Reviving Enemy: Difference between revisions

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* In ''[[Prince of Persia]] 2: The Shadow and the Flame'', skeletons will revive with full health a few seconds after being slashed into a pile of bones. The same applies to the brown skeletons in the SNES version of ''[[Prince of Persia]]''.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* ''[[City of Heroes]]:'' The higher-end members of the Freakshow do this with annoying regularity. And in the final mission of the Imperious Task Force, {{spoiler|Nictus-infused Romulus will do this three times before he stays down for good}}.
 
== [[Role -Playing Game]] ==
* In ''[[The Elder Scrolls]] V: [[Skyrim]]'' some enemies will surrender and might flee or invoke this trope (there's no real penalty for finishing them off). [[All Trolls Are Different|Trolls]] and [[Demonic Spiders|Frost Trolls]]' animation for this has them play dead (referencing the fact that they have fast regeneration) which could invoke this trope if the player doesn't notice that they've got some health left.
** [[Plant People|Spriggins]] also count, since they can restore themselves to full health.
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* The Reanimated Horde for the ''[[Diablo]] II'' expansion pack had a chance of rising again after you'd killed them (although this could only happen a finite number of times and wouldn't always happen). The only way to be sure was to [[Kill It with Ice]], which would cause the body to shatter and evaporate.
* In ''[[Dark Cloud]]'', all of the skeleton-type enemies (Master Jacket, Corsea, ect.) have a chance of getting right back up after falling over dead. It can happen multiple times with a single foe.
* Regenerating monsters in ''[[Dungeons and& Dragons]]'' need to be killed by a form of damage that they can't regenerate away, or they'll come back to life. For example, trolls can only be permanently killed by using acid or fire (or by temporarily killing them in some other way, and then inflicting acid or fire damage on the remains).
* The Ghost People of the Sierra Madre [[Fallout: New Vegas]] DLC will revive after several seconds unless killed by dismemberment.
* Troll-class enemies in ''[[Nethack]]'' will revive from their corpses (including [[Demonic Spiders|Olog-Hai]]), so they need to be dealt with in such a way that they either don't produce a corpse (drowning works; throw the corpse in a lake, watch it revive and drown immediately), the corpse is contained enough to rot before it revives (store it in a chest), or you eat the corpse quickly enough (and not get "The bite-covered troll rises from the dead!").
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== [[Survival Horror]] ==
* In the "REmake" of ''[[Resident Evil]]'' for the Gamecube, zombies must be killed via decapitation or have their bodies burnt. Otherwise they'll come back to life as the much more powerful Crimson Heads after a set amount of time.
* Skeletons in ''[[Clive Barker's Undying]]'' are only temporarily stunned by normal weapons. After a while, they get up again. Only [[Revive Kills Zombie|using Invoke on them]], or slicing them with the scythe several times can permanently kill them.
* The [[Our Zombies Are Different|shibito]] in ''[[Siren (video game)|Siren]]'' cannot be killed, due to the [[Came Back Wrong|red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape.
 
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[[Category:Reviving Enemy{{PAGENAME}}]]
[[Category:Video Game Difficulty Tropes]]
[[Category:Video Game Characters]]
[[Category:Infauxmation Desk]]
[[Category:Reviving Enemy]]