[[The Spoony One]]''', on ''[[Final Fantasy VIII]]'''s use of this trope.}}


A game mechanic where undead enemies can be quickly defeated with [[Healing Potion|health items]] or by casting healing/revival magic. From a gameplay standpoint, this simply allows healing skills to do double duty as [[Turn Undead]], and makes the party's dedicated healer not-so-useless when your party is asked to explore that ancient crypt at night. Logically, it's often explained or assumed that the source of healing magic (usually nature or the divine) is anathema to the undead. This particular example is one of the worst cases of [[Guide Dang It]], since it's [[Captain Obvious|unintuitive to cast a healing spell on an enemy]] if players are [[Genre Blind|unfamiliar with this trope]].
A game mechanic where undead enemies can be quickly defeated with [[Healing Potion|health items]] or by casting healing/revival magic. From a gameplay standpoint, this simply allows healing skills to do double duty as [[Turn Undead]], and makes the party's dedicated healer not-so-useless when your party is asked to explore that ancient crypt at night. Logically, it's often explained or assumed that the source of healing magic (usually nature or the divine) is anathema to the undead. This particular example is one of the worst cases of [[Guide Dang It]], since it's [[Captain Obvious|unintuitive to cast a healing spell on an enemy]] if players are [[Genre Blind|unfamiliar with this trope]].
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== Video Games ==
== Video Games ==
* ''[[Ancient Domains of Mystery]]'': Casting various healing spells, including Bless, on undead damages them. Throwing potions of cure corruption also dramatically weakens the [[Eldritch Abomination|chaos beings]].
* ''[[Ancient Domains of Mystery]]'': Casting various healing spells, including Bless, on undead damages them. Throwing potions of cure corruption also dramatically weakens the [[Eldritch Abomination|chaos beings]].
* In ''[[Baldurs Gate|Baldur's Gate 2]]'', a quest involves defeating a monster that is completely invulnerable, but will die when even the weakest healing spell is used on it. Thankfully, this isn't hard to find out, and the game helpfully puts a somewhat-hidden healing scroll in the same room.
* In ''[[Baldur's Gate|Baldur's Gate 2]]'', a quest involves defeating a monster that is completely invulnerable, but will die when even the weakest healing spell is used on it. Thankfully, this isn't hard to find out, and the game helpfully puts a somewhat-hidden healing scroll in the same room.
* In ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'', Zoma (the game's final boss) can be severely damaged by healing spells or Medical Herbs. In fact, this is the most effective way to attack him. He has to be weakened first with the Sphere of Light, though. [[Guide Dang It|There is absolutely nothing in the game that suggests this is possible]]. Even the ''complete walkthrough'' provided in the NES manual didn't say anything.
* In ''[[Dragon Quest III]]'', Zoma (the game's final boss) can be severely damaged by healing spells or Medical Herbs. In fact, this is the most effective way to attack him. He has to be weakened first with the Sphere of Light, though. [[Guide Dang It|There is absolutely nothing in the game that suggests this is possible]]. Even the ''complete walkthrough'' provided in the NES manual didn't say anything.
* You can learn a spell in ''[[Castlevania Portrait of Ruin (Video Game)|Castlevania Portrait of Ruin]]'' that cures vampirism. It also serves as one of the only two ways to keep [[Invincible Minor Minion|red skeletons and axe knights]] from rising from their ashes.
* You can learn a spell in ''[[Castlevania: Portrait of Ruin]]'' that cures vampirism. It also serves as one of the only two ways to keep [[Invincible Minor Minion|red skeletons and axe knights]] from rising from their ashes.
* Legend's videogame adaptation of the [[Margaret Weis|Weis]]/Hickman original property ''[[Death Gate]]'' features a doppleganger of the player who precisely mirrors his motions (thus blocking his path). The solution is to use the game's rune-based magic system to cast the otherwise ill-advised "Self-Immolation" spell, but to construct it ''backwards''.
* Legend's videogame adaptation of the [[Margaret Weis|Weis]]/Hickman original property ''[[Death Gate]]'' features a doppleganger of the player who precisely mirrors his motions (thus blocking his path). The solution is to use the game's rune-based magic system to cast the otherwise ill-advised "Self-Immolation" spell, but to construct it ''backwards''.
* From ''[[Disgaea 2]]'' onward, there is the Reverse Damage geo effect, which can invoke this trope (and since there are several stages later on that use Reverse Damage, your healer turns into a death god/goddess.)
* From ''[[Disgaea 2 Cursed Memories]]'' onward, there is the Reverse Damage geo effect, which can invoke this trope (and since there are several stages later on that use Reverse Damage, your healer turns into a death god/goddess.)
** ''[[Disgaea 3]]'' introduces an evility that makes healing spells cause damage at the expense of reducing the character's stats, allowing a healer to do this whenever they like, though not quite as effectively.
** ''[[Disgaea 3 Absence of Justice]]'' introduces an evility that makes healing spells cause damage at the expense of reducing the character's stats, allowing a healer to do this whenever they like, though not quite as effectively.
* The ''[[Final Fantasy]]'' series allows this a lot.
* The ''[[Final Fantasy]]'' series allows this a lot.
** This mechanic has been in the series since ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. ''[[Final Fantasy I (Video Game)|Final Fantasy I]]'' instead had the more [[Turn Undead]]-style Dia line of spells.
** This mechanic has been in the series since ''[[Final Fantasy II (Video Game)|Final Fantasy II]]''. ''[[Final Fantasy I]]'' instead had the more [[Turn Undead]]-style Dia line of spells.
** In ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'', Scarmiglione and his zombie minions are hurt and killed by using healing spells and items. Revive spell and items won't kill them outright, but will score huge amounts of damage. To be honest, because the counters to healing items are so deadly for your party, it's better to just use fire spells and items. At least then you'll stay in one piece.
** In ''[[Final Fantasy IV]]'', Scarmiglione and his zombie minions are hurt and killed by using healing spells and items. Revive spell and items won't kill them outright, but will score huge amounts of damage. To be honest, because the counters to healing items are so deadly for your party, it's better to just use fire spells and items. At least then you'll stay in one piece.
*** Played straight in the DS version, where the second form will counter every physical or black magic attack using a gas that inflicts silence, slow, poison, and confusion. Effectively, the only way to defeat the boss without burning through all of your items was to spam Cure spells and Hi-Potions on him.
*** Played straight in the DS version, where the second form will counter every physical or black magic attack using a gas that inflicts silence, slow, poison, and confusion. Effectively, the only way to defeat the boss without burning through all of your items was to spam Cure spells and Hi-Potions on him.
*** It also happens with Lugaborg in the DS version, though not because he's undead. One of his attacks is a "reversal gas" that swaps whether spells and abilities will cause damage or heal it; so, when it's active, healing spells and items inflict damage to their targets, while attacks will heal them instead. If he uses the gas again, though, things will have their normal effect.
*** It also happens with Lugaborg in the DS version, though not because he's undead. One of his attacks is a "reversal gas" that swaps whether spells and abilities will cause damage or heal it; so, when it's active, healing spells and items inflict damage to their targets, while attacks will heal them instead. If he uses the gas again, though, things will have their normal effect.
** ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' also has the Moogle Eater boss, which is [[That One Boss]] if you try to fight it legitimately, but jobs to a Phoenix Down or the Raise spell.
** ''[[Final Fantasy V]]'' also has the Moogle Eater boss, which is [[That One Boss]] if you try to fight it legitimately, but jobs to a Phoenix Down or the Raise spell.
*** You could also use a Gold Needle (which cures Petrification) to get an instant-kill on Stone enemies.
*** You could also use a Gold Needle (which cures Petrification) to get an instant-kill on Stone enemies.
*** Most notably, the stone knight things that roam the room where you find Odin can be attacked in this manner, or with Level 5 Death, which makes that "dreadful place" actually a fair training spot.
*** Most notably, the stone knight things that roam the room where you find Odin can be attacked in this manner, or with Level 5 Death, which makes that "dreadful place" actually a fair training spot.
** The Phantom Train in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' drops from one Phoenix Down.
** The Phantom Train in ''[[Final Fantasy VI]]'' drops from one Phoenix Down.
*** While using a Phoenix Down will kill any undead enemy in one hit, they can be expensive to stock up on. Holy Waters turn out to also kill undead enemies instantly, but they cost quite a bit less.
*** While using a Phoenix Down will kill any undead enemy in one hit, they can be expensive to stock up on. Holy Waters turn out to also kill undead enemies instantly, but they cost quite a bit less.
*** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' was supposed to have a counter to this system: while curative magic and items healed regular characters and hurt undead enemies, there were two status effects (Seizure and Phantasm, with the latter being a more powerful version of the former) that would hurt regular characters and heal undead (like a reversed version of the Regen status effect). As a result, several undead monsters bore the Seizure status effect, with the intended result of them being somewhat harder to kill because of this. Unfortunately, due to one of the numerous bugs in the game's battle system, the status effect didn't work like it was supposed to, and actually ended up ''hurting'' the monsters periodically instead of healing them. The resultant battles are rather humorous to watch.
*** ''[[Final Fantasy VI]]'' was supposed to have a counter to this system: while curative magic and items healed regular characters and hurt undead enemies, there were two status effects (Seizure and Phantasm, with the latter being a more powerful version of the former) that would hurt regular characters and heal undead (like a reversed version of the Regen status effect). As a result, several undead monsters bore the Seizure status effect, with the intended result of them being somewhat harder to kill because of this. Unfortunately, due to one of the numerous bugs in the game's battle system, the status effect didn't work like it was supposed to, and actually ended up ''hurting'' the monsters periodically instead of healing them. The resultant battles are rather humorous to watch.
*** Another "counter" to this system is the exact reverse of Revive Kills Zombie, kill revives zombie. Using Instant Death effects like the Death spell or the effect of an Assassin's Dagger will on an undead foe will cause them to die... and then instantly regenerate with full HP.
*** Another "counter" to this system is the exact reverse of Revive Kills Zombie, kill revives zombie. Using Instant Death effects like the Death spell or the effect of an Assassin's Dagger will on an undead foe will cause them to die... and then instantly regenerate with full HP.
*** Also interesting is that the zombie damage system can be applied to player characters. Anyone wearing a Lich Ring is turned undead without the side effects of the Zombie condition, and so will be healed by Death and Poison, and harmed by Cure. Also applies to Gau raging an undead enemy.
*** Also interesting is that the zombie damage system can be applied to player characters. Anyone wearing a Lich Ring is turned undead without the side effects of the Zombie condition, and so will be healed by Death and Poison, and harmed by Cure. Also applies to Gau raging an undead enemy.
*** ''Final Fantasy VI'' also had the spells Rasp and Osmose, which depleted an enemy's magic points (the latter also restored yours by the same amount). Some enemies were noted ([[Guide Dang It|though only at one spot in the entire game]]) to be inherently magical, and unable to maintain their forms if their MP was depleted. You thus had the option of either depleting their hit points or magic points to defeat them; in the case of several that had last-ditch attacks when out of hit points (including [[That One Boss]]), removing their magic was the wiser (or sometimes faster) option.
*** ''Final Fantasy VI'' also had the spells Rasp and Osmose, which depleted an enemy's magic points (the latter also restored yours by the same amount). Some enemies were noted ([[Guide Dang It|though only at one spot in the entire game]]) to be inherently magical, and unable to maintain their forms if their MP was depleted. You thus had the option of either depleting their hit points or magic points to defeat them; in the case of several that had last-ditch attacks when out of hit points (including [[That One Boss]]), removing their magic was the wiser (or sometimes faster) option.
** A ghost boss in ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' could be killed instantly by using an X-potion (restores a living party member to full HP) on it, since it had less than 9999 HP.
** A ghost boss in ''[[Final Fantasy VII]]'' could be killed instantly by using an X-potion (restores a living party member to full HP) on it, since it had less than 9999 HP.
*** Casting "Angel Whisper" (ultimate cure-everything-even-death spell) on an undead enemy will result in instant death (no HP loss) + many status ailments.
*** Casting "Angel Whisper" (ultimate cure-everything-even-death spell) on an undead enemy will result in instant death (no HP loss) + many status ailments.
** Then there's the {{spoiler|Zombie President}} in ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' which transforms into a zombie after a few hits. After it transforms, it can be killed by a single Phoenix Down. (The success rate, however, is quite low, so it actually takes a relatively large number of Phoenix Downs to kill him.)
** Then there's the {{spoiler|Zombie President}} in ''[[Final Fantasy VIII]]'' which transforms into a zombie after a few hits. After it transforms, it can be killed by a single Phoenix Down. (The success rate, however, is quite low, so it actually takes a relatively large number of Phoenix Downs to kill him.)
*** Abadon from the same game, a Phoenix Down will miss but the Curaga spell will severely damage him. For some unknown reason, he has the spell himself so you don't even need to use up your own magic stock, just keep drawing and casting!
*** Abadon from the same game, a Phoenix Down will miss but the Curaga spell will severely damage him. For some unknown reason, he has the spell himself so you don't even need to use up your own magic stock, just keep drawing and casting!
**** You don't even need to risk a draw failure or worry about a low MAG stat on the drawing character. Equip the ''Recover'' command for guaranteed 9999HP healing. Or 9999HP hurting on Abadon and any other undead creature you may encounter. And you have infinite uses of it. You only need three, though.
**** You don't even need to risk a draw failure or worry about a low MAG stat on the drawing character. Equip the ''Recover'' command for guaranteed 9999HP healing. Or 9999HP hurting on Abadon and any other undead creature you may encounter. And you have infinite uses of it. You only need three, though.
*** The Zombie status effect makes player characters subject to this trope, as well as turning their models a strange shade of green. This is its ''only'' effect, so you might wonder why the enemies bother. Right up until the point you get one-shotted with a Curaga.
*** The Zombie status effect makes player characters subject to this trope, as well as turning their models a strange shade of green. This is its ''only'' effect, so you might wonder why the enemies bother. Right up until the point you get one-shotted with a Curaga.
** In ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' the standard cure reversal works, and Life and Full Life both kill undead monsters instantly, while Phoenix Down causes [[HP to One]] to zombies, allowing even Dagger, whose weapons are the weakest, to finish them off. Oddly enough, though, zombification doesn't wear off upon death, making the game hate you during the Iifa Tree level, where your characters keep getting zombified. You can't revive a zombified party member unless you first remove the zombie status with an item -- and Remedy (the cure-all for status effects) doesn't cure zombification or viral infection.
** In ''[[Final Fantasy IX]]'' the standard cure reversal works, and Life and Full Life both kill undead monsters instantly, while Phoenix Down causes [[HP to One]] to zombies, allowing even Dagger, whose weapons are the weakest, to finish them off. Oddly enough, though, zombification doesn't wear off upon death, making the game hate you during the Iifa Tree level, where your characters keep getting zombified. You can't revive a zombified party member unless you first remove the zombie status with an item -- and Remedy (the cure-all for status effects) doesn't cure zombification or viral infection.
** Evrae Altana in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' takes two or three. Final boss {{spoiler|Yu Yevon}}, while not a zombie, is vulnerable to zombification (unlike most boss monsters); coupled with his habit of casting a very powerful cure spell during any turn in which his life is not at maximum, this makes it fairly easy to trick him into killing ''himself''.
** Evrae Altana in ''[[Final Fantasy X]]'' takes two or three. Final boss {{spoiler|Yu Yevon}}, while not a zombie, is vulnerable to zombification (unlike most boss monsters); coupled with his habit of casting a very powerful cure spell during any turn in which his life is not at maximum, this makes it fairly easy to trick him into killing ''himself''.
*** One boss uses this exact tactic ''against'' your party, using a Zombie attack on one of your party members followed by Life (which kills Zombies). This can easily be used to your advantage, though: Occasionally he will aim for a party member he did ''not'' Zombify, causing nothing to happen. He might even hit a '''dead''' party member, reviving him with full HP. A later [[Sequential Boss]] also resorts to Zombie effects in her second form {{spoiler|which you ''must'' "suffer" before defeating her, because the first action of her third form is a global death effect which only Zombied party members will survive.}}
*** One boss uses this exact tactic ''against'' your party, using a Zombie attack on one of your party members followed by Life (which kills Zombies). This can easily be used to your advantage, though: Occasionally he will aim for a party member he did ''not'' Zombify, causing nothing to happen. He might even hit a '''dead''' party member, reviving him with full HP. A later [[Sequential Boss]] also resorts to Zombie effects in her second form {{spoiler|which you ''must'' "suffer" before defeating her, because the first action of her third form is a global death effect which only Zombied party members will survive.}}
*** Almost the ONLY way for a reasonably leveled party to to take on the Dark Flans inside Mount Gagazet is to use a zombie weapon to inflict the status on the flan, then Phoenix Down or Life it to death.
*** Almost the ONLY way for a reasonably leveled party to to take on the Dark Flans inside Mount Gagazet is to use a zombie weapon to inflict the status on the flan, then Phoenix Down or Life it to death.
** The [[Final Boss]] of ''[[Final Fantasy Mystic Quest (Video Game)|Final Fantasy Mystic Quest]]'' can be destroyed with two or three Cure spells from the Hero.
** The [[Final Boss]] of ''[[Final Fantasy Mystic Quest]]'' can be destroyed with two or three Cure spells from the Hero.
*** Aside from Cure, all of your White Magic takes an offensive bent when used on enemies. Life becomes an insta-kill spell, Heal hits the targeted enemy with every status affliction it would normally cure, and Exit [[Phantom Zone|boots them out of reality entirely.]]
*** Aside from Cure, all of your White Magic takes an offensive bent when used on enemies. Life becomes an insta-kill spell, Heal hits the targeted enemy with every status affliction it would normally cure, and Exit [[Phantom Zone|boots them out of reality entirely.]]
** This trope is the basis for one of the main game-breakers of ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' where you can spawn and then repeatedly kill Dustia, an undead rare monster far beyond your combat level, right at the start of the game. This allows a player to level up Vaan to level 40+ in a absurdly short stint and in turn raises all of your eventual allies levels through [[Leaked Experience]].
** This trope is the basis for one of the main game-breakers of ''[[Final Fantasy XII]]'' where you can spawn and then repeatedly kill Dustia, an undead rare monster far beyond your combat level, right at the start of the game. This allows a player to level up Vaan to level 40+ in a absurdly short stint and in turn raises all of your eventual allies levels through [[Leaked Experience]].
** And in ''[[Final Fantasy Tactics a 2 (Video Game)|Final Fantasy Tactics a 2]]'' the Ranger class gains the "Mirror Item" skill, which changes it from [[Revive Kills Zombie]] to [[One Hit KO|Revive Kills Everything Except Zombie]], as well as the more obvious inversions such as making Potions deal damage. And Remedies (normally a cure-all) now inflict ''everything''.
** And in ''[[Final Fantasy Tactics a 2]]'' the Ranger class gains the "Mirror Item" skill, which changes it from [[Revive Kills Zombie]] to [[One Hit KO|Revive Kills Everything Except Zombie]], as well as the more obvious inversions such as making Potions deal damage. And Remedies (normally a cure-all) now inflict ''everything''.
*** Also played straight in the same game on one [[Sidequest]] where a requester wants a Potion and Hi-Potion to heal up, but winds up hurting herself drinking the Potion because she is a zombie. Luso stops her from drinking the Hi-Potion, which would have been extremely fatal. Keep taking care of her, she gets better (and dual wielding).
*** Also played straight in the same game on one [[Sidequest]] where a requester wants a Potion and Hi-Potion to heal up, but winds up hurting herself drinking the Potion because she is a zombie. Luso stops her from drinking the Hi-Potion, which would have been extremely fatal. Keep taking care of her, she gets better (and dual wielding).
* In Bungie's ''[[Myth]]'' series, healing any undead unit will kill it.
* In Bungie's ''[[Myth]]'' series, healing any undead unit will kill it.
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* In ''[[Nethack]]'', the Finger of Death spell, one of the most powerful spells in the game, resulting in an instant kill if the target is not an undead or any monster that can resist the spell, only serves to ''heal'' Death, who is one the Riders (three of the Four Horsemen of the Apocalypse appeared; specifically, Famine, Pestilence, and Death; {{spoiler|it is assumed that the player is War}}), while Pestilence, another Rider, can be healed by potions of sickness and damaged by potions of healing, because [[The Dev Team Thinks of Everything]].
* In ''[[Nethack]]'', the Finger of Death spell, one of the most powerful spells in the game, resulting in an instant kill if the target is not an undead or any monster that can resist the spell, only serves to ''heal'' Death, who is one the Riders (three of the Four Horsemen of the Apocalypse appeared; specifically, Famine, Pestilence, and Death; {{spoiler|it is assumed that the player is War}}), while Pestilence, another Rider, can be healed by potions of sickness and damaged by potions of healing, because [[The Dev Team Thinks of Everything]].
* Played straight in the MMORPG ''[[Ragnarok Online]]'', where the Resurrection spell and items that give the same effect have a chance to instantly kill any non-boss creature with the undead element, even other players (assuming they wear armour that gives them the undead element). Healing spells of every sort also damage undead enemies (and allies), the exception being the Alchemist's Potion pitcher skill.
* Played straight in the MMORPG ''[[Ragnarok Online]]'', where the Resurrection spell and items that give the same effect have a chance to instantly kill any non-boss creature with the undead element, even other players (assuming they wear armour that gives them the undead element). Healing spells of every sort also damage undead enemies (and allies), the exception being the Alchemist's Potion pitcher skill.
* Interestingly played with in ''[[War Craft]] III'': A Paladin healing spell kills undead and heals the living, but a Death Knight spell kills the living and heals the undead.
* Interestingly played with in ''[[Warcraft]] III'': A Paladin healing spell kills undead and heals the living, but a Death Knight spell kills the living and heals the undead.
** Strangely, its MMORPG successor ''[[World of Warcraft]]'' ignores this so that undead PCs can be revived by living teammates. This caused [http://www.penny-arcade.com/comic/2004/04/23 some philosophical problems] for the boys at ''[[Penny Arcade]]''.
** Strangely, its MMORPG successor ''[[World of Warcraft]]'' ignores this so that undead PCs can be revived by living teammates. This caused [http://www.penny-arcade.com/comic/2004/04/23 some philosophical problems] for the boys at ''[[Penny Arcade]]''.
*** Most infuriatingly, Death Knights are not themselves Undead; they're just as alive as the Paladins they face (and, by implication, used to be). Why couldn't they just have allowed living PCs to learn the damn spell?
*** Most infuriatingly, Death Knights are not themselves Undead; they're just as alive as the Paladins they face (and, by implication, used to be). Why couldn't they just have allowed living PCs to learn the damn spell?
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* [[Pokémon]] Diamond & Pearl introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.
* [[Pokémon]] Diamond & Pearl introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.
* In the game ''[[Magicka]]'', most spells cast using the Life element heal the living and deal damage to zombies. Which explains the ability to place [[Healing Shiv|healing mines]]. [[Foe-Tossing Charge|Not a good]] [[Ring Out|spell to use]] [[Stop Helping Me!|for standard healing, though]]
* In the game ''[[Magicka]]'', most spells cast using the Life element heal the living and deal damage to zombies. Which explains the ability to place [[Healing Shiv|healing mines]]. [[Foe-Tossing Charge|Not a good]] [[Ring Out|spell to use]] [[Stop Helping Me!|for standard healing, though]]
* In ''[[Xenogears (Video Game)|Xenogears]]'', a particularly notorious enemy not only gets healed by offensive spells, but also by ''basic physical attacks''. The ensuing rage and confusion is usually enough to stop most players from discovering that using even the weaker heals on it drops it pretty quickly--though it seems obvious now, imagine you're experimenting with all the different elements, deathblows, lethal items, trying to find SOMETHING that can stop this thing...experimentation usually stops short of trying to ''heal'' your foes, especially when the monster's appearance and name don't exactly give away this trait. They also have an [[HP to One]] ability. This monster alone takes its place among the game's other puzzles that collectively make the average gamer feel like a dunce.
* In ''[[Xenogears]]'', a particularly notorious enemy not only gets healed by offensive spells, but also by ''basic physical attacks''. The ensuing rage and confusion is usually enough to stop most players from discovering that using even the weaker heals on it drops it pretty quickly--though it seems obvious now, imagine you're experimenting with all the different elements, deathblows, lethal items, trying to find SOMETHING that can stop this thing...experimentation usually stops short of trying to ''heal'' your foes, especially when the monster's appearance and name don't exactly give away this trait. They also have an [[HP to One]] ability. This monster alone takes its place among the game's other puzzles that collectively make the average gamer feel like a dunce.
* ''[[Minecraft]]'' has several kinds of potions with beneficial or harmful effects. For every type, you can use it on yourself, or turn it into a splash potion to throw at friends or enemies. Zombies and skeletons are healed by potions of Poison or Instant Harm, but can be damaged with potions of Regeneration and Instant Health.
* ''[[Minecraft]]'' has several kinds of potions with beneficial or harmful effects. For every type, you can use it on yourself, or turn it into a splash potion to throw at friends or enemies. Zombies and skeletons are healed by potions of Poison or Instant Harm, but can be damaged with potions of Regeneration and Instant Health.
* Surprisingly (and somewhat frustratingly) averted in multipart browser RPG [[MARDEK]], which has a Zombie status effect (which turns your party members into zombies who attack you) and an item, Holy Water, that cures it. Using Holy Water on a pre-existing zombie does nothing.
* Surprisingly (and somewhat frustratingly) averted in multipart browser RPG [[MARDEK]], which has a Zombie status effect (which turns your party members into zombies who attack you) and an item, Holy Water, that cures it. Using Holy Water on a pre-existing zombie does nothing.
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** One of the odder monsters of the old-school D&D games was the Nilbog, a goblin that could not be killed with regular attacks and spells, as such attacks would heal him rather than hurt him. The only way to kill him was to use healing spells.
** One of the odder monsters of the old-school D&D games was the Nilbog, a goblin that could not be killed with regular attacks and spells, as such attacks would heal him rather than hurt him. The only way to kill him was to use healing spells.
* ''[[Exalted]]'' has a [[Functional Magic|Charm]] (Order-Affirming Blow) that undoes Shaping effects. Guess what? [[The Fair Folk]] use shaping effects to create their bodies. [[One-Hit Kill]].
* ''[[Exalted]]'' has a [[Functional Magic|Charm]] (Order-Affirming Blow) that undoes Shaping effects. Guess what? [[The Fair Folk]] use shaping effects to create their bodies. [[One-Hit Kill]].
* ''[[Magic the Gathering]]'' does this a few times, only it's usually enchantment removal that kills zombies. (But since enchantment removal and damage prevention are both green and white abilities...) [[Animate Dead]] (likely the [[Trope Namer]]) lets you do it to one of your creatures in your graveyard. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202483 Lich] reduces your life total to zero, turns lifegain into cards, and life loss into sacrificing permanents. If you can't sacrifice one, you lose. Also, if it's removed from play, you lose. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29952 Nefarious Lich] is identical, except that it has exiling cards in your graveyard. Finally, we have [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=8875 Transcendence], which has that damage heals you but ultimately kills you, and all that healing causes you to lose the game. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218058 Phyrexian Unlife], while not ''exactly'' this trope, fits for those ten last life points it adds. (Though life loss doesn't affect you.)
* ''[[Magic: The Gathering]]'' does this a few times, only it's usually enchantment removal that kills zombies. (But since enchantment removal and damage prevention are both green and white abilities...) [[Animate Dead]] (likely the [[Trope Namer]]) lets you do it to one of your creatures in your graveyard. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202483 Lich] reduces your life total to zero, turns lifegain into cards, and life loss into sacrificing permanents. If you can't sacrifice one, you lose. Also, if it's removed from play, you lose. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29952 Nefarious Lich] is identical, except that it has exiling cards in your graveyard. Finally, we have [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=8875 Transcendence], which has that damage heals you but ultimately kills you, and all that healing causes you to lose the game. [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218058 Phyrexian Unlife], while not ''exactly'' this trope, fits for those ten last life points it adds. (Though life loss doesn't affect you.)
* ''[[Le Donjon De Naheulbeuk]]'' invert the tropes with the [[Eldritch Abomination|transnaturals]] monsters Gorgauths and Dalmorgs, that show incredible sensitivity to magical attacks, while heal spells enhance all their stats tenfold. it is even lampsahded in the description.
* ''[[Le Donjon De Naheulbeuk]]'' invert the tropes with the [[Eldritch Abomination|transnaturals]] monsters Gorgauths and Dalmorgs, that show incredible sensitivity to magical attacks, while heal spells enhance all their stats tenfold. it is even lampsahded in the description.
{{quote| I wonder what moron decided one day to throw a heal spell on a Dalmorg so we know the effect of such a move.\ }}
{{quote| I wonder what moron decided one day to throw a heal spell on a Dalmorg so we know the effect of such a move.\ }}
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* ''Night on Mispec Moor'' by [[Larry Niven]]. An alien plant reproduces by infecting newly killed corpses and rallying their bodies for one last lurch. On a battlefield an off-worlder is cornered by these plausible zombies. He's in deep trouble until, in desperation, he tries spritzing one with his [[Applied Phlebotinum|pan-spectrum cure spray]]. [[Better Than It Sounds]].
* ''Night on Mispec Moor'' by [[Larry Niven]]. An alien plant reproduces by infecting newly killed corpses and rallying their bodies for one last lurch. On a battlefield an off-worlder is cornered by these plausible zombies. He's in deep trouble until, in desperation, he tries spritzing one with his [[Applied Phlebotinum|pan-spectrum cure spray]]. [[Better Than It Sounds]].
* Averted in the ''Xanth'' series, where water from a healing spring can patch up damage dealt to undead creatures - fairly useful to the (good guy) Zombie Master, since his zombies don't heal naturally. It can't return them to true life, though, only return them to an intact corpse state.
* Averted in the ''Xanth'' series, where water from a healing spring can patch up damage dealt to undead creatures - fairly useful to the (good guy) Zombie Master, since his zombies don't heal naturally. It can't return them to true life, though, only return them to an intact corpse state.
* The Hunter from the ''[[Coldfire Trilogy]]'' is a strange example. As a consequence of the [[Deal With the Devil]] that made him immortal, his very being is so twisted that healing magic would have no effect on him. Worse, if he tried to use it ''himself'' it would kill him. A rare case of the zombie being killed if he tried to cast Revive. When Damian learns this he muses on the irony of being punished for an act of compassion.
* The Hunter from the ''[[Coldfire Trilogy]]'' is a strange example. As a consequence of the [[Deal with the Devil]] that made him immortal, his very being is so twisted that healing magic would have no effect on him. Worse, if he tried to use it ''himself'' it would kill him. A rare case of the zombie being killed if he tried to cast Revive. When Damian learns this he muses on the irony of being punished for an act of compassion.
* ''Rappaccini's Daughter'' by Nathaniel Hawthorne is one of the older examples of this. The daughter of a botanist, Beatrice Rappaccini grows up in a poisonous garden and, as a result, becomes poisonous herself. A man falls in love with her from afar and, in desperation, gives her an antidote so they can try to live together. Guess what happens...
* ''Rappaccini's Daughter'' by Nathaniel Hawthorne is one of the older examples of this. The daughter of a botanist, Beatrice Rappaccini grows up in a poisonous garden and, as a result, becomes poisonous herself. A man falls in love with her from afar and, in desperation, gives her an antidote so they can try to live together. Guess what happens...
* In [[The Black Mountains]] by [[Fred Saberhagen]], Som the Dead, a local viceroy of a vicious empire, has made himself immortal and invulnerable by becoming a living dead. Any attacks against him wound the attacker. He is finally destroyed when, mistaking him for someone horribly wounded and gangrenous, Draffut throws a measure of concentrated liquid life force at him.
* In [[The Black Mountains]] by [[Fred Saberhagen]], Som the Dead, a local viceroy of a vicious empire, has made himself immortal and invulnerable by becoming a living dead. Any attacks against him wound the attacker. He is finally destroyed when, mistaking him for someone horribly wounded and gangrenous, Draffut throws a measure of concentrated liquid life force at him.


== Live Action TV ==
== Live Action TV ==
* In an episode of ''[[Star Trek the Next Generation]]'' where an unstoppable weapon is being used by the villainess to rip the souls out of everyone's body, Picard realizes that it feeds off anger and calms down, causing the weapon to stop working.
* In an episode of ''[[Star Trek: The Next Generation]]'' where an unstoppable weapon is being used by the villainess to rip the souls out of everyone's body, Picard realizes that it feeds off anger and calms down, causing the weapon to stop working.
** In the ''[[Star Trek New Frontier (Literature)|Star Trek New Frontier]]'' novel "Gods Above", the crew eventually realize the way to stop The Beings (the kin of Apollo from "Who Mourns for Adonais?") is to not only show no fear, but actually ''have'' no fear, as fear and worship are the two things The Beings feed on (and they've already [[Techno Babble|Technobabbled]] up a solution for the worship thing).
** In the ''[[Star Trek: New Frontier|Star Trek New Frontier]]'' novel "Gods Above", the crew eventually realize the way to stop The Beings (the kin of Apollo from "Who Mourns for Adonais?") is to not only show no fear, but actually ''have'' no fear, as fear and worship are the two things The Beings feed on (and they've already [[Techno Babble|Technobabbled]] up a solution for the worship thing).
** The original series episode [[Star Trek the Original Series|Day of the Dove]] had a similar plot.
** The original series episode [[Star Trek: The Original Series|Day of the Dove]] had a similar plot.
* In ''[[Noob (TV)|Noob]]'', the main group's healer accidentally heals enemys on a regular basis, which is quite annoying for his guildmates... except when they happen to be dealing with undead enemys.
* In ''[[Noob (TV series)|Noob]]'', the main group's healer accidentally heals enemys on a regular basis, which is quite annoying for his guildmates... except when they happen to be dealing with undead enemys.
* Ricky Fitness saves his fellow [[The Aquabats Super Show|Aquabats]] from grimy sludge monsters with his [[Improvised Weapon|anti-bacterial hand gel]]. They later subvert the trope against a fairly clean "lint and cleaning chemicals" monster by using Crash McLarson's lucky socks.
* Ricky Fitness saves his fellow [[The Aquabats Super Show|Aquabats]] from grimy sludge monsters with his [[Improvised Weapon|anti-bacterial hand gel]]. They later subvert the trope against a fairly clean "lint and cleaning chemicals" monster by using Crash McLarson's lucky socks.


== Webcomics ==
== Webcomics ==
* In [[Dominic Deegan]], white magic (which usually has restorative and invigorating effects) is not only ''very'' effective against undead and necromancers, but potentially lethal to [[Deal With the Devil|infernomancers]]. This is apparently not an inherent feature of the magic itself, but rather because demons (and, by extension, their mortal servants) are vulnerable to ''faith,'' and white magic has a strong association with holiness among Callanians. {{spoiler|For the orcs, who assign little spiritual significance to light or darkness but hold ice to be sacred, ice-based magic is just as effective against demonic foes as white magic is for Callanians.}}
* In [[Dominic Deegan]], white magic (which usually has restorative and invigorating effects) is not only ''very'' effective against undead and necromancers, but potentially lethal to [[Deal with the Devil|infernomancers]]. This is apparently not an inherent feature of the magic itself, but rather because demons (and, by extension, their mortal servants) are vulnerable to ''faith,'' and white magic has a strong association with holiness among Callanians. {{spoiler|For the orcs, who assign little spiritual significance to light or darkness but hold ice to be sacred, ice-based magic is just as effective against demonic foes as white magic is for Callanians.}}
* [[Penny Arcade]] made a World Of Warcraft related comic about a group of Horde characters gathered around their fallen Undead friend, who was asking politely to be rezzed; the others ponder whether or not casting revival on a zombie would be a good thing or if it would finish him off.
* [[Penny Arcade]] made a World Of Warcraft related comic about a group of Horde characters gathered around their fallen Undead friend, who was asking politely to be rezzed; the others ponder whether or not casting revival on a zombie would be a good thing or if it would finish him off.
* In [[8-Bit Theater (Webcomic)|8-Bit Theater]] {{spoiler|[[Big Bad|Chaos]] had just about torn his way into the dimension in order to turn it into his own hellish playground. The depowered protagonists were helpless and as Chaos went [[One-Winged Angel]] it appeared all was doomed... until four healing characters showed up and purified Chaos with White Magic}}.
* In [[8-Bit Theater (Webcomic)|8-Bit Theater]] {{spoiler|[[Big Bad|Chaos]] had just about torn his way into the dimension in order to turn it into his own hellish playground. The depowered protagonists were helpless and as Chaos went [[One-Winged Angel]] it appeared all was doomed... until four healing characters showed up and purified Chaos with White Magic}}.
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'''Priest:''' Which he was.<br />
'''Priest:''' Which he was.<br />
'''Healer:''' So, that worked out. }}
'''Healer:''' So, that worked out. }}
* Referenced in a combination of [http://www.cad-comic.com/cad/20100604 this] ''[[Ctrl Alt Del]]'' strip and [http://www.cad-comic.com/cad/20100607 the one straight after it]. Although in this case it may be that Ethan did not intend the tropes meaning. The fact that the arc so far has a heavy tabletop games theme running through it though seems to indicate that he would know about it.
* Referenced in a combination of [http://www.cad-comic.com/cad/20100604 this] ''[[Ctrl+Alt+Del]]'' strip and [http://www.cad-comic.com/cad/20100607 the one straight after it]. Although in this case it may be that Ethan did not intend the tropes meaning. The fact that the arc so far has a heavy tabletop games theme running through it though seems to indicate that he would know about it.
* ''[[Full Frontal Nerdity]]'' played this with regards to a ''Left 4 Dead''-inspired campaign. Cure Disease would kill the zombies by eliminating the virus animating them while a resurrection would return them to life... at which point the zombies would tear the newly-revived character apart.
* ''[[Full Frontal Nerdity]]'' played this with regards to a ''Left 4 Dead''-inspired campaign. Cure Disease would kill the zombies by eliminating the virus animating them while a resurrection would return them to life... at which point the zombies would tear the newly-revived character apart.