Rewarding Inactivity: Difference between revisions

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{{quote|''"A strange game. The only winning move is not to play. How about a nice game of chess?"''|'''JOSHUA''', ''[[WarGames]]''}}
 
Some games reward a character for ''not'' tackling the challenge in front of them. This could be a form of [[Dynamic Difficulty]], where the player is given an advantage if they haven't managed to overcome an obstacle after a certain amount of time, or may be a [[Waiting Puzzle|solution to a puzzle]]. In some cases, especially with [[Massively Multiplayer Online Role Playing Game|MMORPG]]s, they actually [[Anti-Poopsocking|reward you for logging off entirely!]]
 
One unusual application of this idea is the [[Automatic Level]]: do nothing, and it plays itself out.